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Neon Floor Lamp

by PineappleForest Posted 3rd Feb 2022 at 9:43 PM
 
10 Comments / Replies (Who?) - 1 Feedback Posts, 8 Thanks Posts
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retired moderator THANKS POST
#2 Old 3rd Feb 2022 at 10:18 PM Last edited by simsample : 4th Feb 2022 at 3:10 PM.
Wonderful, thank you! I was hoping you'd look at these ever since I found your neon set.
Instructor
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#3 Old 4th Feb 2022 at 12:42 AM
All of your lights are must-download. Especially if they are neon. Thank you!
Mad Poster
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#4 Old 4th Feb 2022 at 7:35 AM
Excellent
Lab Assistant
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#5 Old 4th Feb 2022 at 3:15 PM
I've seen this suggestion for a fix on your Tumblr, thank you for doing it so quickly!
Field Researcher
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#6 Old 6th Feb 2022 at 10:30 AM
yay for actually functional colored lights! this lamp used to be a staple of my "modern loft era" back in the late 2000's, oh the memories :D
Forum Resident
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#7 Old 2nd Mar 2022 at 8:38 PM
Omigosh @PineappleForest !! How did you make them give off the proper diffused light like that?
There are NO tutorials on that, anywhere! Would you be interested in writing one?

Thank you for your creativity and for sharing!


-grinEvilly
>=)
Lab Assistant
Original Poster
#8 Old 3rd Mar 2022 at 11:35 AM
@grinevilly

Hah, actually, I didn't use any special tricks
I wrote about how I did it here. I'm gonna paste it below, as google tends to ingore anything I posts there.

How to make neon rod add-ons:
It’s quite easy - you have to clone Uranium rod wall neon, which is already repositoried to Plutonium rod (the one with zig-zag thingy in the middle). SimPE will throw in a bunch of useless textures and TXMTs. All this can be deleted. Change the GUID and you have a working add-on.
The glowing bits will use Plutonium Rod textures - light patterns an issue here! It’s a tiny, crunchy zig-zag texture - you have to adjust your light-pattern mesh to use it.
That’s what stopped me from making add-ons for it before, when I didn’t know much about UVmapping.
Eventually I came up with a round lightpattern. It’s actually a round plane, UVs folded into pizza slice. If you'd like to make a floor neon rod add-on, feel free to use that one.
Note: to make a table lamp add-on, you'll have to recategorize your clone in OBJD and replace the BHAV/object functions (that's what I did to make it into a floor lamp).
The non-glowing subset can be repositoried to any TS2 object.
Forum Resident
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#9 Old 3rd Mar 2022 at 9:45 PM
Ah, thank you!! Lights have frustrated me forever. I can get the object to -look- glowy, but getting them to project colored light... what a pain!
Thanks again!! I appreciate it =)

-gE
Mad Poster
#10 Old 23rd Mar 2022 at 7:41 AM
Thanks for sharing!I can fainally have night lights in my homes and aparmtents for hallways.
Mad Poster
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#11 Old 7th Sep 2022 at 8:34 PM
thank you