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Less Apparition (Updated 30/08/21)

by BartekStu Posted 11th Jun 2021 at 9:54 AM - Updated 30th Aug 2021 at 3:20 PM by BartekStu
36 Comments / replies (Who?) - 9 Feedback Posts, 1 Thanks Posts




Update 1.2 30/08/21: Tiny update that fixes a silly oversight I made with the Trait version of the bug hunt mod that would cause errors. That's the only file that's changed - it is labelled as version '1.2'.
Still working on requested features



Important: It is vital that you do not delete these items using the in-game delete button. Doing so will damage your installation. Whenever you want to remove these items, simply delete them from your Downloads folder. You can also install the mod in your Bins folder, which will disable the 'delete from object catalogue' option.

So, What Is This Mod, Exactly?
Put shortly, this mod alters the conditions which allow a number of in-game interactions to appear. For example, your Sim now needs a shovel in their inventory to dig for treasure, or a pair of binoculars in their inventory to birdwatch, etc.

In other words, the objects that come with these mods are essentially buyable tokens that you put in your Sims inventory: If you Sim doesn't have the correct 'token', they cannot do the interaction.

Note that that is where the mod begins and ends - the items are not removed from the Sim's inventory when they begin the interaction and returned when they finished. My reasons for not doing this is that (a) not modifying the functions themselves reduces the likelyhood of conflict, and (b) the current implementation achieves what I had intended it to - provide a means of controlling which Sims can do which interactions.

What I outlined above is the majority in how the interactions were changed, that is, Sims require the requisite object to perform the interaction. Some interactions have had their conditions altered in other ways. If conditions are not fulfilled, the interaction will not show up in a Sim's pie menu, and Sims will not perform the actions autonomously.

The list of interactions changed and how the mods alter them are as follows:
• Play Catch (Play.../)
The initiating Sim now needs a baseball in their inventory for the interaction to be available.
• Toss Football (Play.../)
The initiating Sim now needs a football in their inventory for the interaction to be available.
• Play Kicky Bag (Play.../)
The initiating Sim now needs a kicky bag in their inventory for the interaction to be available.
• Pillow Fight (Play.../)
The target Sim needs to be indoors, and inside of a room which contains either a bed or a sofa.
• Water Balloon Fight (Play.../)
There needs to be at least one sink or bathtub on the lot.

• Primp (Self Interaction)
The initiating Sim now needs a hand mirror in their inventory for the interaction to be available. Does not apply to Diva NPCs, who can Primp as part of their behaviour.
• Juggle (Self Interaction)
No code change - the interaction name was just changed so it is now under a Sim's Entertain.../ menu. This will not work for non-English games.
• Jump Rope (Self Interaction)
The initiating Sim now needs a jump rope in their inventory for the interaction to be available.
• Entertain.../Freestyle and Freestyle For Tips (Self Interaction)
The initiating Sim now needs at least one Creativity Skill Point to Freestyle, and at least three to Freestyle for tips. In addition, the initiating Sim may not have less than 3.85 Playful points or less than 5 Outgoing points. You cannot edit these values by BCON unfortunately - if you want different values, you will have to edit the BHAVs themselves.

• Birdwatch (Ground Interaction)
The initiating Sim now needs a pair of binoculars in their inventory for the interaction to be available.
• Hunt Bugs and Catch Butterflies/Fireflies (Ground Interaction)
The initiating Sim now needs a buyable bug jar in their inventory for the interaction to be available.
• Dig For Treasure (Ground Interaction)
The initiating Sim now needs a shovel in their inventory for the interaction to be available.

How do I install it?
All components of this mod are modular, meaning that you can have any combination of all of the the package files that you wish. The archives contain the following:
• BartekStu-JugglingIsEntertainMenu-EnglishGamesOnly: This mod will put the 'Juggle' self-interaction very Playful Sims have into their 'Entertain.../' menu. This will only work for English installations unless you edit the text yourself.
• BartekStu-ObjectRequirementsForHobbies-aka-LessApparition: This archive contains all of the mods that give object requirements to interactions. You may pick and choose them as you please, or dump them all in your Downloads or Bin folder. Notice the nomenclature - each interaction mod is baked into the object it requires for itself - for instance, "bstu-Baseball+PlayCatch-LA" will cause Play Catch to be unavailable to Sims who do not have the baseball in their inventories. To reiterate: Do not delete these using the in-game delete cc button.
• BartekStu-PillowFightIndoorsWithBedsOrCouches: The Pillow Fight mod, with changes as outlined above.
• BartekStu-RapNeedsSkillpoint+PlayfulandOutgoingness: The Freestyle mod, with changes as outlined above.
• BartekStu-WaterBalloonFightsNeedFaucets: The Water Balloon Fight mod, with changes as outlined above.
To uninstall any of the mods, simply remove them from your Downloads/Bins folder.

Hack Conflicts/Compatibility
My pillow fight mod will conflict with Simler90's Party Mod, specifically BHAV 22A0. Use only one in your game - if you're using their Party Mod, you're better off keeping theirs as they also have a similar sanity check as mine with an added feature where teens at slumber parties are more drawn to it.

Shovel for Dig for Treasure:
Pescado's Vacation Fixes: Resolvable - If you prefer my modification of the Dig interaction keep both and have mine load after Pescado's. The change in Pescado's interaction appears to be that Sims can dig indoors even if there is deep snow outdoors. I'm not interested in adding this to my version, since my Sims never dig indoors.
Cyjon's No Visitor Chores: Resolvable - have my mod load after Cyjon's to keep the functionality of both. Cyjon's rules for determining who can autonomously fill in holes have been ported over.

Binoculars for Bird Watching:
Traits Project - No Birdwatch For Hate Outdoors: Incompatible - if you want your Sims who Hate The Outdoors to behave as in DeeDee's mod, check out version in the zip file labelled 'HatesNatureTrait'!
Nopke's Sensible Birdwatching: Resolvable, if you use the compatible version Nopke has created. You need to ensure that the Nopke's version loads after the binoculars.

Bug Jar for Catching Bugs:
Traits Project - No Bug Hunt For Hate Outdoors: Incompatible - if you want your Sims who Hate The Outdoors to behave as in DeeDee's mod, check out version in the zip file labelled 'HatesNatureTrait'!
Nopke's Insect Sanity: Resolvable, if you use the compatible version Nopke has created. You need to ensure that the Nopke's version loads after the bug jar.

In addition to the above these mods will most certainly not play nice with any innumerable 'sanity'-flavoured hacks that also alter the TEST functions of these interactions. The Juggle mod should not conflict with anything, really.

Regarding the Juggle mod, assume it requires AL or higher.

As for compatibility - you basically need whatever expansion pack the feature you're modding came with, plus any expansion higher than Pets. If you don't have it, you won't be able to use the interaction anyway so it's pointless. The EP requirements per .package are as follows:

University
bstu-PillowFightIndoorsWithBedsOrCouches-LA
bstu-KickyBag+PlayKickybag-LA

Nightlife
bstu-HandMirror+Primp-LA

Seasons (and/or Freetime - both have bug mechanics, [and buggy mechanics. lol.])
bstu-BugJar+CatchHuntBugsFlies-LA
Seasons only
bstu-WaterBalloonFightsNeedFaucets-LA

Bon Voyage
bstu-Shovel+DigForTreasure-LA

Freetime
bstu-Baseball+PlayCatch-LA
bstu-Binoculars+Birdwatch-LA
bstu-Football+TossFootball-LA

Apartment Life
bstu-RapNeedsSkillpoint+PlayfulandOutgoingness-LA
bstu-JumpRope+JumpRope-LA

Extra:
The archive section below doesn't seem to recognize it, but you find the shovel in the Build Mode/Gardening section of the Catalogue.


You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2 University Nightlife Seasons Bon Voyage Free Time Apartment Life
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
bstu-LessApparition-HatesNatureTrait-BirdwatchBugHunt-1.2.rar | Trait version of the birdwatch and bug hunt mods. Includes 1.2 fix to Bug Hunt.

Size: 71.2 KB · Downloads: 69 · 30th Aug 2021
71.2 KB 69 30th Aug 2021
LessApparitionCollection.rar | Collection file for the objects.

Size: 1.2 KB · Downloads: 80 · 2nd Jul 2021
1.2 KB 80 2nd Jul 2021
BartekStu-LessApparition-1.1.rar | A number of mods which disable various interactions if Sims do not have the correct objects in their inventories.

Size: 176.4 KB · Downloads: 235 · 2nd Jul 2021
176.4 KB 235 2nd Jul 2021
BartekStu-WaterBalloonFightsNeedFaucets.rar | Sims cannot have water balloon fights if there are no sinks or bathtubs on the lot.

Size: 381 Bytes · Downloads: 126 · 11th Jun 2021
381 Bytes 126 11th Jun 2021
BartekStu-RapNeedsSkillpoint+PlayfulandOutgoingness.rar | Sims need 1 Creativity Skill point to rap, 3 to rap for tips. Sims also need at least 5 or more Outgoing and 3.85 or more Playful points.

Size: 361 Bytes · Downloads: 130 · 11th Jun 2021
361 Bytes 130 11th Jun 2021
BartekStu-PillowFightIndoorsWithBedsOrCouches.rar | In order to pillow fight, the target Sim must be indoors in a room that has either a bed or a couch.

Size: 408 Bytes · Downloads: 134 · 11th Jun 2021
408 Bytes 134 11th Jun 2021
BartekStu-JugglingIsEntertainMenu-EnglishGamesOnly.rar | A mod that moves the self-interaction Juggle for very Playful Sims into the Entertain tab. Made for English games only.

Size: 2.4 KB · Downloads: 117 · 11th Jun 2021
2.4 KB 117 11th Jun 2021
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
36 Comments / Replies (Who?) - 26 Feedback Posts, 7 Thanks Posts
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Field Researcher
#26 Old 4th Jul 2021 at 4:59 PM
@BartekStu I've just added Less-Apparition-compatible versions of Sensible Birdwatching and Insects Sanity.

Trying to speak English well.
Q&A on Tumblr | Discord | Latest updates of my mods
Test Subject
Original Poster
#27 Old 4th Jul 2021 at 11:40 PM
Quote:
Originally Posted by Nopke
@BartekStu I've just added Less-Apparition-compatible versions of Sensible Birdwatching and Insects Sanity.


That's awesome! I'll update the compatibility listing right away, thank you for taking the time!
Test Subject
#28 Old 5th Jul 2021 at 5:41 AM
does the skipping rope satisfy any 'buy new toy' want on kids? same with baseball, football, waterballoon,etc.
Test Subject
Original Poster
#29 Old 5th Jul 2021 at 10:54 AM
Quote:
Originally Posted by guirnaldas
does the skipping rope satisfy any 'buy new toy' want on kids? same with baseball, football, waterballoon,etc.


Oh, I really like this idea! The items lack this functionality currently but I will most likely add it in the future.
Test Subject
DELETED POST
5th Jul 2021 at 3:49 PM
This message has been deleted by RheiaM. Reason: Nevermind, I am dumb I had both traits and normal version for binoculars and bug jar. Thank for this amazing mod!
Lab Assistant
#30 Old 5th Jul 2021 at 5:52 PM
This mod just keeps getting better and better! I love guirnaldas' idea (more variety has long been sorely needed).

I also noticed that this partly addresses a long-standing pet peeve of mine:

Quote:
Entertain.../Freestyle and Freestyle For Tips (Self Interaction) The initiating Sim now needs at least one Creativity Skill Point to Freestyle, and at least three to Freestyle for tips. In addition, the initiating Sim may not have less than 3.85 Playful points or less than 5 Outgoing points. You cannot edit these values by BCON unfortunately - if you want different values, you will have to edit the BHAVs themselves.


Would it be possible to make every perform interaction require a buyable tip jar?
Test Subject
Original Poster
#31 Old 5th Jul 2021 at 10:24 PM
Quote:
Originally Posted by croiduire
This mod just keeps getting better and better! I love guirnaldas' idea (more variety has long been sorely needed).

I also noticed that this partly addresses a long-standing pet peeve of mine:



Would it be possible to make every perform interaction require a buyable tip jar?


Ah, the mod at this time doesn't add an object requirement to the 'Entertain For Tips' Feature, just a skill requirement (you most likely already know this, just making sure for my own sake ).
However a mod that added an object requirement to most if not all 'Perform.../For Tips' interactions would certainly be doable and even crossed my mind when I was putting the original set together. I think I decided against it in the end because I thought it did not fit in the spirit of 'less apparition' - a buyable tip-jar that came with a Simoleon label pre-taped-on and coins at the bottom of it is the same handwavy sort of thing as Sims magically materializing items is in the first place.

That said, what's a deal breaker for me isn't a deal breaker for everyone! I'll look into making a Less Apparition-flavoured Entertain For Tips mod. If I get around to it, I'll let you know when it's up for download!
Field Researcher
THANKS POST
#32 Old 6th Jul 2021 at 12:44 AM
Thanks for the buyable update! I love making hobby stores and forcing npcs to pay-up for their idle animations.
Lab Assistant
#33 Old 6th Jul 2021 at 12:49 AM
Quote:
However a mod that added an object requirement to most if not all 'Perform.../For Tips' interactions would certainly be doable and even crossed my mind when I was putting the original set together. I think I decided against it in the end because I thought it did not fit in the spirit of 'less apparition' - a buyable tip-jar that came with a Simoleon label pre-taped-on and coins at the bottom of it is the same handwavy sort of thing as Sims magically materializing items is in the first place. That said, what's a deal breaker for me isn't a deal breaker for everyone! I'll look into making a Less Apparition-flavoured Entertain For Tips mod. If I get around to it, I'll let you know when it's up for download!


Thank you so much; that would be greatly appreciated! As you say, everyone has a different crane from which they suspend their disbelief. I can easily pretend that the few sims I would allow to perform in public took a couple of minutes to prep their jars. (Ancient factoid: back in my misspent youth I learned that beggars and buskers actually would put a few coins or bills in their tip jars (cans, guitar cases, etc.) before starting to play--"priming the pump" so to say; doing so improved tips significantly!) The thing that makes me crazy is when zero creativity townies bogart the instruments I like to include in bars and coffee shops whilst my 10 point playables (who need the money) have to wait, or never get a chance to perform at all. In my ideal game, no one with less than 8 creativity points will be allowed to even own a tip jar!
Test Subject
#34 Old 25th Jul 2021 at 12:52 PM
Maybe this is complex and will go against the purpose of this mod but I think it would be a nice feature if instead of hiding actions from piemenu you could grey them out, kinda how the 'Influence to' works when sims don't have enough points. That way you could easily tell which sims have certain objects without having to check their inventory everytime and to know right away that you need an object to perform certain action. I may be wrong but I think I've seen some hacks that even show tooltips on greyed out menus.
Test Subject
DELETED POST
25th Jul 2021 at 10:09 PM
This message has been deleted by suck.is.life. Reason: just now saw the collections file - sorry!
Test Subject
Original Poster
#35 Old 29th Jul 2021 at 3:14 PM
Quote:
Originally Posted by guirnaldas
Maybe this is complex and will go against the purpose of this mod but I think it would be a nice feature if instead of hiding actions from piemenu you could grey them out, kinda how the 'Influence to' works when sims don't have enough points. That way you could easily tell which sims have certain objects without having to check their inventory everytime and to know right away that you need an object to perform certain action. I may be wrong but I think I've seen some hacks that even show tooltips on greyed out menus.


Hmm, it might be possible, but it would be generally trickier than usual because these don't use the 'Make/Change Action String' Primitive. I think I've thought of a way around it though, I'll see if it works. If it does, there may be an alternate version coming in a month or so.

Tooltips? I'm not sure if those are implemented at all in Pie Menus in TS2, thought they do exist in 3 and 4 - unless you mean changing the text of the Pie Menu itself to function as a tooltip.
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