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Wildlife and Minor Pet Hunting

by spherefish Posted 22nd May 2022 at 12:10 PM - Updated 5th Nov 2022 at 4:03 PM by spherefish
 
38 Comments / Replies (Who?) - 19 Feedback Posts, 18 Thanks Posts
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Test Subject
Original Poster
#26 Old 11th Oct 2022 at 12:44 AM
Quote: Originally posted by Sazandora123
Neat idea! Though somehow my werewolf sim managed to find a bird's nest containing 1,010 eggs, and she also harvested 50 units of meat from a single snake. This probably isn't intentional but I can't find anything in the mod's tuning settings that could change this.

Omg thank you for making me aware of this, there was actually an error with how the werewolf multiplier was applied which caused the drop maximum to increase each time a werewolf sim went on hunt (rather than only applying it once). I hope it's fixed now, can't believe this went unnoticed for so long!
Quote: Originally posted by Lemurphs
I was wondering, while it's not in the scope of your hunting mod per se, if you'd considered about making a similar script to harvest meat from the from Milkin' It Dairy Corral and Fowl and Feathers Chicken Coop items from the Store? It would be another boon to medieval or self-sufficient play styles, and I thought I'd ask because the execution of this mod was so spot-on in terms of how it blends in nicely with the normal game.

Believe it or not, I was actually working on a free-roaming chicken mod that would have allowed your sims to butcher chickens for meat, that was one of the reasons why I added the “look for eggs” interaction to this hunting mod (since part of my idea was sims being able to hatch chickens from random eggs) … but then I saw that ani updated a very similar mod on her blog, which kinda killed my enthusiasm for that particular project.

I had not considered adding a butchering interaction to the existing chicken coup, though, that should be a lot easier to do, since sims can already fight the chickens anyway (might be more tricky for the cow thingy). I do plan to make a larger update for this mod in the hopefully not too distant future, so I think that will definitely include the option to add butchering interactions to the chicken coup at least. TY for suggesting this!
Quote: Originally posted by Bast
Great mod, thanks! Looking forward to being able to translate into my language.

Tyy! I finally got around to turning the strings into localized STBLs, so if you're still up for translating, I'll be happy to add your version!
Field Researcher
THANKS POST
#27 Old 13th Oct 2022 at 9:05 PM Last edited by Bast : 13th Oct 2022 at 9:36 PM.
Thank you so much! I've been waiting for this update!

I made a translation into Russian. Thanks again!!! I check for updates every day.

http://www.simfileshare.net/download/3492019/
http://www.simfileshare.net/download/3492018/
Field Researcher
#28 Old 13th Oct 2022 at 9:38 PM
Quote: Originally posted by Lemurphs
Great mod, I've been enjoying it in my game for a while now. It makes such good use of the wildlife in the open world and enhances my experience of playing Sims who don't have access to grocery stores.

I was wondering, while it's not in the scope of your hunting mod per se, if you'd considered about making a similar script to harvest meat from the from Milkin' It Dairy Corral and Fowl and Feathers Chicken Coop items from the Store? It would be another boon to medieval or self-sufficient play styles, and I thought I'd ask because the execution of this mod was so spot-on in terms of how it blends in nicely with the normal game.


This is a great idea!!!! I hope this is possible to implement in this mod? Or extra?
Test Subject
Original Poster
#29 Old 14th Oct 2022 at 7:53 AM
Quote: Originally posted by Bast
Thank you so much! I've been waiting for this update!

I made a translation into Russian. Thanks again!!! I check for updates every day.

http://www.simfileshare.net/download/3492019/
http://www.simfileshare.net/download/3492018/

Just updated it – thank you so much!
Mad Poster
#30 Old 16th Oct 2022 at 3:54 AM
Quote: Originally posted by spherefish
Believe it or not, I was actually working on a free-roaming chicken mod that would have allowed your sims to butcher chickens for meat, that was one of the reasons why I added the “look for eggs” interaction to this hunting mod (since part of my idea was sims being able to hatch chickens from random eggs) … but then I saw that ani updated a very similar mod on her blog, which kinda killed my enthusiasm for that particular project.


Oh I'm so sad to hear this because my chicken mod never worked like I wanted it to do and I was never 100% satisfied with it. The chicken were supposed to roam the world like TS4 chickens did but I could not make it work. You also managed to do with this hunting mod what I couldn't achieve with mine. I was also supposed to attach the hunt interaction to the deer but couldn't figure out how to know when the deer was in the world. Now in retrospect I guess I could have used an event that is triggered every 15 minutes or so to check is there deer in the world. But anyhow this is why I ended up using the hunting markers.

So I'm pretty sure your roaming chicken would have been much better than mine
Test Subject
Original Poster
#31 Old 18th Oct 2022 at 12:00 AM
Quote: Originally posted by ani_
Oh I'm so sad to hear this because my chicken mod never worked like I wanted it to do and I was never 100% satisfied with it. The chicken were supposed to roam the world like TS4 chickens did but I could not make it work. You also managed to do with this hunting mod what I couldn't achieve with mine. I was also supposed to attach the hunt interaction to the deer but couldn't figure out how to know when the deer was in the world. Now in retrospect I guess I could have used an event that is triggered every 15 minutes or so to check is there deer in the world. But anyhow this is why I ended up using the hunting markers.

So I'm pretty sure your roaming chicken would have been much better than mine

Honestly, the chicken mod was still in a very early stage when I stopped working on it, so don't worry about it! I'm not sure if I would have been able to solve the routing issue, either, because messing around with routes in TS3 drives me insane lol … but maybe I'll get back to that mod one day because I don't like leaving projects unfinished.

As for this hunting mod, I'd actually like to add an update to it at some point in the future that would allow sims to hunt the deer, etc with different weapons rather than just their fists. I really like that in your mod, they need a quiver to go hunting, so if you don't mind, maybe I could add a flavor to this mod that would make it more compatible with your hunting mod for people who have both installed–so that for example, sims would be able to hunt animals with a bow if they have the quiver in their inventory and have the option to get the dead deer object rather than ingredients after hunting a deer.

(Love your mods btw, I think I have like 80% of them in my game right now!)
Mad Poster
#32 Old 18th Oct 2022 at 1:35 PM
Quote: Originally posted by spherefish
Honestly, the chicken mod was still in a very early stage when I stopped working on it, so don't worry about it! I'm not sure if I would have been able to solve the routing issue, either, because messing around with routes in TS3 drives me insane lol … but maybe I'll get back to that mod one day because I don't like leaving projects unfinished.

As for this hunting mod, I'd actually like to add an update to it at some point in the future that would allow sims to hunt the deer, etc with different weapons rather than just their fists. I really like that in your mod, they need a quiver to go hunting, so if you don't mind, maybe I could add a flavor to this mod that would make it more compatible with your hunting mod for people who have both installed–so that for example, sims would be able to hunt animals with a bow if they have the quiver in their inventory and have the option to get the dead deer object rather than ingredients after hunting a deer.

(Love your mods btw, I think I have like 80% of them in my game right now!)

You are 100% free to re-use any of my mods in your work!
The quiver and the deer / bird objects were all done by mspoodle, so you would need to ask her blessing but she's always very open to sharing her work as well
Mad Poster
THANKS POST
#33 Old 1st Nov 2022 at 1:56 AM
thank you
Lab Assistant
#34 Old 4th Nov 2022 at 5:52 PM
Hey, I translated this mod into Finnish a while ago but only now I worked up the courage to share it. I hope this works, I'm still a novice with S3PE.
Test Subject
Original Poster
#35 Old 5th Nov 2022 at 4:05 PM
Quote: Originally posted by Sazandora123
Hey, I translated this mod into Finnish a while ago but only now I worked up the courage to share it. I hope this works, I'm still a novice with S3PE.

Just added it, thank you so much for sharing!
Lab Assistant
THANKS POST
#36 Old 20th Feb 2023 at 8:51 AM
I don't know if I could play a game without this mod anymore. Hunter Cottoneye really loves and recommends this mod. Now those pesky bambies will become his dinner if they touch his beloved tomatoes garden again!
Lab Assistant
THANKS POST
#37 Old 12th Aug 2023 at 3:21 AM
Any chance that we can make bean plants drop tofu? This is an awesome mod. And it keeps the game playable so that it doesn't crash due to an over-glut of minor pets.
Test Subject
#38 Old 9th Nov 2023 at 1:11 PM
Default Spanish translation
I have translated the mod into Spanish, I loved your mod
Attached files:
File Type: rar  spherefish_WildlifeAndMinorPetHunting_v1.2.4.rar (25.2 KB, 0 downloads)
Test Subject
#39 Old 28th Mar 2024 at 6:07 PM
Would you ever consider making it so that dogs can also use the hunting interactions? Right now horses and cats can get their own food, but dogs are sadly left without anything. It would also be awesome for hunting breeds to hunt alongside their sims. This is a super cool mod and I'd love to see it extended to dogs!
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