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More BITS! An Overhaul of The Sims 3's Soundtrack

by mypantsfelldown Posted 25th Dec 2019 at 6:25 PM - Updated 7th Aug 2023 at 2:23 AM by mypantsfelldown
 
64 Comments / Replies (Who?) - 55 Feedback Posts, 8 Thanks Posts
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Lab Assistant
#51 Old 18th Aug 2020 at 2:54 AM
I agree it's best to allocate more data to sounds below 16Khz where human hearing is more sensitive that's why I suggest using the LAME -Y switch.
Newest version of LAME is v3.100, it's always better to use newest encoder.
Lab Assistant
Original Poster
#52 Old 25th Aug 2020 at 3:36 PM Last edited by mypantsfelldown : 26th Aug 2020 at 11:33 AM.
Time for another update! You can find a changelog in the upload description.

You can find a combined package file here. Please note that this includes my edited version of the gypsy rabbit hole loop. Enjoy!
Lab Assistant
#53 Old 17th Sep 2020 at 2:54 AM
Well, I'm still crashing.
Would it help if I said I had a Realtek High Definition Audio card, and that I use Voicemeeter? Cause I suspect that might be the reason for the crashes cause it's only when I use Voicemeeter that I have that issue.
(I was still using the pre-August update though cause I didn't check for updates)

Edit: Also, sorry for the late reply.
Lab Assistant
Original Poster
#54 Old 17th Sep 2020 at 3:57 AM
Quote: Originally posted by Epierc32
Well, I'm still crashing.
Would it help if I said I had a Realtek High Definition Audio card, and that I use Voicemeeter? Cause I suspect that might be the reason for the crashes cause it's only when I use Voicemeeter that I have that issue.
(I was still using the pre-August update though cause I didn't check for updates)

Edit: Also, sorry for the late reply.

That's unfortunate. Were you using a version prior to the one I posted on 25th July? That update completely changed the encoding of the audio to the method that should be completely stable. So far I haven't had any complaints from using this method. When does the game crash, exactly? Because if it's not inbetween songs, then there's a fairly good chance it's probably caused by Voicemeeter. I can't speak for TS3 personally, but quite a few of my other games have squabbled with Virtual Audio Cable in the past. With the vast array of issues TS3 has, I can imagine there being a few potential issues there.
Lab Assistant
Original Poster
#55 Old 3rd Nov 2020 at 11:53 PM
Update! I've added Mama Do by Pixie Lott to the World Adventures archive. You can also find an updated combined package here.
Test Subject
#56 Old 6th Dec 2020 at 11:34 PM
Just have to ask: for the other tracks that have so far remained in the original lower-quality audio sources from the game, do you plan to reconstruct the high-frequency content by adding in harmonic exciter effects at some point?
Lab Assistant
Original Poster
#57 Old 7th Dec 2020 at 8:01 AM
Quote: Originally posted by djtechno95
Just have to ask: for the other tracks that have so far remained in the original lower-quality audio sources from the game, do you plan to reconstruct the high-frequency content by adding in harmonic exciter effects at some point?

I've thought about this before, and I've even had a faff with a few of those de-lossify plugins. I came to the conclusion that the source files aren't really low enough quality to warrant the extra bloated filesize. If they were 128kbps non joint stereo mp3s like Sims 2's files, then I would consider it (because those sound god awful), but I feel like a vast majority of the improvements made by any plugins would be reversed when encoding the files back to mp3 again.
Lab Assistant
#58 Old 12th Jun 2021 at 8:32 PM
Quote: Originally posted by mypantsfelldown
That's unfortunate. Were you using a version prior to the one I posted on 25th July? That update completely changed the encoding of the audio to the method that should be completely stable. So far I haven't had any complaints from using this method. When does the game crash, exactly? Because if it's not in between songs, then there's a fairly good chance it's probably caused by Voicemeeter. I can't speak for TS3 personally, but quite a few of my other games have squabbled with Virtual Audio Cable in the past. With the vast array of issues TS3 has, I can imagine there being a few potential issues there.

Last I tried, it crashed in between songs. I will download the new update and see if it changes anything.
(Sorry for the late reply again. I have been so busy with life. Also, I had no idea you could subscribe to a forum to get notified. )
Lab Assistant
Original Poster
#59 Old 13th Jun 2021 at 10:47 PM
Quote: Originally posted by Epierc32
Last I tried, it crashed in between songs. I will download the new update and see if it changes anything.
(Sorry for the late reply again. I have been so busy with life. Also, I had no idea you could subscribe to a forum to get notified. )

No worries! Also make sure to double check that you haven't left an old version of the mod in your folder - the game might be loading it before the newer version. If you're still having issues, I'm slowly preparing to release a small update that will include all of the music encoded in the newest version of ealayer3 (0.7.1) released recently. That might fix your problem.
Test Subject
THANKS POST
#60 Old 22nd Jul 2021 at 4:42 PM
Hi. How to install this.
Lab Assistant
Original Poster
#61 Old 24th Jul 2021 at 11:59 PM
Quote: Originally posted by Mark H.
Hi. How to install this.

Hello, the mod is installed to your Mods > Overrides folder. If you've never installed a mod before, you can follow this tutorial to get a folder structure set up so the game will look for custom content:

http://simswiki.info/wiki.php?title...Setup_and_Files
Lab Assistant
THANKS POST
#62 Old 15th Mar 2022 at 12:31 PM
Love the mod! If you were looking for more console tracks to add to build/buy and CAS there are more on this playlist that are not in this mod and are all in HQ HERE
Thanks again for the mod love the extra music in B/B and CAS!! :D
Test Subject
#63 Old 29th Aug 2022 at 9:29 AM
Thanks, I love this mod! I am really surprised actually. How did you manage to put and replace the music in The Sims 3? I was trying to put different music several months ago but I couldn't code it and put it in the form of mods in The Sims 3. Can you release a tutorial on how to do it if you have the time and the desire?
Test Subject
#64 Old 2nd Nov 2022 at 2:44 AM
I have some issues. I can't see the Junkie XL on the playlist.
Test Subject
#65 Old 26th Jan 2024 at 12:34 PM
Hmm... It doesn't work for me. I mean... I only downloaded EP 1-8 and SP 1 without Basegame, combined it into one file and put it in the Overrides folder.
Do I also need to download Basegame or are there any other additional steps?
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