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Testers Wanted: The Borg Collection

by xanathon Posted 25th May 2005 at 10:09 PM - Updated 25th May 2005 at 10:58 PM by xanathon : typo
 
86 Comments / Replies (Who?) - 83 Feedback Posts, 2 Thanks Posts
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Test Subject
#76 Old 11th Mar 2008 at 6:09 PM
Default Borg Collection
These objects are fantastic but I have a couple of problems. First this object, Whatever it is doesn't show up anywhere in the game. Also These two Light Collums are higher than three floors and stick up through the roof. also they only light up the base level. they look great but I think they would look much better if you made them single level from floor to celing. this will give the builder much more control. I'm looking forward to more star trek stuff from you in the future, your work is great.
Screenshots
Lab Assistant
#77 Old 19th Sep 2008 at 10:10 PM
this looks like it could be fun ^_^
did anyone ever attempt to code in sleeping in the alcove yet? Im thinking the 'asleep on your feet' animation would work just fine with a few tweaks but im no coder
Test Subject
#78 Old 1st Apr 2009 at 12:14 AM
The Colective Will Assimilate this Data and we thank you for helping us get closer to Perfection

Quote:
To experience the hive mind is to experience true imortality
Test Subject
#79 Old 3rd May 2009 at 6:29 PM
Very nice! It is good for film-makers. By the way the same thing was not only in ST, but in Fallout 2 too
Test Subject
#80 Old 8th Jul 2009 at 11:35 AM
I really like this set, very detailed and thank you!
Test Subject
#81 Old 1st Sep 2009 at 12:21 AM
Thank you so much!!!! I have been looking for a Borg Alcove everywhere. I will try to code some BHAV into and see what happens.
Field Researcher
#82 Old 13th Sep 2009 at 10:17 PM
coool coool tahnks thanks loooooooove it, my sims like it a lot!
Test Subject
#83 Old 21st Feb 2010 at 10:28 PM
Thank you for specifying where this needed to be saved in order to work. So many people don't specify and I just put them in my Downloads folder and then they don't work..and then I have to figure out where they go through trial and error (believe it or not, it's not always common sense based!). Anyway. Thanks so much!
Test Subject
#84 Old 28th Mar 2010 at 7:10 AM
I hate to be dense, but I have read through everything yet still the animations for the alcove aren't working. Is there something very simple I'm missing (Like a big red button? I know there is something I'm just oblivious to). Thanks for any help.

P.S. This is fantastic.
Test Subject
THANKS POST
#85 Old 22nd Oct 2010 at 5:19 PM
Thanks so much, this works great with my Seven of Nine Sim. Also I'm thinking about creating a Borg Museum, if I do I will definately include some of your work, like the alcove and the flooring and wallpaper.
Test Subject
THANKS POST
#86 Old 1st Nov 2011 at 5:21 PM
AAAAHHHHHH!!!!
What do I love more Star Trek or Sims2????
Great job!!!! THANKS!
Lab Assistant
#87 Old 13th Jan 2014 at 3:31 AM
Any chance you could (or would) consider combining Paladin's Servo Charging Station with your alcove...? Or just add some of the same functions? Instead of real sims 'recharging' (though that would be cool), the servos do? I love it either way and am already planning some things, so thanks.

When a man kills a tiger, it is called a game.
When a Tiger kills a man, then it is called savagery...
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