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Werewolrify (Werewolf creation spell)

by Rolwen Posted 30th Jul 2022 at 10:23 AM - Updated 22nd Sep 2022 at 7:27 PM by Rolwen
10 Comments / replies (Who?) - 8 Feedback Posts, 2 Thanks Posts
Changelog
Added French translation - 31 july 2022
Update - Fixed problem where strings wouldn't show up in some languages - 9 august 2022 (thanks Strategique!)
This mod is compatible with the patches/game updates that happened before September 22th 2022.

REQUIRED

This spell requires the Spellbook injector by r3m/Simsonian Libraryy.
It also requires the The Sims 4 Realm of Magic and The Sims 4 Werewolves.

MOD OVERVIEW

THIS SPELL IS COMPLETELY INSPIRED BY THE VAMPIRIFY SPELL BY R3M with some tweaks to adjust to the werewolf pack and my preference. The tweaks will be marked in Italic.
I really liked this spell and since r3m isn't here anymore (i think?), I wanted to have a spell that works the same way but for werewolf.
(I don't have any news on R3M's well being but if they tell me to take down the mod because it was based on theirs, I will immediately do so.)

Detailed Description (from r3m vampirify post)

This mod adds a new "Werewolrify" spell that allows Master Spellcasters to turn human Sims into Werewolves. This spell belongs to the School of Untamed Magic. Unlike other spells, sages won't be able to teach you this spell and you won't be able to learn it randomly through duels or practicing on your own.
Instead, your Sim has to use the new "Reveal Hidden Werewolf Secret" interaction on the computer, Web-Research category.


Werewolf Creation

Once your Sim has browsed through the web page, they will be able to cast Werewolrify on human (or seemingly human) Sims.

OutcomeDescription
Regular SuccessTarget Sim starts their Werewolf transformation with Werebies or Cursed Bite (I gave the choice in case perhaps you want to make the sim have werebies first then be a werewolf or directly have a cursed bite). If the targeted Sim is your enemy they will start with the temperament: Big Bad Wolf.
Charged SuccessSame as Above. If the spellcaster is charged or your targeted sim is your enemy, they will start with the temperament: Hungry Like The Wolf.
FailureSpell backfires and your Sim will temporarily get nausea and increased appetite. This will stick for 8 hours.
Alien FailureYour Sim will discover that their target is an Alien and the Alien will change out of their disguise.
Mermaid FailureYour Sim will discover that their target is a Mermaid.
Vampires FailureYou won't be able to cast on vampires.
Scrambled SpellsYour Sim will cast a random spell on the target (e.g. Strangeify or Scruberoo).

The Alien and Mermaid failure outcomes only have a chance to happen if your Sim doesn't know that their target is an Occult. If they are a known Alien or Mermaid, then your Sim won't be able to cast the spell on them at all.

Curing Werewolf curse

This spell only cures sims who are already werewolves and not sims who are in the process of becoming werewolves. You need to do the usual process of the pack to cure sims who have werebies.

Sims can cast De-Werewolrify on Werewolves. This will turn them human against their will. The success of this spell depends on your rank as well as the werewolf's rank and perk.

Wolf Temperaments which will most likely make your spell fail:
- Big Bad Wolf (could easily scare your spellcaster, thus making them fail the spell)
- Survival Instincts (their instincts kicked off when you tried to cure them)

Wolf Dormant Abilities and Perks which will most likely make your spell fail:
- Enhanced Smell
- Super Speed
- Alpha Wolf (No need to explain right?)
- Werewolf Menace (They wolf scared the spellcaster)

Issues
When curing, it will say that your sim has taken the Wolf B-gone cure. Didn't find another tuning than this that cures so I went with this.

OutcomeDescription
SuccessTargeted Werewolf becomes human. Your Sim receives a Confident +2 buff for curing a Werewolf. Relationship takes a heavy toll.


Files
- Rolwen_Werewolf_Spell_Werewolrify_CursedBite: When casting the spell on non occult sims, they will begin the werewolf transformation as if they got a Cursed Bite.
- Rolwen_Werewolf_Spell_Werewolrify_Werebies: When casting the spell on non occult sims, they will begin the werewolf transformation as if they got the Werebies. (Meaning you can still cure them after casting the spell)
(Choose only one file)

Available Languages: English, French (thanks Erekio!)

If you notice any issues on the mod, tell me in the comments and I will look at it and fix it!

Special Thanks
- Sims4Studio because they created S4S and I used it to create the mod
- Zero's with their tutorials to create custom spells

Type:
      Social: Mods affecting social interactions and relationships between sims
      Skilling
      Additional Functionality: Mods which add brand new functionality to the game

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

+ 2 GPs

This is a multi-part download:


Do NOT download both files. Choose only one. Otherwise there will be conflict.
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Rolwen_Werewolf_Spell_Werewolrify.rar

Size: 104.5 KB · Downloads: 3,269 · 9th Aug 2022
Download
104.5 KB 3,269 9th Aug 2022
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
10 Comments / Replies (Who?) - 7 Feedback Posts, 2 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Test Subject
#2 Old 31st Jul 2022 at 3:52 PM
I was testing your mod and translating it. Unfortunately, no text is displayed in the German version. Neither in your original version of the mod nor with my translation.
With your other mod "Werewolf Fury Enhancer and Reducer Spells" the text is displayed in the German game version.
Test Subject
Original Poster
#3 Old 31st Jul 2022 at 5:49 PM
Quote:
Originally Posted by Dukemon
I was testing your mod and translating it. Unfortunately, no text is displayed in the German version. Neither in your original version of the mod nor with my translation.
With your other mod "Werewolf Fury Enhancer and Reducer Spells" the text is displayed in the German game version.


Hello so I checked into what you told me and I don't see what could be the problem. I repasted the string tables of all languages and re-uploaded the file. Could you try to download it again and check if it apppears in the german version?
Test Subject
#4 Old 31st Jul 2022 at 6:55 PM
Quote:
Originally Posted by Rolwen
Hello so I checked into what you told me and I don't see what could be the problem. I repasted the string tables of all languages and re-uploaded the file. Could you try to download it again and check if it apppears in the german version?


I changed my game to US English and the text is missing there too. Did you "clone" your mod from r3ms? As I said, your other spell mod works fine (with translation), as do the other two from r3m. It's just this one "Werewolfrify". It is wierd. :s
Test Subject
Original Poster
#5 Old 31st Jul 2022 at 9:29 PM
Quote:
Originally Posted by Dukemon
I changed my game to US English and the text is missing there too. Did you "clone" your mod from r3ms? As I said, your other spell mod works fine (with translation), as do the other two from r3m. It's just this one "Werewolfrify". It is wierd. :s


Hey I'm so sorry. I'm litteraly bluf about the situatio because in my game everything works fine and in others too. I don't really know why it doesn't work in yours. I'm going to try and find the problem and if I do find it, I'll tell you. I'm so sorry I litteraly don't know why it's not working. Maybe try to just play the game with that mod only to see if there's still a problem.
Also, can you like contact me on twitter with a screenshot of the problem? So that we can talk in private about it and try to fix it. My twitter is rolwen_sims
Test Subject
#6 Old 1st Aug 2022 at 2:41 PM Last edited by Dukemon : 1st Aug 2022 at 2:55 PM.
Quote:
Originally Posted by Rolwen
Hey I'm so sorry. I'm litteraly bluf about the situatio because in my game everything works fine and in others too. I don't really know why it doesn't work in yours. I'm going to try and find the problem and if I do find it, I'll tell you. I'm so sorry I litteraly don't know why it's not working. Maybe try to just play the game with that mod only to see if there's still a problem.
Also, can you like contact me on twitter with a screenshot of the problem? So that we can talk in private about it and try to fix it. My twitter is rolwen_sims


This way it looks everywhere with this Mod.


The game even created a whole new documents folder for the english Sims 4, so I only out your spell mod into the game to test it with the english version. So it seems nothing to do with another Mod. And other spell mods working fine.
Test Subject
THANKS POST
#7 Old 3rd Aug 2022 at 4:52 PM
nice now my dark wizard can make his lover a werewolf
Test Subject
#8 Old 7th Aug 2022 at 8:09 PM Last edited by Strategique : 10th Aug 2022 at 9:06 AM.
Default Fix Werewolrify
@Rolwen
Hi, the problem is that the mod uses the same instance as the "R3M - vampirify" mod.

You need to change the keys of each language.
(Keep the first two hexadecimal numbers).

The mod had the same problem with me, after modification, the texts are displayed correctly

[EDIT] Link removed, the mod has been updated and is now working.
Test Subject
Original Poster
#9 Old 11th Aug 2022 at 8:14 PM
Quote:
Originally Posted by Strategique
@Rolwen
Hi, the problem is that the mod uses the same instance as the "R3M - vampirify" mod.

You need to change the keys of each language.
(Keep the first two hexadecimal numbers).

The mod had the same problem with me, after modification, the texts are displayed correctly

[EDIT] Link removed, the mod has been updated and is now working.


Hello, I litteraly forgot to respond even after seeing this message but thank you so much for the fix. I hope I mentioned you in the thanks correctly because you litteraly deserve it Thank you very much!
Lab Assistant
THANKS POST
#10 Old 2nd Sep 2022 at 9:33 PM
Thank you for your work! Does this still work with patch 1.91?
Test Subject
Original Poster
#11 Old 22nd Sep 2022 at 7:27 PM
Quote:
Originally Posted by AllyJ
Thank you for your work! Does this still work with patch 1.91?

Hello! Sorry for the late response but it still works indeed. Nothing broke according to the tests I've done of it.