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Random Sim Fixes 2.0

by LazyDuchess Posted 15th Sep 2022 at 1:04 PM - Updated 22nd Apr 2023 at 8:18 PM by LazyDuchess
 
37 Comments / Replies (Who?) - 17 Feedback Posts, 19 Thanks Posts
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Lab Assistant
THANKS POST
#26 Old 23rd Apr 2023 at 6:40 AM
"Store Future CAS Parts are now filtered out as future clothing."

thanks for this, no more elders defaulting to the quantum power suit as swimwear for some reason.
Test Subject
#27 Old 23rd Apr 2023 at 5:57 PM
Does this mod works with Awesome Mod which also removes the pudding face or will they corrupt each other?
Lab Assistant
Original Poster
#28 Old 25th Apr 2023 at 7:08 PM
Quote: Originally posted by Dizzletron
How do I use this mod ingame?

This mod will come into effect with any event that creates random Sims, for example coworkers generating when getting a job, service NPCs, townies moving in due to story progression. If you want to quickly test it out you can try it in an unpopulated world. It also acts on Sims aging up.

Quote: Originally posted by Pajron21
Does this mod works with Awesome Mod which also removes the pudding face or will they corrupt each other?

This mod will work fully in combination with Awesome Mod if you disable its pudding face fix. You can use the config tool for that: http://www.moreawesomethanyou.com/t...some/config.php
If you have the pudding face fix enabled from Awesome this mod will only come into effect when a Sim ages up.
Test Subject
#29 Old 29th Apr 2023 at 2:22 PM
Quote: Originally posted by LazyDuchess
This mod will come into effect with any event that creates random Sims, for example coworkers generating when getting a job, service NPCs, townies moving in due to story progression. If you want to quickly test it out you can try it in an unpopulated world. It also acts on Sims aging up.


This mod will work fully in combination with Awesome Mod if you disable its pudding face fix. You can use the config tool for that: http://www.moreawesomethanyou.com/t...some/config.php
If you have the pudding face fix enabled from Awesome this mod will only come into effect when a Sim ages up.


Well thank you for the info but I have another question, is the pudding face fix supposed to make sims faces subtly different but noticeable enough because that's what I've noticed whenever I see a townie or are they supposed to be more unique looking with more range in sliders? Or is that just me? Because I also have nraas installed so I'm not sure.

Hope this doesn't come off as annoying!

Edit: Also how do I access the clothes blacklist system?
Test Subject
#30 Old 1st May 2023 at 5:27 PM
Quote: Originally posted by Polska_Polka<3
The mod is great, but I discovered that it has two small flaws:
1. sims' voice types reroll not only when they're aging up into a teenager, but also when becoming a young adult
2. the option to reroll the voice when a sim grows up does not work on premade children

this is the case for all sims iirc. i always have this problem with my teenagers/children, even when i had zero mods. iirc EA never fixed it.
Top Secret Researcher
THANKS POST
#31 Old 12th May 2023 at 4:05 AM
Is it possible that this might be interfering with Consort's Aging mod? Since I updated this, I don't see the Aging mod interface anymore.
Test Subject
THANKS POST
#32 Old 9th Jul 2023 at 11:32 AM
How to disable removing pudding faces in Simler90's core mod to have his mod with your together?
Test Subject
THANKS POST
#33 Old 15th Jul 2023 at 5:22 PM
thank you!!
Test Subject
THANKS POST
#34 Old 6th Aug 2023 at 2:03 PM
Does your mod conflict with this genetic mod? This mod randomly changes baby's face.
https://desiree-uk.tumblr.com/post/...-randomgenetics
Lab Assistant
#35 Old 1st Sep 2023 at 1:03 PM
Quote: Originally posted by chleochen233
Does your mod conflict with this genetic mod? This mod randomly changes baby's face.
https://desiree-uk.tumblr.com/post/...-randomgenetics


Following, does Random Sims Fixes mod will generate on age up following their parent faces or not? If yes, I might remove Generic mod
Test Subject
#36 Old 4th Sep 2023 at 3:38 PM
This mod looks fantastic! But I too would like to know if it would conflict with Random Genetics mod by NeuroBlazer. Or maybe if there is any way to disable features regarding the birth of resident sims and keep only the NPCs generation part as Random Genetics only affects sims born by residents. Thank you!
Test Subject
#37 Old 23rd Sep 2023 at 3:35 PM
Thank you! I was wondering, would it work if I activated both standard hair colours and custom CAS-saved ones options in tuning? or does it only work with one or the other?
Test Subject
#38 Old 23rd Feb 2024 at 2:08 AM
Quote: Originally posted by Oliwierx
How to disable removing pudding faces in Simler90's core mod to have his mod with your together?


Open Simler90's Core Mod via s3pe; press "Ctrl + F" to bring up the search window. Type in RandomizeSimFeatures, and change the "true" to "false". Hit save, then click yes, and save again.
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