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Occult Hybrid Unlocker & Stabilizer

by TwelfthDoctor1 Posted 18th Jun 2020 at 5:10 PM - Updated 22nd Mar 2023 at 6:17 PM by TwelfthDoctor1 : Version 1.6
 
136 Comments / Replies (Who?) - 96 Feedback Posts, 39 Thanks Posts
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Test Subject
#126 Old 5th Jan 2024 at 1:15 AM
Quote: Originally posted by TwelfthDoctor1
Hello all, I am currently unsure of the issue that you all are currently facing with regards to the Hybrid Mod as I have not faced the issue.

If you have any LastException files, do send it here and please do try to explain the issue that you are facing.

For your testing purposes, I'll provide my version of the Occult Hybrid Unlocker & Stabilizer for your use. Also do check if the TS4SCRIPT file is not than one subfolder deep from the Mods Folder!

(TBH, the only difference from the release and the dev version currently is with trying to fix the vampiric creation and spar and a script update for interaction injections, nothing Hybrid related I believe)


I try, but your files are perfect, it's only icecream's file the problem. I am sorry, but can you create a new file but update or correct it ? thank you for you job, you are great
Field Researcher
#127 Old 5th Jan 2024 at 3:09 AM
Quote: Originally posted by EveHallow
Hello! Thank you for mod!! But, the Icrecream's file run conflict with mccomander and I have remove it.. and I hate this because I love your mod .. Can you repair the versione, please? thank you
sorry for bad english, I am italian girl

Ciao,

Per favore aggiorna la mod a questa versione:
https://modthesims.info/download.ph...989#post5928989
TwelfthDoctor1 ha tentato di correggere l'errore.

In bocca al lupo
(Scusate per il mio italiano)
Field Researcher
#128 Old 5th Jan 2024 at 3:16 AM
Quote: Originally posted by EveHallow
I try, but your files are perfect, it's only icecream's file the problem. I am sorry, but can you create a new file but update or correct it ? thank you for you job, you are great

OH! devi rimovere la IceCream file e vecchie versioni di TwelthDoctor1 mod, quindi scarica quello nuovo.
Test Subject
#129 Old 6th Jan 2024 at 1:59 AM
Quote: Originally posted by TwelfthDoctor1
Hello all, I am currently unsure of the issue that you all are currently facing with regards to the Hybrid Mod as I have not faced the issue.

If you have any LastException files, do send it here and please do try to explain the issue that you are facing.

For your testing purposes, I'll provide my version of the Occult Hybrid Unlocker & Stabilizer for your use. Also do check if the TS4SCRIPT file is not than one subfolder deep from the Mods Folder!

(TBH, the only difference from the release and the dev version currently is with trying to fix the vampiric creation and spar and a script update for interaction injections, nothing Hybrid related I believe)



Hello again! I tried "[Twelfth Doctor] Occult Hybrid Unlocker (FOR TEST).zip" and it works perfectly!!!! It no longer conflicts with McComander, it no longer gives me lastexception errors in game notifications and it no longer lags!!!
Thanks for this mod, I'm too happy!!
PS: I have the game updated to 1.103.315.1020 and if anyone has had a similar problem the file I mentioned in response is absolutely working
Thanks again Twelfth Doctor
Test Subject
#130 Old 6th Jan 2024 at 2:14 AM
Quote: Originally posted by RobinKLocksley
OH! devi rimovere la IceCream file e vecchie versioni di TwelthDoctor1 mod, quindi scarica quello nuovo.


I did it! I removed everything and inserted the latest version downloaded from modthesims, but it was giving me problems, the game stopped... while it was playing the characters didn't perform any interactions, then I entered edit city and re-entered the lot and the notification appeared at the bottom McComander's orange on LastException.. and finally I had to choose between the 2 mods because it wouldn't let me play.. a maximum of 10 minutes, then it stopped and nothing.. I was very sad, I was managing a Wolf Enchantress.. then I entered the McComander folder and I saw the last exception file and the only conflict that was reported to me was the file I mentioned, because in any case I am very careful and meticulous!
but now everything is fine!!

PS: scusa ma sei italiano?? io scrivo in inglese così vado sul sicuro, e sopra ho scritto col traduttore perchè c'era tanto da dire, spero sia tradotto tutto giusto, di solito scrivo manualmente in inglese volevo dirti grazie anche per il messaggio di prima, solo che non l'ho visto perchè non ho accesso alla mail registrata, ricordo solo i dati per entrare qui, ma grazie per essermi venuto incontro
Test Subject
#131 Old 19th Jan 2024 at 5:58 AM Last edited by Zeopard : 22nd Jan 2024 at 11:31 PM.
My apologies if I missed it, but I don't think I saw this quirk mentioned:
Normally if a werewolf sim is already in wolf form and goes into a rampage, when they recover they stay in wolf form. When it happens with this mod for me, when the sim goes into a rampage during the starting animation the sim very briefly turns into a human again and immediately back to wolf form, and when the rampage ends/the sim succeeds at recovering they end up in human form, unlike vanilla where they stay in whichever form they were in prior to the rampage. That issue affects my werewolf sim that isn't a hybrid, as well.

The issue with the spell charge meter always showing and never the rage meter has been brought up by others. Does that happen to everyone?

Thank you very much either way, I'm super glad to be able to have a werewolf spell caster without the game breaking both with the UI and ears that don't properly animate.

Edit:
Switching to the spell caster overlay also seems to break werewolf animation, like when the mod isn't installed. As in, ears stay in one spot and polygons bend horrifically as the character's head moves, rather than the ears animating.
Test Subject
#132 Old 14th Feb 2024 at 1:29 PM
If I make a Sim into an Alien, will their Alien form be based on their current appearance or will it just be generated randomly?
Test Subject
#133 Old 24th Feb 2024 at 2:49 AM
Can you add an option to change the default motives overlay panel? I'd prefer it to default to vampire over spellcaster rather than constantly changing it.
Test Subject
#134 Old 27th Feb 2024 at 6:11 AM
I would like to know if anyone knows if the mod is compatible with the most recent version of the game
Test Subject
THANKS POST
#135 Old 5th Mar 2024 at 12:22 PM
The test/beta version seems to be working fine for me. Also, the magical bloodline for aliens needs an update for infants - the infant tag just needs to be copied in.

Thanks!
Test Subject
#136 Old 18th Mar 2024 at 11:29 PM
as from sms highter this mode needs updating I hope this year we will get it I suppose so
Forum Resident
#137 Old 14th Apr 2024 at 12:32 PM
Quote: Originally posted by AnónimoX
I would like to know if anyone knows if the mod is compatible with the most recent version of the game

It works well in my game, if that's any consolation. Just yesterday my Vlad turned into a werewolf in a fight without any problems. If you're using CC skins and the like, you may have morph problems. Just go to CAS and remove on the dark side, and the transformations will be correct. Have a good game. My Sims are vampires, spellcasters and werewolves, I use less the mermaid being bugged originally by EA.
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