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Suggest Getting Married Interaction

by flauschtrud Posted 17th Sep 2022 at 7:10 AM - Updated 25th Nov 2022 at 5:07 PM by flauschtrud
 
15 Comments / Replies (Who?) - 12 Feedback Posts, 2 Thanks Posts
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Lab Assistant
#2 Old 17th Sep 2022 at 10:10 AM
Thankyou I will be using this so much. Does this work on sims already engaged to prompt them to actually get married or only on singles
Would you consider making one for 'suggest enrolling in university'??
Field Researcher
#3 Old 17th Sep 2022 at 10:39 AM
Yet another useful mod, thanks so much!
Lab Assistant
Original Poster
#4 Old 17th Sep 2022 at 12:21 PM
Quote: Originally posted by JungleSim
Thankyou I will be using this so much. Does this work on sims already engaged to prompt them to actually get married or only on singles
Would you consider making one for 'suggest enrolling in university'??

I works only on singles (neither engaged, married, promised or significant other).

That's a nice idea! To be honest, I still don't own DU, but if I get it I'm sure that a mod like this would be very helpful for my own gameplay too!
Lab Assistant
#5 Old 18th Sep 2022 at 6:15 PM
Hey there! Just wanted to let you know the top of the mod page says:
Quote:
Tested for patch 1.92


We're still on 1.91! I just thought you should know so that when we do get to 1.92, no one mistakes it for cleared for that patch (since we never know)

Origin ID: ScarletQueenKat
SimsVIP Broken/Updated Mod List Keeper - Tracking the status of all mods in the community so you don't have to!
Lab Assistant
Original Poster
#6 Old 20th Sep 2022 at 9:58 AM
Quote: Originally posted by scarletqueenkat
Hey there! Just wanted to let you know the top of the mod page says:


We're still on 1.91! I just thought you should know so that when we do get to 1.92, no one mistakes it for cleared for that patch (since we never know)


Lol, thanks!
Apparently the last patch only increased in the minor version and I assumed it was 1.92... :D
Test Subject
THANKS POST
#7 Old 24th Sep 2022 at 9:59 PM
Thank you so much for this mod - It fits into my playstyle *perfectly* and is one of only two (yes, seriously; only two) mods that I have installed these days. Much appreciated, thank you.
Lab Assistant
THANKS POST
#8 Old 31st Oct 2022 at 6:28 AM
Needed this so badly!! I'm tired of making clubs to set my sim's children up, and then having to do it for NPCs.
Lab Assistant
#9 Old 26th Mar 2023 at 12:53 AM
Will this mod be updated? I am getting LE's.
Lab Assistant
Original Poster
#10 Old 28th Mar 2023 at 11:13 AM
Quote: Originally posted by BlackPiano
Will this mod be updated? I am getting LE's.



Hi!

I published an update here: https://www.curseforge.com/sims4/mo...ied-interaction (but this was only to include the interaction in the new social menu categories, it can be found under Deep Thoughts now).

I also tested again right now and did not encounter any LEs.

Are you running the latest version of The Sims (1.96.397.1020)?

Do you have LEs if you ONLY use this mod?

If yes, feel free to send me the LE, best with additional information about which Sims you tested with.

If not than it's possible that the source of the LE is a different mod (or maybe an incompatibility of this mod with another mod) and it would be best to find the source with a 50/50 test.
Test Subject
#11 Old 4th Sep 2023 at 3:03 AM
Hey so my game was stuck on the loading screen (for when you're loading up a profile). I went through all my mods to find out what was wrong and this mod was apparently causing it. I think it may need an update. I really love this mod and hope to be able to use it again.
Lab Assistant
Original Poster
#12 Old 5th Sep 2023 at 10:38 AM
Quote: Originally posted by Jokiegmi
Hey so my game was stuck on the loading screen (for when you're loading up a profile). I went through all my mods to find out what was wrong and this mod was apparently causing it. I think it may need an update. I really love this mod and hope to be able to use it again.

Hi! Have you been using the latest version from CurseForge?
Test Subject
#13 Old 8th Sep 2023 at 4:01 AM
Quote: Originally posted by flauschtrud
Hi! Have you been using the latest version from CurseForge?

Yh I used cursed forge to make sure that I just didn't have the wrong version.
Lab Assistant
Original Poster
#14 Old 8th Sep 2023 at 10:08 AM
Quote: Originally posted by Jokiegmi
Yh I used cursed forge to make sure that I just didn't have the wrong version.

I'll write you a PM so that we can do some troubleshooting
Test Subject
#15 Old 22nd Dec 2023 at 4:37 PM
Hello!
Recently, Better Excerption began to display a message with patch 1.103.315.1030 and the version of the mod dated December 6, downloaded from CurseForge (the site is glitchy, so I’m writing here):
[BE Interceptor] BE intercepted this error from a separate mod log so that it can scan for the issue. (TypeError: object of type 'NoneType' has no len())

Invalid Tuning:
<sims4.tuning.instances.flauschtrud:simStoryArc_GetMarriedStory object at 0x00007FF43A523F90>
<sims4.tuning.instances.flauschtrud:simStoryChapter_GetMarried_Chapter1 object at 0x00007FF43A5230D0>

Mods Explicitly Mentioned in Exception:
J:\flauschtrud\Documents\USB Backup\Python Workspace\My Script Mods\NeighborhoodStoriesMarriage\Scripts\flauschtrud_neighborhoodstories_marriage.py

Recent Tuning Logs:
Tuning Class Error Message
mixer_social_DiscussNeighborhoodChanges_targeted_friendly_alwaysOn_neighbor Tuning | Error in Instance: 98636 (mixer_social_DiscussNeighborhoodChanges_targeted_friendly_alwaysOn_neighbor), Types.INTERACTION, parsing a TunableTuple tag
mixer_social_DiscussNeighborhoodChanges_targeted_friendly_alwaysOn_neighbor Tuning | The tag name 'aventure_moment' was unexpected. Valid tags: adventure_moment, sim_specific_cooldown
Lab Assistant
Original Poster
#16 Old 23rd Dec 2023 at 12:36 PM
Quote: Originally posted by GhostPhantom
Hello!
Recently, Better Excerption began to display a message with patch 1.103.315.1030 and the version of the mod dated December 6, downloaded from CurseForge (the site is glitchy, so I’m writing here):
[BE Interceptor] BE intercepted this error from a separate mod log so that it can scan for the issue. (TypeError: object of type 'NoneType' has no len())

Invalid Tuning:
<sims4.tuning.instances.flauschtrud:simStoryArc_GetMarriedStory object at 0x00007FF43A523F90>
<sims4.tuning.instances.flauschtrud:simStoryChapter_GetMarried_Chapter1 object at 0x00007FF43A5230D0>

Mods Explicitly Mentioned in Exception:
J:\flauschtrud\Documents\USB Backup\Python Workspace\My Script Mods\NeighborhoodStoriesMarriage\Scripts\flauschtrud_neighborhoodstories_marriage.py

Recent Tuning Logs:
Tuning Class Error Message
mixer_social_DiscussNeighborhoodChanges_targeted_friendly_alwaysOn_neighbor Tuning | Error in Instance: 98636 (mixer_social_DiscussNeighborhoodChanges_targeted_friendly_alwaysOn_neighbor), Types.INTERACTION, parsing a TunableTuple tag
mixer_social_DiscussNeighborhoodChanges_targeted_friendly_alwaysOn_neighbor Tuning | The tag name 'aventure_moment' was unexpected. Valid tags: adventure_moment, sim_specific_cooldown


Hi!

Thanks for your message!

I didn't experience any LE issues both in my main save as in testing saves so far (I'm not saying that it couldn't be the mod's fault, but it isn't a known issue).

What's weird: Your LE references a tuning error in an interaction that has nothing to do with my mod (Discuss Neighborhood Changes). What's even weirder: I looked at the tuning files and couldn't find this typo (aventure_moment instead of adventure_moment) anywhere...

So there are some questions:
1. Do you use the most recent version of BE (it has been updated for the FR patch)?
2. Do you happen to use a mod that changes anything about the Discuss Neighborhood Changes interaction?
3. Do you also get any messages regarding my mod if you only use my mod and none else (except for BE)?
4. If yes, does it happen in all saves or just a specific on?
5. Do you only get a message or does something actually not work?
6. What did you do when the message occurs (some BE scan, using my mod's interaction, 2:30 in-game time where Neighborhood Stories are processed or maybe something else)?

Feel free to send my a PM so we don't clutter up the comment section

(it would also be helpful if you could send my the full LE and maybe even your save file if this is ok for you)