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No Zodiac Chemistry

by BellaDovah Posted 2nd Mar 2021 at 10:05 PM - Updated 5th Mar 2021 at 12:29 AM by BellaDovah : Minor description tweaks
9 Comments / replies (Who?) - 3 Feedback Posts, 6 Thanks Posts
This mod removes the zodiac-based attraction from the chemistry system. This means all star signs will now be neutral towards each other, none will have an attraction and none will have a repulsion.

Since this removes a potential +35 to the best possible attraction score, I lowered the threshold required for 3 bolts of chemistry from a score of 90 to a score of 75. When I tried this in game, no 2 bolters went up to 3 and no 3 bolters dropped down to 2, so this seems to be a good balance. You can easily change this threshold though, read how further down in the description.
Instead, I found that 2 of my important Veronaville couples, Juliette Capp & Romeo Monty and Hermia Capp & Puck Summerdream previously had 1 bolt now have 2 bolts because they previously had the -35 penalty from mutual zodiac repulsion. As you can see from the screenshot, with this mod, Juliette is much more attracted to Romeo now!

I highly recommend using this mod with a mod that adds Secondary Aspirations to the Chemistry system such as HobbesED's Secondary Aspiration Attraction or Midgethetree's Romantic Standards . This will mean you have another very relevant way of getting attractions and repulsions.

I was inspired by GonerilCapp's Zodiac Compatibility Overhaul and I got some really helpful advice from Midgethetree here and here.

I in no way mean this mod as an insult to the belief in astrology. I wanted this mod for my game for several reasons; 1. I play with premade families and most of them have different personalities to what their star sign would usually be, 2. I use a few mods that basically untie star sign from personality such as Piqiwi's Parenthood and Epi's Baby Personality. This has pretty much resulted in star signs being completely random and irrelevant in my game. I did not want something so random interfering with the delicate complexity of the otherwise precise chemistry system.

How to change the minimum required attraction score for 3 bolts:
1. Open this mod with the latest version of SimPE
2. Click on the Attraction Tuning BCON and click the plugin view tab
3. Click on line 2 called 'Min Attraction for Heavy Attraction' and change the box next to 'Dec' on the left side from 75 (which was 90) to whatever you want!
4. Click 'Commit' then save the package
If you need more help with this, let me know!

Additional Credits:
SimPE, Midgethetree (@Radium), GonerilCapp

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
BellaDovah_NoZodiacAttraction.zip

Size: 466 Bytes · Downloads: 733 · 2nd Mar 2021
466 Bytes 733 2nd Mar 2021
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
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9 Comments / Replies (Who?) - 2 Feedback Posts, 6 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Instructor
THANKS POST
#2 Old 3rd Mar 2021 at 2:02 AM
In the game, signs don't make sense. So this is a great mod. Thank you!
Top Secret Researcher
THANKS POST
#3 Old 3rd Mar 2021 at 5:32 AM
Thanks for fixing this!I always hated that this could affect my sims pairing up.
Needs Coffee
retired moderator THANKS POST
#4 Old 3rd Mar 2021 at 8:13 AM
I often change zodiac signs of sims just to get over the 'not attracted enough' business, this will be very helpful.
Scholar
THANKS POST
#5 Old 4th Mar 2021 at 10:05 PM
This is a real game changer
Lab Assistant
Original Poster
#6 Old 5th Mar 2021 at 12:26 AM
@child_of_air @TadOlson @joandsarah77 @Qahne Thanks so much for the positive feedback guys Glad you like it!
Top Secret Researcher
THANKS POST
#7 Old 8th Mar 2021 at 4:54 PM
@BellaDovah -I just tested this and it looks like it really will fix the issues of sims trying to find partners to match up with in my small towns just getting started as I don't like to explode them into larger cities right away just to have enough matches.It's going to make my BACC challenge a lot easier and make my Pleasantview EPic Challenge more playable.It's also going to make a hige difference to my Apocalypse Challenge where population growth is very slow.
Lab Assistant
Original Poster
#8 Old 8th Mar 2021 at 9:48 PM
Quote:
Originally Posted by TadOlson
@BellaDovah -I just tested this and it looks like it really will fix the issues of sims trying to find partners to match up with in my small towns just getting started as I don't like to explode them into larger cities right away just to have enough matches.It's going to make my BACC challenge a lot easier and make my Pleasantview EPic Challenge more playable.It's also going to make a hige difference to my Apocalypse Challenge where population growth is very slow.


@TadOlson I'm so glad it will have such a positive effect on your gameplay
Top Secret Researcher
#9 Old 9th Mar 2021 at 5:52 AM
I just wanted you to know that this patch is fixing that issue with finding partmenr for romance in small towns as I've got a BACC and a Pleasantiew EPic Challenge where both towns are just starting out though the PEC one is starting with my first couple to arrive and settle there arriving in the spring of 1600 in the colonial era of the new world.
Instructor
THANKS POST
#10 Old 24th Apr 2021 at 10:23 PM
Great addition for people who want more control over their Sims' chemistry/attraction! I love the fact that you have those two BCONs to allow for additional tuning if one really wants to tweak it further.

[And thanks for the mention. :-) ]