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The Sims 4 Lizards

by Kaiso Posted 5th Aug 2022 at 9:04 PM - Updated 17th Oct 2022 at 7:47 PM by Kaiso
 
16 Comments / Replies (Who?) - 9 Feedback Posts, 6 Thanks Posts
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Test Subject
THANKS POST
#2 Old 5th Aug 2022 at 9:47 PM
Wow, this looks great! I've always wanted reptile pets in the game. Furthermore, these really fit the game's style well! :)
Instructor
THANKS POST
#3 Old 6th Aug 2022 at 6:32 PM
Thank you!!! Great job on these terrarier, and cupboards, too! Lovely!
Test Subject
THANKS POST
#4 Old 7th Aug 2022 at 6:26 PM
thanks :)
Forum Resident
#5 Old 7th Aug 2022 at 10:59 PM
Bakie is amazing. This is a very cool idea to use the lizards!

May I request you look into doing a birdcage next?
Test Subject
Original Poster
#6 Old 8th Aug 2022 at 7:47 AM
Quote: Originally posted by harlequin_eyes
Bakie is amazing. This is a very cool idea to use the lizards!

May I request you look into doing a birdcage next?

Hi! Bird cages were actually my first cc project Here is the link: https://modthesims.info/d/666165/th...ot-cc-pack.html
Forum Resident
#7 Old 9th Aug 2022 at 6:13 AM
Quote: Originally posted by Kaiso
Hi! Bird cages were actually my first cc project Here is the link: https://modthesims.info/d/666165/th...ot-cc-pack.html

I think I had these in my old save!
Test Subject
THANKS POST
#8 Old 9th Aug 2022 at 11:28 AM
This is absolutely brilliant! Super talented work here I'm blown away. Thank you for sharing this with us
Test Subject
#9 Old 22nd Sep 2022 at 8:33 PM
I can't place the terrariums, it says something's wrong with the script
Lab Assistant
THANKS POST
#10 Old 22nd Sep 2022 at 10:50 PM
Excellent! Would you consider doing snakes in the future?
Test Subject
#11 Old 24th Sep 2022 at 3:29 AM
The cause of the script call failure error when placing the tanks is that the terrariums require Get to Work.
Test Subject
Original Poster
#12 Old 17th Oct 2022 at 5:59 PM
Quote: Originally posted by amethyst111
The cause of the script call failure error when placing the tanks is that the terrariums require Get to Work.

Upon my own testing of disabling get to work, I have duplicated the script call failed error. I am not sure how you figured this out but thank you, I will look into a fix for it. I am not sure at all how my tanks came to depend on get to work at all
Test Subject
#13 Old 17th Oct 2022 at 6:11 PM
Quote: Originally posted by Kaiso
Upon my own testing of disabling get to work, I have duplicated the script call failed error. I am not sure how you figured this out but thank you, I will look into a fix for it. I am not sure at all how my tanks came to depend on get to work at all

I'm glad you're looking into it! I hope you figure it out.

I found it through a strange 50/50 of disabling packs while trying to figure out why certain users on the discord server I do support for couldn't get them to work. I know they were disappointed, because it's a great mod.
Test Subject
Original Poster
#14 Old 17th Oct 2022 at 6:32 PM
Quote: Originally posted by amethyst111
I'm glad you're looking into it! I hope you figure it out.

I found it through a strange 50/50 of disabling packs while trying to figure out why certain users on the discord server I do support for couldn't get them to work. I know they were disappointed, because it's a great mod.

I will definitely try my best to troubleshoot to make it base game, as base game compatibility is definitely one of my main goals with my small pets mods (I am so sick of my first pet stuff required packs). Sadly, if all of the rename interactions are intertwined and dependent on Get to Work, there is not much I can do other than either remove the rename interaction, or write that the tanks require get to work. It really sucks that it is such a small interaction that is causing these problems. I could supply an alt version of the tanks without the rename interaction for those without get to work for now.
Lab Assistant
THANKS POST
#15 Old 8th Dec 2022 at 10:49 PM
This is so awesome, i was looking for something like this!! Wish we could get snakes too but this is really cool already thank you!
Test Subject
#16 Old 14th May 2023 at 11:46 AM
When I try to place any of them it says script call failed, what do I do?
Test Subject
Original Poster
#17 Old 18th May 2023 at 4:02 PM
Quote: Originally posted by johnyboi
When I try to place any of them it says script call failed, what do I do?

I recommend trying to place a terrarium in a new save file without your other mods, just to make sure it isn't a mod conflict! If it successfully places, then I would try the 50/50 method to try to deduce which mod may potentially be causing the error. If the error still appears, I will need to look into it further potentially with more info on what specific packs you have. This set should not require any packs, but for some reason, a similar error occurred for users who did not have Get to Work, and I had to get some help to fix it :]