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Job Mods

by simler90 Posted 9th Jan 2020 at 3:36 AM - Updated 31st May 2021 at 7:52 PM by simler90
7 Comments / replies (Who?) - 6 Feedback Posts
Job Performance Mod: This mod changes and adds features related to jobs and job performance.
- This mod changes the formula the game uses to calculate how much your sims increase their job performance when they go to work. In an unmodded game, the game saves your sim's mood, increases it by 50% if it is autumn, and then modifies it by +10/-10 depending on the sim's reputation, and then adds that value to your sim's job performance. This mod uses the following formula: the game saves your sim's mood, reduces the value by 50%, then further reduces it by 50% if it is not autumn, then the game multiplies your sim's job level by 2 and subtracts that from the value. Then, the game adds +5 if the sim has graduated, adds an extra +3/+6/+9 if the sim graduated with low/mid/high honours. Then, the game adds +10/-10 depending on the sim's reputation. Finally, the game checks the final value, if it is higher than 35, it is set back to 35. If it is lower than -35, it is set back to -35. As you can see, the higher the job level, the more difficult it is to increase job performance. You can't max your job performance so easily any more. Don't forget that if the sim has the Industrious vacation benefit, the game immediately sets the sim's job performance to 100, so this mod makes that reward even more relevant.
- In an unmodded game, sims have a 100% chance to get promoted after their job performance increases a bit, which does not make any sense. Now, sims always have a 25% chance to get promoted when they pass the required job performance threshold. Don't forget that there are other ways of getting promoted, such as job/hobby chance cards, reputation rewards, good outings/dates etc.
- When a sim misses work, the game reduces the sim's performance only by -25, which also does not make any sense. I have increased the value to -50.
- Teens/Elders who reach level 3 in their Teen/Elder job are given the Top Level memory and the associated Lifetime aspiration points for reaching the top level in a job. I don't like this. In my opinion, sims should only be given these memories and rewards if they reach level 10 in a regular career. So, this mod makes it so that sims will only be given these memories and rewards if they reach level 10 in a regular career.
- The maximum level job that you can find on a computer is now Level 4. This means university graduates can't immediately get very high-level jobs.
- Sims who have the Industrious good vacation reward now receive a +20% increase to the chance of promotion.
UPDATE 1: Before this update, the game increased performance by +5 if the sim graduated, and then by an extra +3/+6/+9 for low/mid/high honours. I am changing this in this update. Now, the game increases performance by +3 if the sim graduated. Then, the game checks to see if the sim graduated with a degree that is relevant to the sim's career. If the sim's degree is not relevant to the sim's career, no further performance increase occurs, so honours has no effect. However, if the sim's degree is relevant, then the game increases performance by an extra +3, and then by a further +3/+6/+9 for low/mid/high honours.
UPDATE 2: This update changes the mod quite a bit.
- It is now even more difficult to increase job performance the higher your sim's career level is.
- The base chance of promotion has been reduced from 25% to 10%. However, now the mod also modifies the promotion code and adds unique rules that modify the chance of promotion:
+5% extra chance if the sim has graduated, another +5% if the sim's degree is relevant to their career. If the degree is relevant, then another +5%/+10%/+15% chance for low/mid/high honours.
+3% for living in Downtown.
+3%/-3% for living in a high-class/low-class lot.
UPDATE 3: Increased the promotion chance bonus for living in Downtown to +5%, and changed the chances for living in a high-class/low-class lot to +5%/-5%.
UPDATE 4: If the sim doesn't have the Industrious vacation benefit and their job performance is 100, then the chance for promotion is increased by 10%. Having the Industrious vacation benefit already sets the sim's job performance to 100, so there is no reason to combine the effects, as being Industrious increases the chance of promotion by 20%.
UPDATE 5: Base promotion chance has been increased to 15% from 10%. Living in a Downtown/High-class/Low-class lot now modifies the chance for promotion by +3%/+3%/-3% rather than +5%/+5%/-5%. Having the Industrious vacation benefit now increases chance for promotion by +25% instead of +20%, and having a job performance of 100 (without the Industrious reward) now increases promotion chance by +15% instead of +10%. Sims whose reputation is above 60 have a 5% higher chance of promotion, and sims who have less than -60 reputation have a 5% lower chance of promotion. There is no performance cap any more.

Job Bring Home Friend Mod: This mod fixes a few issues with how the game determines which sim to bring home from work. Sims cannot bring Family Bin sims home from work any more. This mod also fixes an issue which causes the sim to bring home the same hobby friend over and over again. This mod has one resource which conflicts with my School Bring Home Friend Mod, but there is no actual conflict as the resources are exact copies of each other.
UPDATE 1: Fixed an error.

Job Pension Mod: In an umodded game, sims receive their pensions even when they are on their vacation home lots, which should not be allowed. Maxis forgot to add a vacation check to their code. This mod prevents sims from receiving their pensions on vacation.
Resources: Sub - Handle Pensions/0x7F859641/0x00001003

You need the latest version of 7zip or WinRAR to get this mod.

Requirements: Apartment Life

Resources:
SG - Tuning/0x7F8F4EB6/0x00002001
Tuning - Performance/0x7F8F4EB6/0x00002005
Sub - Level Cap Check & Top Memory/0x7F8F4EB6/0x0000204D
Sub - Update Job Performance/0x7F8F4EB6/0x0000205A
Tuning - Work/0x7F82CA75/0x00001002

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2 Apartment Life
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
JobPerformanceMod-UPDATE5.rar

Size: 1.3 KB · Downloads: 2,581 · 31st May 2021
1.3 KB 2,581 31st May 2021
JobPensionMod.rar

Size: 319 Bytes · Downloads: 335 · 25th May 2021
319 Bytes 335 25th May 2021
JobBringHomeFriendMod-UPDATE1.rar

Size: 1.1 KB · Downloads: 630 · 12th Feb 2021
1.1 KB 630 12th Feb 2021
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
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7 Comments / Replies (Who?) - 5 Feedback Posts
Mad Poster
#2 Old 9th Jan 2020 at 6:52 PM Last edited by Rosawyn : 9th Jan 2020 at 7:47 PM.
I love the idea of this mod! It sounds amazing.

HCDU is showing conficts with two mods I use and love, Harder Jobs from MATY and "Lower job promotion chances" by Lamare:


If I'm understanding the mod description here correctly, maybe it simply replaces Harder Jobs so I could just take that one out. And maybe it does basically the same thing as Lamare's mod but in a different way?

Edit: Actually, it looks like this really does not replace Harder Jobs, at least not in its entirety; from the RTFM:
Quote:
Makes standard jobs harder: Uni graduates no longer receive automatic L8/L9 start and upper-level jobs have limited numbers of openings. Also includes pay and recognition fixes for TS2OFBp2 "Owned Business" jobs.

Can I safely use both together or will one mess the other one up? That upper-level jobs having limited openings part is pretty important to me and my playstyle.
Lab Assistant
#3 Old 13th Jan 2020 at 7:41 PM
Hopefully, this doesn't conflict with anything I have, because I like the idea if this. I'd love a sister mod that does something similar to school performance.
Test Subject
#4 Old 1st Feb 2020 at 3:54 PM
Suggestion: Why not give teens who reach level 3 in their job and who grow up to be adults a lvl3 job or so in their career as a little bonus?
Mad Poster
#5 Old 26th May 2020 at 7:18 PM
As much as I love the concept and many features of this mod, I'm going to have to pull it. For my own real life sanity I'm trying to cut down on the number of unresolved conflicts in my TS2 game. I don't even know what a high-class/low-class lot is in this game either.
Test Subject
DELETED POST
2nd Jun 2020 at 8:56 AM
This message has been deleted by frostmane.
Lab Assistant
#6 Old 7th Mar 2021 at 1:18 PM
Seems that no matter what I do, or how well a mood my Sim is in, she can't get past level 2 of her Gaming career :/ and it's been a whole Sim year+. Gonna have to take this mod out.
Lab Assistant
#7 Old 18th May 2021 at 12:13 PM
I really like the idea of the Job mod, making it a little harder to reach the top One question though: how does promotion work with Cyjon's Edukashun Iz Gud ? The HCDU does not give any conflict, but both affect promotion odds: with Cyjon's mod, a Sim that did not go to university and did well in school could get promoted up to level 5 (100% odds), and afterwards the odds of getting promoted are reduced to 10%. With your mod, does this same Sim have 25% of getting promoted up to level 5, and then 25% * 10% (2.5%), chance? Or does this Sim still have a 10% chance? I got the feeling that I might need to tweak some numbers