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Sim State - The Sims 3 Open For Business Mini Expansion v1.4

by Sim State & Co Posted 4th Jun 2021 at 11:40 AM - Updated 20th Jun 2021 at 2:02 PM by Lyralei
272 Comments / replies (Who?) - 14 Feedback Posts, 8 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Welcome to Sim State! A new mini expansion focused on adding ownable stores to the game in an open ended format. Create a store, hire employees, set objects for sale (without rugs!), restock objects, earn XP on sales to increase your rank and more! Check it out below!

DISCLAIMER: The mod has been thoroughly tested by myself and other simmers but due to the nature of public release I cannot guarantee you won't run into a new one! As a rule make backups to keep your saves safe, but you can shutdown a business by purchasing a computer and using the 'Manage Business' option on the lot, this should fix any Sim State specific issues for a buggy lot. Thanks!

LAUNCH TRAILER



UPDATES
(last updated by Lyralei)

V1.4
- Added extra checks when calling in the employees and making sure it's less likely to throw a script error. Instead, it will let you know what went wrong and a few tips on how to fix it!
- Optimised the event calls, (Things like 20 min checking whether your employees are working, when they should come to the store, etc) . If you experienced any lagging with this mod, then this should help!
- Fixed a bug where the advertisement days got substracted by the hour, rather than per day.
- Added German localization (Thanks to Simmortality!)

v1.3
-Power Surge lighting cut should only affect normal household lights not 'invisible lighting'.
-Hiring an employee already on the business lot should now correctly add the new 'Manage Employee...' interactions.
-Rank 5 $10000 payout should now actually happen...
-Added SuperRestocking business reward! Restock up to 10 objects in your store!
-A few grammatical localisation improvements!
-Added advertising! Choose between online and TV based adverts with unique advantages to your store including increased customers, XP, customer satisfaction & random sponsers!
-Uploaded vanilla UI version for those who prefer to use the default notification system!
-Vacation travelling should no longer cause errors/affect the mod.
-Service NPC's, pets, active household members and servos should not get asked to leave at closing time.
-Changed startup business account balance back to $0! A few people didn't like the fee going into your business funds as it made setting up a business a bit too easy
-A tweak to ensure all employees have the manage employee options if on the lot!

v1.2 
-Employees should now stay on the lot after they are called in & enter residential lots again!
-Customer limits have been increased slightly.
-Objects should now be sent to the correct inventories (most of the time...).
-Restocking now only works for large objects, sim inventory objects now require manual restocking. (Food, Books etc, just the way the mod handles buy mode objects vs smaller objects like gems, metals etc)
-You must now have enough money to restock!
-Your store will be closed if your business balance drops below 0!
-Business rank XP rates have been raised! (People were reaching Rank level 5 too quickly!)
-New business reward - $5000 grant
-Business rewards go towards business funds not family funds now.
-The business startup fee now goes into the business account funds when you create your store.
-Fixed security system bug.
-Insurance payouts now actually happen! The rate is 50% of the stolen object, but you require the security system to use it.
-Business rank level 5 stores will no longer have customers complain about high prices, although they won't pay above the 25% mark up still  so you can't be greedy! :p
-Rank level 5 stores also get a $10000 grant and a 3% boost to all future profits.
-At rank level 5 customers may also randomly comment on your stores greatness!
-Increased chance of customer purchasing objects!

More updates incoming but hopefully this'll fix a few of the employee issues and incorrect inventory objects bugs. As always please backup your game before trying new versions. Thanks! SSD

v1.1 - Active household members and employees should no longer autonomously purchase store objects!

FEATURES

-Ownable Stores

Create and run stores across town, you can open a maximum of one business per lot, but there are no limits on the amount of stores you can run! Pay the $1000 set up fee and start today!

Note: In order to open the store, you have to have some money put into the company account. To do this, click on any computer > Manage business > Deposit

-Hire & Manage Employees

Use the scripted OFB register to manage your store and hire/fire employees! Call them into work and assign them roles, you can even switch households and work at a store run by another sim, create managers and complex economy systems around your town! Running an upmarket boutique? Customise your employee uniforms to match the style.

-XP & Ranks

Stores level up in rank similar to resorts. Using a custom UI system you can earn up to 5 stars which allow for more employees and higher prices! The ratio is 1:10 per Simolean earned!

-Customer Satisfaction Points

Inspired by a similar mechanic used in The Sims 2 your businesses earn points for each purchase. Use these points to purchase the $1000 cash reward or a security system!

-Super Restocking - V1.3

A new business reward perk for 25 Customer Satisfaction Points which will allow you to restock up to 10 objects all at once! (Its quite fun to watch too :p) Happy managing!

-Advertising - V1.3

Now you can set up advertising for your business! Adds an extra layer to your business empire by upping your customer base! Choose between online or televised each with unique perks including customer sponsors, additional XP and a bump in customer satisfaction points!

-Prestige (Rank 5) - V1.2/3

Congratulations you reached rank level 5! Now you get a $10000 business grant as a reward alongside other perks. Finally there is a random chance that your store will be showered with nice compliments from customers who recognise what an amazing store you're running!

-Petty Theft

Yup! Crime can be an issue for your stores, keep and eye out on sims eager for a freebie! If you see a notification popup and your stock diminishing you may be able to catch the thief quickly by clicking on them and using the 'Stop Thief' interaction; this will call the police and have them arrested! Purchase the security system to automatically call them and halt any negative impact on your Customer Satisfaction Points!

Keep an eye on those Kleptomaniacs and Evil sims... but anyone with the right motive could leave you missing a few items!

-Mystery Shoppers

Randomly sims that visit your store will have a chance of being a mystery shopper which will earn you a nice bonus of funds! Keep objects stocked up and prices fair to stand the best chance of high rewards. Can you get a perfect 100/100 score?

-Frugal Sims...

Not everyone will be happy with your inflated prices, keep some objects set to a low mark-up to ensure frugal sims don't complain!

-Power Surges

Randomly during thunderstorms your sims have a chance of experience a power cut! Don't worry though, the don't last long... usually!

-Custom UI's & New In game Lessons

A few visual improvements to the notification system give a fresh look to the game. You can also find 8 new lessons under the 'Sim State' heading!

(Choose WITH_UI for the new blue notifications or WITHOUT_UI for the default vanilla version!)

OPEN SOURCE CODE

File Finder (github.com)

Feel free to republish/fix bugs/add content/remove content or whatever you like! All I ask is that you refer back to the original mod as credit but I won't be doing anything about it if you don't either haha! Thanks for anyone interested in looking at how it works!

END NOTE

Well after months of work and the great sims community I am pleased to finally release the mod! As mentioned above it may have a few outstanding bugs but hopefully nothing too serious, let me know how you find it in the comments!

I would love to see what stores you run with Sim State so please post about the mod and your experiences on social media and YouTube!

A few special thanks go out to Battery, GameFreak, Lyralei and Zoeee for all their help getting this project to release and helping me understand the Sims 3 API and learn C#!

Finally I will be posting the source code and assets as open source in the near future, I am stepping back from active development myself but I know there's a selection of active simmers interested in supporting the mod into the future. I would appreciate credit for the original idea and version but if you wish to take the mod/update it or release it in an updated form elsewhere I would be interested to see where it goes!

Thank you to everyone who helped out and everyone who tries the mod, I really hope it adds something new and fun to The Sims 3 scene! I really believe that with the right motivation someone could create an entire new EP for TS3 it really is very moddable when you get stuck in!

Enjoy!

Regards,

Sim State Dude (& Co)

Type:
      Fixed: Fixed EA mistakes

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Ambitions Seasons University Life
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
SimStateDudes_SimState_Release_V1.4_WITHOUT_UI.zip

Size: 1.92 MB · Downloads: 5,722 · 20th Jun 2021
1.92 MB 5,722 20th Jun 2021
SimStateDudes_SimState_Release_V1.4_WITH_UI.zip

Size: 1.95 MB · Downloads: 11,627 · 20th Jun 2021
1.95 MB 11,627 20th Jun 2021
SimStateDudes_SimState_Release_V1.2.zip

Size: 1.94 MB · Downloads: 2,520 · 9th Jun 2021
1.94 MB 2,520 9th Jun 2021
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
272 Comments / Replies (Who?) - 185 Feedback Posts, 75 Thanks Posts
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Test Subject
#251 Old 10th Nov 2021 at 9:31 PM
Quote:
Originally Posted by SneakyWingPhoenix
Installing it throws me this error and resetting/deleting anything keeps it persistent, while my Sim is standing around not doing anything.


Is it because the mod will not work with Seasons expansion pack? Cause it's unclear if this mod requires them or not, or they're listed because certain features would not work for it aside the mod running fine without them.


Hey mate yeah the mod is listed as requiring Seasons at the moment as the power surge features use thunderstorms. So sorry! I have actually been looking at adding a check to the mod which will auto disable power surges if Seasons is not installed but currently that EP is required as it is continually checking for power surge updates in the code sorry!

Thanks. SSD

Creating Sim State Expansion for The Sims 3. :)
Mad Poster
#252 Old 10th Nov 2021 at 10:46 PM
Appreciate the response Oh well. At the time being, I'll use Savvy Seller's, but awesome mod regardless! (y)

P.S. Sorry for my bad english.
Test Subject
THANKS POST
#253 Old 25th Nov 2021 at 12:49 AM
please add a check! this mod sounds fantastic, but I don't have Seasons, and frankly trying to keep the game's performance decent lends me to avoid graphically demanding packs like Seasons.
Test Subject
#254 Old 2nd Dec 2021 at 11:41 AM
Hi everyone and Sims State Dude, I wonder how to fix this? It keeps stacking this interaction on and on.

Thank you very much.
Screenshots
Test Subject
#255 Old 22nd Dec 2021 at 8:27 AM
Quote:
Originally Posted by Conundroy
Okay, so second home is not viable to be a business because it's not an active lot, is that correct? If so, that kinda sucks for me, because I really want to make a business akin to TS4's business for roleplaying.

Update: So I converted my lot to a nerd shop and with nraas' GoHere, it functions just like you would expect from a shop, even with up and down days. It doesn't feel like part of the game this way, but it does work well so far.


Sorry if this is late but may I ask how you got the the register to work on community lots with GoHere? I'd really like to run a business on a community lot.
Test Subject
#256 Old 29th Dec 2021 at 8:28 AM
Your mod is amazing! But is there any posibility that the foods for sale will not spoil? Or we can clean up the spoiled food and restock them in a simpler way? In fact, I wish there was a bakery in my town, but I don't want to run it by myself. I mean, I hope inactive sims can run it. However, the food will spoil is a big problem.
Test Subject
#257 Old 29th Dec 2021 at 11:39 PM
Is there any way to use this mod without University life? I have all the others but not that expansion
Lab Assistant
THANKS POST
#258 Old 18th Jan 2022 at 5:29 PM
Is there going to be a version that does not have the green light?
Test Subject
THANKS POST
#259 Old 14th Feb 2022 at 8:07 AM
I cannot believe that this is real.
Test Subject
THANKS POST
#260 Old 16th Feb 2022 at 9:42 AM
I would like to know if you're interested on translating this mod in-game to different languages. I speak Spanish, and I would love to help translating if you teach me how can I do it
Test Subject
#261 Old 20th Feb 2022 at 4:39 PM
hallo
welches von den 3 Dateien muss ich denn runter laden ? oder brauche ich alle 3 ? lg
Test Subject
#262 Old 21st Feb 2022 at 7:01 PM
Hi everyone! English is not my mother language so I'll try to explain myself the better I can I LOVE THIS MOD!!! <3
But...I've some problems: i think that this mod crash my game, while I'm playing suddenly the game shut down. I tried to unistall this mod and the game run better, it doesn't crash so often. This mod conflicts any other mods?
Second, I receive 10 simoleon (the minimun wage) every ten minutes and it's so frustrating because I can't set 0 simoleon on the hourly wage, and I always had to close the shop because of lack of funds.
Someone could help me?
Test Subject
#263 Old 26th Feb 2022 at 3:50 PM
Default Verzia 1.4
Quote:
Originally Posted by ProtectusCZ
Here's czech translation of this mod.

Môžem sa opýtať, plánuješ preložiť aj tú najnovšiu verziu 1.4 ?
Test Subject
#264 Old 18th Mar 2022 at 11:31 PM
Default (I have a knack for) Breaking Code - Mod Stuck
If a Sim who runs a business dies/is deleted (e.g. with NRaas) when playing another household a persistent error occurs relating to "ManagePushEmployees" call which occurs on tick so multiple errors a minute,
this completely holts gameplay on any household of the town (my own custom-built island) ...

[IMG][/IMG]

I have tried to replace the sim (with a copy of the original) on the business lot but this doesn't fix the issue as the mod does not recognise them as the owner/manager/an employee.
So the business is stuck as I cannot close it, as it has no employee/manager to do so.
I have also tried deleting and removing and re-adding the till to try to reset the consignment store.
I have refreshed all of the cache files to no avail.

Removing the household from the lot didn't work. Changing the lot type to community (and back again) has no effect on the error. Removing the lot also didn't work.
Tried refreshing the cache files after lot was removed, still no luck.

The only thing that I have been able to do to stop the error is to remove the mod altogether.
Screenshots
Mad Poster
#265 Old 17th Apr 2022 at 3:34 PM
Btw, I can't seem to find the requirement section of the mod's description? Does it require Saavy Seller or not?

P.S. Sorry for my bad english.
Test Subject
THANKS POST
#266 Old 26th Apr 2022 at 7:01 PM
Thank you!
Test Subject
THANKS POST
#267 Old 23rd May 2022 at 7:27 AM
This I a great idea! But... I seem to be having some issues with it. I can't start a business off of my home lot for some reason, I built I shop on a community lot, placed the register and tried to start a business from the lot and the option would not come up on the computer... Maybe I'm doing something wrong, but I refuse to have sim live where they work, i am not starting a home business.
Test Subject
DELETED POST
12th Jun 2022 at 7:16 PM
This message has been deleted by SimStateDude.
Test Subject
THANKS POST
#268 Old 8th Aug 2022 at 4:24 PM
I wonder if it is possible to still keep my job while owning a store? Thanks!
Test Subject
#269 Old 1st Sep 2022 at 2:09 AM
Quote:
Originally Posted by Jonathane
Tried the mod.
When opening a store, owners get paid 20 bucks each ten minutes and the store close back due to lack of money.

I'm having the same issue.
Test Subject
#270 Old 21st Sep 2022 at 11:19 AM
Quote:
Originally Posted by Bronix
If a Sim who runs a business dies/is deleted (e.g. with NRaas) when playing another household a persistent error occurs relating to "ManagePushEmployees" call which occurs on tick so multiple errors a minute,
this completely holts gameplay on any household of the town (my own custom-built island) ...

[IMG][/IMG]

I have tried to replace the sim (with a copy of the original) on the business lot but this doesn't fix the issue as the mod does not recognise them as the owner/manager/an employee.
So the business is stuck as I cannot close it, as it has no employee/manager to do so.
I have also tried deleting and removing and re-adding the till to try to reset the consignment store.
I have refreshed all of the cache files to no avail.

Removing the household from the lot didn't work. Changing the lot type to community (and back again) has no effect on the error. Removing the lot also didn't work.
Tried refreshing the cache files after lot was removed, still no luck.

The only thing that I have been able to do to stop the error is to remove the mod altogether.


I know this guy hasn't logged in for a year, but just an update to let you know I'm working on fixing this issue. Amongst others... :P

Creating Sim State Expansion for The Sims 3. :)
Alchemist
THANKS POST
#271 Old 23rd Sep 2022 at 1:37 PM
LOVE this mod so much
Test Subject
#272 Old Today at 1:14 PM
Quote:
Originally Posted by SimStateDude
I know this guy hasn't logged in for a year, but just an update to let you know I'm working on fixing this issue. Amongst others... :P


Good to know because it is similar to a problem I was having with it as well. The throwing multiple errors on start up. I miss this mod but they stopped when I removed it. I'd love to play it again.
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