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Potty Changes (redownload / 5 Jun '22)

by Nopke Posted 23rd May 2022 at 8:25 PM - Updated 1st Jan 2024 at 1:33 PM by Nopke
 
9 Comments / Replies (Who?) - 7 Feedback Posts, 1 Thanks Posts
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Mad Poster
#2 Old 1st Jun 2022 at 4:20 AM
Does Lazy Duchess's nanny mod already allow nannies to potty train toddlers, or does it only work with yours installed as well?
Instructor
Original Poster
#3 Old 1st Jun 2022 at 3:32 PM
@kestrellyn Yeah, LD's Nanny Mod already makes nannies able to potty train. However, my mod also contains a change that makes it compatible with CH's Play Group Phone Service, and has an additional version that enables the potty train interaction on full potties.
Field Researcher
#4 Old 4th Jun 2022 at 10:58 PM
I really love the work you've been doing with babies and potties and have had versions of these mods from your unpublished page for some time. However, I've found I've had to revert back to the old files I was using because I was getting a stack number out of range error while potty training when I put these new files in.

What I was using that works:
twojeffs-simNopke-pottiesGetDirty-Mog-useBin 12/06/2021
simler90-nanniesCanPottyTrain-twojeffs-fullPottyUnlocked 23/05/2021
twojeffs-wootsRightAfterPottyTrainingFinished 08/04/2021

What I tried to replace them with:
simNopke-immediatePottyTrainingFinish
simNopke-nanniesCanPottyTrain-fullPottyUnlocked
simNopke-pottiesGetDirty-alwaysUseBin

I do apologise if this is something I'm doing wrong like the wrong file combo or anything but I'll attach the error log in case it can help.
Attached files:
File Type: txt  ObjectError_N003_t695187.txt (278.1 KB, 2 downloads)
Instructor
Original Poster
#5 Old 5th Jun 2022 at 7:22 AM
@BellaDovah Thanks for your report. It looks like the immediate potty training finish mod worked fine only with the FreeTime potty. Updated that mod.
Field Researcher
#6 Old 5th Jun 2022 at 4:47 PM
Quote: Originally posted by Nopke
@BellaDovah Thanks for your report. It looks like the immediate potty training finish mod worked fine only with the FreeTime potty. Updated that mod.


Amazing, you work wonders, thank you so much
Alchemist
#7 Old 4th Sep 2022 at 10:18 PM
@Nopke Do you have instructions to edit custom potties?

"Thinking of you, wherever you are. We pray for our sorrows to end, and hope that our hearts will blend." - Kingdom Hearts

XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
aka Kelyns | she/her
Instructor
Original Poster
#8 Old 5th Sep 2022 at 8:31 PM
@Phantomknight No, I don't. Hovewer, I thought about it before. I think the best way to make custom potties use modified functions is calling base-game potty BHAVs with the Run Tree by Name primitive (push onto my stack by GUID).
Alchemist
#9 Old 5th Sep 2022 at 8:56 PM
@Nopke thanks for the answer! I'm not sure I can pull that off without some hand-holding/step-by-step instructions, but that is good to know. I'll have to look into it further.

"Thinking of you, wherever you are. We pray for our sorrows to end, and hope that our hearts will blend." - Kingdom Hearts

XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
aka Kelyns | she/her
Test Subject
THANKS POST
#10 Old 17th Nov 2023 at 10:00 PM
No interruption is very useful.