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Immersive Rain (Updated 29/08/22)

by beestew Posted 27th Jul 2022 at 3:43 AM - Updated 29th Aug 2022 at 4:37 PM by beestew
42 Comments / replies (Who?) - 14 Feedback Posts, 4 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Update 29/08: This mod now corrects a Maxis oversight that permits ghosts to be changed into Outerwear. Sims will no longer be pushed to react to rain when going to work.

Update 28/07: In fixing the previous bug, a new one slipped through where the following error would show up. This is now corrected.


Update 27/07: Fixed a bug that would result in a blank interaction icon and missing string when sims would get rained on. Please redownload GetRainedOn.package.


About
Rain is fairly common where I live. It brings with it many things, and I associate it with a great variety of emotions. Rain in Sims 2, on the other hand, is flat and hollow, as though determined to not capture the imagination. I wanted to change that.

Installation
Three .packages are included in the .zip file. You may include those you wish - their features are described below.

Features

1) ImmersiveRain-CORE.package



- Better outdoor weather reactions.
Sims will always react to weather if they are outside, unless they are on their way to work. If Sims are caught in the rain, they may attempt to move indoors. They may cover their heads or run in accordance to personality. Sims which are not playable will move indoors or change into their outerwear. Unplayed Sims not dressed appropriately for the rain will leave the lot if they cannot find shelter.


- Better indoor weather reactions.
Reacting to weather indoors has been completely reworked.

BeforeAfter
There is a 33% chance Sims will react. No other factors.There is a 100% chance Sims will react, but will only do so if the Sim is not currently in the middle of an interaction.
5 maximum reactions.10 maximum reactions.
No limit to how many Sims can react, leading to Sims crowding in front of windows.Only one Sim per room is permitted to react. Sims will no longer use two story windows to react, because you really shouldn't be walking right up to something that big to take a look through it.




- Better weather clothing changes.

BeforeAfter
Sims will change into Outerwear when going outdoors through any portal (including gates) during the Winter.Sims will change into Outerwear exiting through doors or arches only if it is cold, raining, snowing, or hailing outside.
Unplayed Sims will arrive in Outerwear only during the Winter.Unplayed Sims will arrive in Outerwear if it is cold, raining, snowing, or hailing outside.
Sims would only change out of their Outerwear only if it was the Winter when heading indoors.Sims will always change out of Outerwear when heading indoors.
Sims will no longer change into/out of Outerwear if they are running outdoors/indoors, because it looks goofy.

2) ImmersiveRain-GetRainedOn.package



- What if your Sim gets caught in the rain?

If your Sim is left out in the rain without Outerwear for a sufficient length of time, they will begin to 'Get Rained On'. This is similar to how Hail works, but far less deadly.

Your Sims Comfort and temperature will drop as they go through animations of shivering, sneezing, and shielding themselves from the elements.

Don't worry about this getting overbearing, though! Sims will not be caught in the rain if they are routing to do something indoors, or busy doing something User Directed. You'd really have to be trying to neglect your poor Sims - not that I'm accusing anyone of that



Should you leave them out long enough, your Sim will become 'Soaked'. If your Sim is on a Date, getting Soaked will lower the date score, so keep your prospective partner out of the rain!

3) ImmersiveRain-WetController



This .package expands on what 'Getting Soaked' means. With this .package installed, your Sims will begin to drip and leave puddles indoors once they've been in the rain long enough. At that point, you should get them out of their wet clothes as soon as you can, or they might catch their death out there!



All of the above features apply only to Teens and up. The image of some kid Sim shivering in the rain striked me as too Dickens-groveling-orphan; a bit too banal. Sims will also not suffer any negative effects of rain if they are Servos or Plantsims.

Also, being inside a car will count for not getting caught in the rain!



Tuning

This is in ImmersiveRain-GetRainedOn.package.



All of these are fairly self-explanatory imo.

Compatibility
Definitely requires Seasons. Might require FT or higher. Requires Uni also because of sprinkler animations.

Mod Conflicts
Nopke's Passers Dress For Cold. This mod basically replaces it.
Antiweatherreact at MATY. This mod achieves a similar result, so you can replace it.
CJ's No Outerwear Spin. Get the incorporated version of the CORE .package here and delete CJ's mod.
Simler's WeatherOutfitMod and WeatherReactionMod. Their respective elements will clash with the CORE.package, so either replace their mods with this one or have their mods load after CORE.package.
yellowpee at MATY. Load yellowpee after this mod and you're good to go.

Technical Information
ImmersiveRain-CORE.package
- Pretty much a complete overhaul of the Weather Receptivity controller, group 0x7F609690. OBJD is necessary to default as I added an array.
ImmersiveRain-GetRainedOn.package
- Overrides Global Flood - Create to reintroduce rain puddle spawing function.
Type:
      Global Mods: Mods that change the way the game works without requiring any user intervention.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

University Seasons
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
bstu-ImmersiveRain.rar

Size: 13.8 KB · Downloads: 2,157 · 29th Aug 2022
Download
13.8 KB 2,157 29th Aug 2022
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
42 Comments / Replies (Who?) - 28 Feedback Posts, 13 Thanks Posts
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Field Researcher
THANKS POST
#26 Old 6th Aug 2022 at 7:58 PM
This looks fantastic. I always thought there was a sad lack of opportunities to wear all the rain clothes the game came with.
Test Subject
#27 Old 6th Aug 2022 at 11:24 PM
Default yellowpee at MATY. Load yellowpee after this mod and you're good to go.
I don't understand. How do you load that mod after this one? There isn't a way so they are compatible with each other?
Test Subject
#28 Old 7th Aug 2022 at 2:59 AM
Quote:
Originally Posted by Monday2
I don't understand. How do you load that mod after this one? There isn't a way so they are compatible with each other?


Hi!
(Since Night Life) you can organizing mods and fixes in sub folders, instead of putting everything just in My Documents/EA Games/TheSims2/Downloads. Because the game is loading in alphabetical order, it is sometimes necessary that the mods are named right or put in a folder with the right letter so they load in the correct order. My Downloads folder has the following sub folders:

aCAS (with more sub folders Hair, Make Up and Clothing)
Buildmode
Buymode
GreenThumb
Japan
MFa_Preloader (this immersive rain mods, CJ-SmarterEPCheck, VisitorControllerWithPersonality)
MFb_MATY (FFS Director's Cut including yellowpee)
MFc_Cyjon (other CJ Mods including Ghost Hack)
MFc_Other (diverse mods from other creators, all no-auto-soandso mods and NoMoreWitch)
MFd_HackObjects (hacked objects, object fixes and mods that need to load very last)
MFd_Optic (some ui, light, water mods, terrain and road defaults)

The only issue is that with to many sub folders in sub folders (3 or 4?) it might be that some content like recolors for example is not showing up.
About the second part of the question: There are so many mods (like yellowpee) simmer either love or hate that it's often easier to just pick and chose and load in the right order, rather than making 10 different versions of a mod. I was thinking if I should ask for a version without the clothes change, but I have no-change-for-outdoor-Mog now and it looks it is working fine.

I hope that was clear and helpful.
Lab Assistant
THANKS POST
#29 Old 13th Aug 2022 at 7:58 PM
Thank you very much!
Instructor
THANKS POST
#30 Old 16th Aug 2022 at 1:45 AM
I wanted that for a long time, thanks for doing it !!!
Test Subject
#31 Old 28th Aug 2022 at 11:27 AM
Hi again!

I still love this mod. It really changes gameplay. However, I found a small issue.

Whenever my sims are outside and they start to "walk to work" (I use that mod from Pick'n'Mix, so no carpools), and it then begins to rain, they cancel the action. So I really need to keep a close eye on them. This is what happened in detail: they stood outside and were commanded to "walk to work". They cancel "walk to work" to "react to the rain". I canceled "react to rain" and commanded them to "walk to work". Then they interrupt again to go inside. I cancel "go inside" and command them again to go to work. Fortunately, they weren't interrupted anymore at this point and actually went. The issue seems to only appear in that specific instance when sims are already outside, idle (often in work outfit), and get the "walk to work" action, just before it starts raining. E.g. when they are inside and need to go to work, they simply change into outerwear and go. No problemo.

And about my previous comment about "nounneededcoats"; I deleted that one in favour of immersive rain. Immersive rain really does just replace that mod altogether. Because of course it regulates the when/where of outerwear.
Test Subject
#32 Old 29th Aug 2022 at 9:11 AM
Quote:
Originally Posted by beestew
Hey! Unfortunately, there are BHAV restrictions on this also. I used the Maxis Sprinkler animations for the mods, and they look a bit janky on child Sims;



So I decided to restrict it to teens and up, like Maxis. I would need to add child anim versions of all the other animations used in this mod also.

Perhaps one day I will come back to it, but I'm not too interested at this time.


Aww that's a pity, but this is a great mod anyway, really adds a lot. But animations, yeah, always the challenge, maybe one day we'll see the children get included but for now at least our adult sims can suffer the consequences of not properly dressing for the weather. I do wish kids could as well, but this is more than we could have expected. Thankyou so much for making this mod, and your other mods and fixes. They're amazing and must be a lot of work.
Lab Assistant
Original Poster
#33 Old 29th Aug 2022 at 4:39 PM
Quote:
Originally Posted by Adrime
Hi again!

I still love this mod. It really changes gameplay. However, I found a small issue.

Whenever my sims are outside and they start to "walk to work" (I use that mod from Pick'n'Mix, so no carpools), and it then begins to rain, they cancel the action. So I really need to keep a close eye on them. This is what happened in detail: they stood outside and were commanded to "walk to work". They cancel "walk to work" to "react to the rain". I canceled "react to rain" and commanded them to "walk to work". Then they interrupt again to go inside. I cancel "go inside" and command them again to go to work. Fortunately, they weren't interrupted anymore at this point and actually went. The issue seems to only appear in that specific instance when sims are already outside, idle (often in work outfit), and get the "walk to work" action, just before it starts raining. E.g. when they are inside and need to go to work, they simply change into outerwear and go. No problemo.

And about my previous comment about "nounneededcoats"; I deleted that one in favour of immersive rain. Immersive rain really does just replace that mod altogether. Because of course it regulates the when/where of outerwear.


This is now fixed


Quote:
Originally Posted by Amura
Apparently ghosts are also affected by this mod


Not a big deal and personally I find it quite amusing, but I'm not sure whether this was intended so I thought of reporting it.


This is now also corrected
Lab Assistant
#34 Old 30th Aug 2022 at 9:22 PM
Awesome, but I'm afraid to use the addons, because I'm afraid that uncontrolled Sims will start dying from the flu or whatever other problems the addons bring. So I use only the core...
Lab Assistant
Original Poster
#35 Old 1st Sep 2022 at 8:50 PM
Quote:
Originally Posted by Hayran
Awesome, but I'm afraid to use the addons, because I'm afraid that uncontrolled Sims will start dying from the flu or whatever other problems the addons bring. So I use only the core...


Don't worry - to 'catch your death' is just an expression, generally used to talk about someone getting a cold from going out

the worst thing that can happen from the add on is that Sims catch a cold, and that's only if they're in the 'rained on' interaction long enough to get soaked, and you leave them soaked instead of changing then out of their clothes. This would take about an hour of Sim time total, and a very conscious effort on the part of the user.

Hope that helps!
Lab Assistant
#36 Old 3rd Sep 2022 at 2:00 AM
Hi, I got an error the last time I was playing when it was raining and my sim was trying to leave a community lot. WhatCausedThis mentioned this as a possible cause. Maybe you know what the issue is? I actually got the error 3 different times with different sims, each time it cancelled leaving the community lot and I had to select it again.
Download - please read all instructions before downloading any files!
File Type: txt ObjectError_N004_t4172.txt (131.9 KB, 13 downloads)
Test Subject
#37 Old 4th Sep 2022 at 7:51 PM
Oh! Also I am currently still getting that "missing tree table entry" bug and just redownloaded today. Did something happen with the file?
Lab Assistant
Original Poster
#38 Old 9th Sep 2022 at 8:38 PM
Quote:
Originally Posted by TheDarkLady
Hi, I got an error the last time I was playing when it was raining and my sim was trying to leave a community lot. WhatCausedThis mentioned this as a possible cause. Maybe you know what the issue is? I actually got the error 3 different times with different sims, each time it cancelled leaving the community lot and I had to select it again.


Quote:
Originally Posted by THybrid21
Oh! Also I am currently still getting that "missing tree table entry" bug and just redownloaded today. Did something happen with the file?


Hmm, I have an idea what might be causing TheDarkLady's error... @THybrid21 , do you have an error log I could take a look at?
Test Subject
#39 Old 10th Sep 2022 at 4:41 AM
Quote:
Originally Posted by beestew
@THybrid21 , do you have an error log I could take a look at?

Here you go, hopefully I uploaded this correctly. But yeah, I got this one after redownloading to. Just thought I would let you know in case it was a MTS glitch or something.
Download - please read all instructions before downloading any files!
File Type: txt ObjectError_N006_t190237.txt (56.8 KB, 3 downloads)
Lab Assistant
Original Poster
#40 Old 13th Sep 2022 at 5:49 PM
Quote:
Originally Posted by THybrid21
Here you go, hopefully I uploaded this correctly. But yeah, I got this one after redownloading to. Just thought I would let you know in case it was a MTS glitch or something.


I'm having trouble determining the cause of this - the BHAV looks alright.

Am I right in presuming that you've used HCDU?
Test Subject
#41 Old 28th Sep 2022 at 5:40 PM
Yeah, I used HCDU, And the only things that turned up are mods you have listed on the page. Which are Simler's Weather mods and the Yellowpee, both of which you mention to load after, so they are-- so unless somehow they're causing it... it's, yeah. Got the error again today to. So it's a bit of a mystery to me.

I attached today's error in case it could help at all. But yeah, still have the latest version as far as I'm aware.
Download - please read all instructions before downloading any files!
File Type: txt ObjectError_N005_t2527.txt (102.5 KB, 0 downloads)
Lab Assistant
#42 Old 7th Oct 2022 at 7:32 AM
i like the idea of this mod, albeit i did remove it as it got annoying plus all of my sims have winterwear as outerwear, but whatever floats your boat.

I used to make dumb mods when i was bored, next time i'm bored i'll make a new mod.
Test Subject
THANKS POST
#43 Old 11th Oct 2022 at 8:01 PM
I've noticed a huge difference with this mod. Much more realistic.
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