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Burglar Mod

by simler90 Posted 4th Sep 2020 at 12:24 PM - Updated 20th Apr 2021 at 8:32 AM by simler90 : UPDATE 2
20 Comments / replies (Who?) - 11 Feedback Posts, 9 Thanks Posts
UPDATE 2: Burglars won't consider the presence of magical assistants, the therapist or social bunny any more.

UPDATE 1:
- I found out that the burglar also considers the presence of off-lot sims while determining to appear. Now only sims who are actually visible on the lot will be considered.
- Burglars don't get an extra chance to avoid the car alarm if the vehicle is outside and happens to be a helicopter.
- Burglars try to make ghosts and zombies run away which doesn't make any sense. Also, they are unable to make apartment neighbours and employees run away. Now they won't make ghosts and zombies run away, but can make apartment neighbours and employees run away.

ORIGINAL DESCRIPTION

This mod adds more features to how burglars work in the Sims 2. Here is what the mod does:

- When a burglar appears on your lot to steal stuff, the game won't play the burglar sound cue and won't display a picture-in-picture camera. You are not supposed to be aware of the burglar's presence.
- In an unmodded game, the game considers ghosts and flying birds as awake sims, and prevents the burglar from appearing if they are on the lot. This mod makes the game skip these sims/objects.
- In an unmodded game, burglars cannot avoid either the regular burglar alarm or any car alarm. This mod makes it so that there is a chance depending on the burglar's Mechanical, Body and Logic skills, that the burglar may avoid the regular burglar alarm, or any car alarm. They have a higher chance of being able to avoid the regular alarm than car alarms.
- The way car alarms work in an unmodded game doesn't make any sense. They are able to catch the burglar even if the burglar is in a different room, and considering most people place their cars somewhere close to the street where the walking portals are, the burglar usually gets caught right away on lots which have cars. This mod changes the car alarm code and makes it much more realistic. Car alarms will now only be able to catch burglars if the burglar is in the same room as the car, and if the burglar is currently routing to steal the car in question. This prevents car alarms from immediately catching burglars when burglars appear on the lot from one of the portals. Finally, burglars are given an extra chance to avoid the car alarm if the car is outside. This makes building a garage and parking your vehicles inside worthwhile.

Tuning: Some players said that they liked the Burglar sound and picture-in-picture camera which this mod disables. If you want to re-enable this feature, then here are the instructions:
- Open this mod in SimPE.
- Left click on the resource "Function - Main" (Group: 0x7FB3391E, Instance: 0x00001001).
- In Plugin View, left click on the line "0x2A (42): [0x1037] Verify Burglar (Stack Object ID)".
- To the right, there should be a panel where it says "True Target: 0x002B". Change the number 0x002B to 0x0032.
- Click on the Commit File button right above the panel you just edited.
- Save the mod by clicking File>Save.

You need the latest version of 7zip or WinRAR to get this mod.

Requirements: You probably will need Apartment Life and/or M&G.

Resources:
Main - Res - Burglar Check/0x7F4EA230/0x00002150
Function - Along Route/0x7F569EB1/0x00001008
Function - Main/0x7FB3391E/0x00001001
Burglar - Put Item in Sack/0x7FB3391E/0x00001014
people around?/0x7FF05BAF/0x00001009
Tags: #Burglar, #NPC, #Car, #Vehicle, #Alarm, #Gameplay

Type: Global Mods

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2 Apartment Life + 1 SPs
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
BurglarMod-UPDATE2.rar

Size: 6.4 KB · Downloads: 3,202 · 20th Apr 2021
6.4 KB 3,202 20th Apr 2021
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
20 Comments / Replies (Who?) - 10 Feedback Posts, 9 Thanks Posts
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Test Subject
THANKS POST
#2 Old 4th Sep 2020 at 5:47 PM
Oh this is such a good idea, thank you!
Instructor
THANKS POST
#3 Old 4th Sep 2020 at 6:38 PM
I want this so bad, but I like seeing the little picture-in-picture window.
Lab Assistant
#4 Old 4th Sep 2020 at 10:39 PM
At first glance they seem very interesting modifications. I'm going to test it on my game right now!
Lab Assistant
THANKS POST
#5 Old 4th Sep 2020 at 11:12 PM
One thing that could have been fixed that I have noticed. I have had a time when the burglar sets off the security alarm and attempts to steal as much as they can before the police arrive, but the items stolen need to be replaced after the police take the burglar away. If the burglar has been caught then the stolen items should be returned.
Field Researcher
THANKS POST
#6 Old 5th Sep 2020 at 10:46 AM
Very cool! This is probably a dumb question, but would this conflict with MogHughson's "Anyone Can Fight Burglars" mod? I pretty much stopped buying alarms when I got that mod because it's so much more satisfying just to pummel the guy yourself, ha ha.
Test Subject
THANKS POST
#7 Old 5th Sep 2020 at 11:45 AM
Awesome mod, but does it change the odds of burglary happening in the first place at all? Since I just... never get burglars appearing in my game.
Test Subject
THANKS POST
#8 Old 11th Sep 2020 at 10:02 PM
I love it! But could you make a version that still allows for at least the burglar sound? Cause i really like it.
Test Subject
THANKS POST
#9 Old 12th Sep 2020 at 10:56 PM
Love the idea that the burglar will be an actual threat...like they are in real life!
Lab Assistant
#10 Old 27th Sep 2020 at 5:21 AM
In my game, the burglar alarm doesn't sound when the burglar steps foot in the house. I have the alarm right next to the door. Do I have to buy a new alarm?
Lab Assistant
#11 Old 17th Oct 2020 at 8:45 PM
Quote:
Originally Posted by sismik
I love it! But could you make a version that still allows for at least the burglar sound? Cause i really like it.


I agree with this, I really like the rest of your changes and I get your logic about not being alerted of their presence. However, I just love the burglar too much, its kinda precious, so much nostalgia is attached to it.
Could you please tell me how I could edit the mod to add the burglar sound back? Or if you're feeling generous maybe you'd consider releasing a version that doesn't remove the alert sound as I'm sure more people than just us 2 would appreciate this.
Thanks
Test Subject
#12 Old 23rd Oct 2020 at 4:31 PM
Quote:
Originally Posted by Gabby2805
I agree with this, I really like the rest of your changes and I get your logic about not being alerted of their presence. However, I just love the burglar too much, its kinda precious, so much nostalgia is attached to it.
Could you please tell me how I could edit the mod to add the burglar sound back? Or if you're feeling generous maybe you'd consider releasing a version that doesn't remove the alert sound as I'm sure more people than just us 2 would appreciate this.
Thanks


Hello! I'd like this too, were you able to edit it?
Test Subject
THANKS POST
#13 Old 28th Oct 2020 at 7:42 AM
This sounds really fun, but I agree with most of the comments here. Could there be some optional versions of this mod? I like the noise and would love to actually finally SEE a burglar at all in my hood. Since most of my sims are up at all hours of the day/night, that chance just never happens.
Lab Assistant
#14 Old 3rd Jan 2021 at 8:18 AM
I saw a burglar today and I didn't notice until he was inside the house.. what a surprise! works great!
I think same principle should be applied to the unsavory charlatan: his interaction should be unadvertisable so one could not cancel it before it happens making logic the only salvation.
Instructor
#15 Old 27th Jan 2021 at 1:47 AM
Does the burglar take into account if there is an active SentryBot on the premises? I used to see burglars on occasion, but now that most of my lots have SentryBots, I've yet to see any burglar in probably 60 Sim-days for around 40 lots (~2400 nights). If so, I'd like a check added for the burglar to have a chance of appearing and/or bypassing/disabling the SentryBot. I'm still wondering if there is any different SentryBot animation for when it encounters a burglar since it has never happened in my game.

All of my Conversions, Creations and Stories may be found here:
HobbesED's Conversions and Creations

My most recently shared items (with pictures) may also be found here:
HobbesED's Dreamwidth

Lab Assistant
Original Poster
#16 Old 2nd Feb 2021 at 11:05 AM
Quote:
Originally Posted by HobbesED
Does the burglar take into account if there is an active SentryBot on the premises? I used to see burglars on occasion, but now that most of my lots have SentryBots, I've yet to see any burglar in probably 60 Sim-days for around 40 lots (~2400 nights). If so, I'd like a check added for the burglar to have a chance of appearing and/or bypassing/disabling the SentryBot. I'm still wondering if there is any different SentryBot animation for when it encounters a burglar since it has never happened in my game.


This mod adds a check for Sentry Bots. Whether a burglar appears on any lot depends on a chance roll. It is possible for that chance roll to fail forever. So, it is perfectly normal if a lot has not seen a burglar for a long time.
Lab Assistant
#17 Old 15th Apr 2021 at 10:26 AM
First I'd like to say that I love all of your mods and what they do - I've installed practically all of them into my game and consider you an essential creator, like Cyjon! But I thought I'd flag that this one caused crashes every time when the scripted event burglar appears on the Caliente lot on the first night. I have a lot of mods, but I check everything with the conflict detector and I know it was this mod as the crash no longer occurred when I took it out. I suppose the game was trying to check for all the things your mod does, but also knew it had to force a burglar to appear, so couldn't cope and crashed? It's probably the only situation where this would occur though!

My avatar was the most beautiful teen I ever had in TS2, in a custom neighbourhood sadly lost to time about three laptops ago, but still remembered fondly!
Test Subject
THANKS POST
#18 Old 6th Jun 2021 at 1:40 AM
Love your mods and thank you for making my simming experience so much more enjoyable! Is it possible for playables in the criminal career to become burglars like in Sims 3?
Lab Assistant
#19 Old 11th Aug 2021 at 12:53 AM
Quote:
Originally Posted by happenin_holly
First I'd like to say that I love all of your mods and what they do - I've installed practically all of them into my game and consider you an essential creator, like Cyjon! But I thought I'd flag that this one caused crashes every time when the scripted event burglar appears on the Caliente lot on the first night. I have a lot of mods, but I check everything with the conflict detector and I know it was this mod as the crash no longer occurred when I took it out. I suppose the game was trying to check for all the things your mod does, but also knew it had to force a burglar to appear, so couldn't cope and crashed? It's probably the only situation where this would occur though!

It doesn't happen only for that scripted event. It happened to me two times while playing my own household.

Feel free to add me on The Sims 3 and to send me in-game gifts. ^^
You can also find me on The Sims Forums, but inactive.
Test Subject
#20 Old 11th Aug 2021 at 11:54 PM
It also crashed for me several times
I ended removing it.
Test Subject
#21 Old 21st Nov 2021 at 12:52 AM
I admire all your mods, but this one does not work in my UC, I always get an error when a burglar comes to the lot