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Flea Market Refresh

by Enkidu Posted 17th Nov 2022 at 2:08 PM - Updated 8th Dec 2023 at 3:10 PM by Enkidu
 
41 Comments / Replies (Who?) - 26 Feedback Posts, 14 Thanks Posts
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Test Subject
THANKS POST
#26 Old 19th Feb 2023 at 5:27 PM
Very cool! The dressers came out as not buyable for me so maybe an option that takes out dressers would be good but it was so nice to see some new stuff there
Lab Assistant
Original Poster
#27 Old 19th Feb 2023 at 7:59 PM
Quote: Originally posted by merchantfan
Very cool! The dressers came out as not buyable for me so maybe an option that takes out dressers would be good but it was so nice to see some new stuff there


Happy you enjoyed it! As for the issue you are experiencing, check if XmlInjector is properly installed. The dressers use the same mechanism as other objects so there shouldn't be anything different about them unless you have some override mod (sometimes CC objects override default object tunings).
Test Subject
#28 Old 21st Feb 2023 at 8:11 PM
Quote: Originally posted by Enkidu
That means you don't have XMLInjector installed properly.


Xml is working with every other mod and it is up to date.
Lab Assistant
Original Poster
#29 Old 22nd Feb 2023 at 5:56 PM
Quote: Originally posted by prettypetalgirl
Xml is working with every other mod and it is up to date.


Then there are two options: remove this mod or investigate further, depending on which is more reasonable to you.

As you can see from my screenshot, the mod works just fine and I am fairly certain you are not experiencing a bug.
Since you mentioned that XmlInjector is properly installed and updated (and I believe you) that only leaves possible mod/cc conflicts. Those are tricky and time consuming to investigate (the more mods/cc you have the trickier) so I would advise to just remove this mod and enjoy your existing mod ecosystem.
Screenshots
Test Subject
#30 Old 4th Mar 2023 at 4:45 PM
Quote: Originally posted by Enkidu
Then there are two options: remove this mod or investigate further, depending on which is more reasonable to you.

As you can see from my screenshot, the mod works just fine and I am fairly certain you are not experiencing a bug.
Since you mentioned that XmlInjector is properly installed and updated (and I believe you) that only leaves possible mod/cc conflicts. Those are tricky and time consuming to investigate (the more mods/cc you have the trickier) so I would advise to just remove this mod and enjoy your existing mod ecosystem.


Yah when I removed all my mods next week for the update ill see if I can figure it out. The only other mod I have for flea market is the one that has the flea market every sunday. Ill mess around and see if I can figure out the issue since you gotta mess with your mods when major updates happen anyways
Test Subject
THANKS POST
#31 Old 19th Mar 2023 at 1:35 AM
Thank you so much! I loved the Flea Market as a concept but it got SO boring never seeing any variety in the items. This has been a much needed refresh for my gameplay.
Lab Assistant
#32 Old 24th Mar 2023 at 11:15 PM
Hi, I'm using your mod, but on the market on some chairs, sofas and bookcases, I don't see the writing buy, do you know what can cause this?

----> I apologize for my precarious English, it is not my language.
Lab Assistant
#33 Old 25th Mar 2023 at 9:34 PM
Quote: Originally posted by Zamira
Hi, I'm using your mod, but on the market on some chairs, sofas and bookcases, I don't see the writing buy, do you know what can cause this?

Small update;
also, today that my sims went to the spice festival, the items from the market were still present in the lot, together with the things from the festival, I don't know if it depends on the mod, but they were the same items that didn't say buy

----> I apologize for my precarious English, it is not my language.
Lab Assistant
Original Poster
#34 Old 2nd Apr 2023 at 2:24 PM
Quote: Originally posted by Zamira
Hi, I'm using your mod, but on the market on some chairs, sofas and bookcases, I don't see the writing buy, do you know what can cause this?


A conflict with another mod, scripts mod not enabled, XmlInjector not installed properly, mod not updated (or not updated properly - old files weren't removed)... many things really. I don't know your setup, packs or mods.
Test Subject
THANKS POST
#35 Old 27th Jun 2023 at 1:56 AM
Hi there =)

This mod is great ! Unfortunately it is conflicting with some mods I really like too (the objects modified by Brazenlotus : https://www.brazenlotus.com/objects). I think conflict happens because these mods change the features of some items (ex : cabinets have their own inventory). I don't want to choose betwee n your mod and the ones who change my items (so handy!) so maybe you could explain me how I can add the modified furniture to the flea market selling list ?
Lab Assistant
THANKS POST
#36 Old 5th Aug 2023 at 10:54 AM
This doesn't conflict with LittleMsSam's mod, Flea Market Every Sunday, does it?
Lab Assistant
Original Poster
#37 Old 5th Aug 2023 at 1:51 PM
Quote: Originally posted by ezeliastarpuff
This doesn't conflict with LittleMsSam's mod, Flea Market Every Sunday, does it?


They shouldn't conflict.
Test Subject
#38 Old 15th Nov 2023 at 6:56 PM
This mod caused furniture items to become stuck outside of the grid & I can't get rid of them now. Thanks a lot for messing up my game, asshat.
Lab Assistant
Original Poster
#39 Old 15th Nov 2023 at 8:55 PM
Quote: Originally posted by EeveetheWolf
This mod caused furniture items to become stuck outside of the grid & I can't get rid of them now. Thanks a lot for messing up my game, asshat.



Hey EeveetheWolf, the mod works fine, and I've played with it for more than a year. It correctly spawns items for sale and de-spawns them at the end of the Flea Market event.

You're probably experiencing a mod conflict or improperly installed XmlInjector.
- Do you have XmlInjector installed correctly?
- Are you using (possibly outdated) CC Objects or Object overrides? If yes, they probably prevent this mod from working properly.

You can remove any stuck objects using the destroy object cheat.
Test Subject
#40 Old 23rd Dec 2023 at 2:41 AM
Tuning error according to BE_Exception
Hello!

I have just updated my game with the recent rent update, and I got a better exception alert mentioning this mod. It say there is a tuning error? so I'm sharing just in case! I can send you the full report if needed, though i'm unsure how to do this in MTS ^^'
Screenshots
Lab Assistant
Original Poster
#41 Old 9th Jan 2024 at 4:51 PM
Quote: Originally posted by minimouette
Hello!

I have just updated my game with the recent rent update, and I got a better exception alert mentioning this mod. It say there is a tuning error? so I'm sharing just in case! I can send you the full report if needed, though i'm unsure how to do this in MTS ^^'


Hey minimouette, thanks for taking the time to let me know about the error and also for including the error report.
What it basically says is: "I'm trying to spawn the thrift store clothing rack as an object you can buy at the Flea Market but that clothing rack cannot be bought or sold, the object doesn't know about that type of state"

It's a bug in my mod, I forgot to put in the exception for clothing racks in the latest version. The clothing racks are the only objects that spawn and can't be bought but should be used as-is. So, their configuration is a bit different, and I forgot to apply it again when updating the mod the last time.

I have updated the mod with a fix now (version 0.6) and you should no longer get this error. I hope you don't mind I mentioned you in the changelog. Thanks again for bringing it to my attention.
Rabid Recoloring Renegade
retired moderator THANKS POST
#42 Old 18th Jan 2024 at 10:12 PM
Very cool idea! Variety is the spice of life, after all. Thank you :D
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