MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

Portable objects for kids UPDATED december 2019

by FloTheory Posted 8th Nov 2019 at 5:55 PM - Updated 25th Nov 2020 at 9:27 PM by FloTheory
16 Comments / replies (Who?) - 6 Feedback Posts, 10 Thanks Posts
What is this mod :

- It's a drag and drop function added on the cheap crib, the potty chair and the high chair, enabled on live mode.
- It allows these items to be placed in a sim's inventory.
- They can then be placed and used on all kinds of lots (community lots, residentials, at your neighbors etc...)
- It doesn't override the original items, so now you will have two cheap cribs, potty chairs and high chairs in buy mode.


Enjoy!

Future improvements :
- Add a pie menue for sims to use these objects directly from their inventory.
- Make all Cribs/Highchairs/Pottychairs, portable by default.


Additional Credits:

Thanks to Battery for the great script modding tutorial using SharpDevelop and the help on the forum.
Thanks to Buzzler for the great object modding tutorial.


Updates:

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.69
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Anitaka00_MoreKidsPortableObjects.rar

Size: 732.8 KB · Downloads: 2,011 · 3rd Dec 2019
732.8 KB 2,011 3rd Dec 2019
Anitaka00_PortableBabySetV2.rar

Size: 624.7 KB · Downloads: 1,791 · 3rd Dec 2019
624.7 KB 1,791 3rd Dec 2019
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
16 Comments / Replies (Who?) - 5 Feedback Posts, 10 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Field Researcher
THANKS POST
#2 Old 8th Nov 2019 at 8:51 PM
This is great finally i can go to camping trips with the Sim family and can take care of the baby at the same time Thanks !
Lab Assistant
Original Poster
#3 Old 8th Nov 2019 at 11:07 PM
I'm glad you enjoy the mod, you're very welcome
Lab Assistant
THANKS POST
#4 Old 9th Nov 2019 at 12:20 AM
Good for when the highchair blocks half of the living room! I can place it as I please! Thaa~aanks!
Forum Resident
THANKS POST
#5 Old 9th Nov 2019 at 4:11 AM
Ooo I like this!!!!!
Staff - Moderator
staff: moderator THANKS POST
#6 Old 9th Nov 2019 at 10:26 AM
This will be so helpful thank you very much!
Lab Assistant
THANKS POST
#7 Old 9th Nov 2019 at 2:54 PM
My first thought reading the caption on the preview pic was "oh cool, I've always wanted a portable baby!" I should probably go to bed now. XD
Anyway, this is a great idea and I'll probably get a LOT of use out of it. Thanks!
Test Subject
THANKS POST
#8 Old 9th Nov 2019 at 2:58 PM
Awesome mod! THANKS!
Lab Assistant
Original Poster
#9 Old 9th Nov 2019 at 5:40 PM Last edited by Anitaka00 : 9th Nov 2019 at 9:18 PM.
Quote:
Originally Posted by Lilithmae1231
My first thought reading the caption on the preview pic was "oh cool, I've always wanted a portable baby!" I should probably go to bed now. XD
Anyway, this is a great idea and I'll probably get a LOT of use out of it. Thanks!


Haha I'm glad you like the mod!
Field Researcher
THANKS POST
#10 Old 10th Nov 2019 at 2:44 AM
You know what, it gets me wondering if your set could be used in Nraas mods, to push parent townies to lots and autonomously potty train their children to make the town parenting system more realistic. That'd be awesome. Will give it a try.

Anyway - thanks for making parenting easier on sims! Why would neighbour invite you to parties and not have cribs over there? So rude! Your mod is game-changing.
Lab Assistant
Original Poster
#11 Old 10th Nov 2019 at 9:56 AM Last edited by Anitaka00 : 12th Dec 2019 at 2:35 PM.
Quote:
Originally Posted by MissPat
You know what, it gets me wondering if your set could be used in Nraas mods, to push parent townies to lots and autonomously potty train their children to make the town parenting system more realistic. That'd be awesome. Will give it a try.

Anyway - thanks for making parenting easier on sims! Why would neighbour invite you to parties and not have cribs over there? So rude! Your mod is game-changing.


E : Bringing our crib to neighbours' is now possible :D!
Top Secret Researcher
THANKS POST
#12 Old 15th Jan 2020 at 5:46 PM
Thanks! This should help in my 100 baby challenge.
Test Subject
#13 Old 3rd Mar 2020 at 3:30 PM
Thanks ! Is there a way to add more objects on your list ? exemple : chair / sofa / bed etc...
Test Subject
THANKS POST
#14 Old 13th Mar 2020 at 3:45 AM
gracias
Test Subject
THANKS POST
#15 Old 13th Mar 2020 at 3:45 AM
gracias
Lab Assistant
Original Poster
#16 Old 13th Mar 2020 at 11:14 AM
Quote:
Originally Posted by gameswaltz
Thanks ! Is there a way to add more objects on your list ? exemple : chair / sofa / bed etc...


Hello!
Sorry for the late answer, yes sure, if you don't already have it, here is the code :

using Sims3.Gameplay.Abstracts;
using Sims3.Gameplay.Actors;
using Sims3.Gameplay.ActorSystems;
using Sims3.Gameplay.Interfaces;
using Sims3.Gameplay.ObjectComponents;
using Sims3.Gameplay.Objects.Toys.Mimics;
using Sims3.SimIFace;
using Sims3.SimIFace.CustomContent;

public class PortableActivityTable : ActivityTableTurtle, IPlaceableObject, IHasRouteRadius, IGameObject, IScriptObject, IScriptLogic, IHasScriptProxy, IObjectUI, IExportableContent
{
public bool CanBeStowedInWorld => !GameUtils.IsAnyTravelBasedWorld();

public bool BeingPlaced
{
get
{
return true;
}
set
{
value = true;
}
}

public bool Placed
{
get
{
return GameUtils.IsAnyTravelBasedWorld();
}
set
{
}
}

public bool CanBePutInInventory => base.ActorsUsingMe.Count == 0;

public bool CanBePlacedOnOtherResidentialLots => true;

public float CarryRouteToObjectRadius => 0.5f;

public new event ObjectDisposedEvent ObjectDisposed;

public void PostPlacedBehavior(Sim actor)
{
}

public override void OnStartup()
{
AddComponent<ItemComponent>(new object[1]
{
ItemComponent.SimInventoryItem
});
base.OnStartup();
}

public override bool HandToolAllowPickupOnOtherResidentialLots()
{
return true;
}
}
Lab Assistant
Original Poster
#17 Old 13th Mar 2020 at 11:16 AM
Quote:
Originally Posted by TadOlson
Thanks! This should help in my 100 baby challenge.


Hello!

I love that challenge (never done it myself though), don't hesitate and show a picture of your challenge with the mod, I'd be glad to see that :D