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Cast Spells Tuning

by Szemoka Posted 1st Jun 2021 at 2:51 AM - Updated 24th Jul 2021 at 4:02 AM by Szemoka
5 Comments / replies (Who?) - 4 Feedback Posts, 1 Thanks Posts


This is a scripting mod.

I feel that some spells are not very convenient for me to cast. There are some new or better ways to work in this mod.


This mod has been tested with game version 1.75.125.

GP08 Realm of Magic

This mod requires the script file of Xml Injector (by Scumbumbo, Triplis), which you can find the it here.


This mod don't alter any in-game files and uses new resources, it should be compatible with other mods.

Additional Credits:
Sims 4 Studio
Xml Injector
Tags: #Spell

Type: Other

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4 + 1 GPs
Key: - File was updated after upload was posted
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Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
5 Comments / Replies (Who?) - 3 Feedback Posts, 1 Thanks Posts
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Field Researcher
#2 Old 1st Jun 2021 at 4:22 AM
Really good spell ideas!

How are these learnable? Books, practicing magic, and the sages? Is there something special we need to do for any of them? Or are they just modifications to the scrubaroo, delicioso, and duplicato spells we already have?
Test Subject
Original Poster
#3 Old 1st Jun 2021 at 7:56 AM
Originally Posted by Amber Lokisdotter
Really good spell ideas!

How are these learnable? Books, practicing magic, and the sages? Is there something special we need to do for any of them? Or are they just modifications to the scrubaroo, delicioso, and duplicato spells we already have?

No, you don't need to do anything. You can cast spells in a new way when you learned delicioso, duplicato, etc.

For example, I don't understand why food can't be generated on the hands.
Of course, you can still generate them on the floor.
Test Subject
#4 Old 22nd Jun 2021 at 5:23 AM Last edited by Samdegraff : 22nd Jun 2021 at 7:31 AM.
I get a weird glitch when I cast duplicato on a townie:

The casting sim goes into a T-pose for a second after casting the spell, the game lags for about 5 seconds and then nothing happens. No duplicate sim is produced. Any Idea as to why this might be happening?

'Cause I'm kinda desperate for this to work, it fits in perfectly with my evil wizard sim.

[EDIT[: They do clone, but it puts them in a hidden household, and doesn't spawn them on the same map. Weird.
Test Subject
#5 Old 12th Jul 2021 at 6:00 AM
Does this work with LMS's improved practical spells? I love the idea to cast delicioso to feed animals/insects but don't want mod conflicts.
Test Subject
#6 Old 25th Aug 2021 at 2:24 AM Last edited by NixCorvus : 26th Aug 2021 at 6:53 AM.
Really nice mod! I think you should tweak the Duplicato spell a bit; cloned Sims that aren't the caster can be only controlled by the sim they are, not the caster. I think only the caster should be able to command them.

Also, is it possible to make a fix for the clones? They won't banish if you leave the lot.