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Necromania Reward Trait

by MissBee Posted 20th Jan 2021 at 12:07 AM - Updated 19th Mar 2023 at 9:50 PM by MissBee : Updated reward trait for Patch 1.90
 
32 Comments / Replies (Who?) - 25 Feedback Posts, 6 Thanks Posts
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Lab Assistant
THANKS POST
#26 Old 13th Feb 2021 at 12:36 PM
Thank you for the outfit link. They are gorgeous. Cool idea for a reward/trait too.
Lab Assistant
Original Poster
#27 Old 9th Aug 2022 at 8:18 PM Last edited by MissBee : 10th Aug 2022 at 9:13 PM.
Hey all, just as a heads up I'm pretty sure that the update broke all of my mods that included whims. It seems to be conflicting with the new wants/fears system so, unfortunately, for the time being this mod is no longer functional.

Update: So it looks like fixing this one is going to be more complicated than the others. Although there aren't any whims attached to this trait it still seems to be conflicting with the wants system. For now, make sure you remove this mod from your game so that you don't run into any conflicts.
Lab Assistant
Original Poster
#28 Old 11th Aug 2022 at 11:48 PM
Quote: Originally posted by MissBee
Hey all, just as a heads up I'm pretty sure that the update broke all of my mods that included whims. It seems to be conflicting with the new wants/fears system so, unfortunately, for the time being this mod is no longer functional.

Update: So it looks like fixing this one is going to be more complicated than the others. Although there aren't any whims attached to this trait it still seems to be conflicting with the wants system. For now, make sure you remove this mod from your game so that you don't run into any conflicts.


So after poking around in Sims4Studio it looks like the issue is only with the reward trait, which requires the addition of the whims_tracker module. The change to the wants/fears system has altered the process for adding traits to the rewards store, which means it will take me some time to figure out how to do that with the new system. Sorry for the delay, but I should hopefully be able to update the reward trait soon. For now, the CAS trait is fully compatible.

On a side note, if anyone knows how to add traits to the rewards store with the changed module please let me know
Lab Assistant
#29 Old 12th Aug 2022 at 2:00 PM
Quote: Originally posted by MissBee
On a side note, if anyone knows how to add traits to the rewards store with the changed module please let me know


Better to use the XML injector to inject reward traits into the store. Then you shouldn't have to edit the "whim_tracker" file. this will also prevent your reward trait from conflicting with others that use this file. Scumbumbo's site and the download page have info on exactly how to do so. XML Injector

Modder | Builder | Storyteller | Support
Lab Assistant
Original Poster
#30 Old 12th Aug 2022 at 9:37 PM Last edited by MissBee : 12th Aug 2022 at 10:59 PM.
Quote: Originally posted by YourFalseHope
Better to use the XML injector to inject reward traits into the store. Then you shouldn't have to edit the "whim_tracker" file. this will also prevent your reward trait from conflicting with others that use this file. Scumbumbo's site and the download page have info on exactly how to do so. XML Injector


Thank you so much for the suggestion! That seems to have done the trick!
Lab Assistant
Original Poster
#31 Old 12th Aug 2022 at 11:00 PM
Thanks to YourFalseHope's suggestion it looks like the reward trait is now compatible with Patch 1.90. I only managed to do some very quick testing, so be sure to let me know if anything goes wrong!
Test Subject
THANKS POST
#32 Old 13th Aug 2022 at 7:49 PM Last edited by averagecitizen : 24th Jan 2023 at 8:10 PM.
(removed due to embarrassment, felt silly as soon as i'd asked and later decided to come back and take it down.)
Lab Assistant
THANKS POST
#33 Old 13th Aug 2022 at 9:00 PM
Last year I posted that the trait was not showing up in the reward store for me and that is when you added a CAS version. With this update, it finally does. YAY. So now I can still have the trait since the CAS version is broken.
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