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Simple Mod

Date Posted: 28th Sep 2019 at 10:29 PM

http://modthesims.info/showthread.p...030#post5570030

Wish to suntan when in a lounge chair.
I think it's a good idea, not so hard to do.
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Adventure and Travel Monthly theme

Date Posted: 3rd Mar 2018 at 2:38 AM

For the Adventure and Travel Monthly theme, I have some old creations I never uploaded and some projects I've not had time to even begin :
  • some OFB diving items to sell and buy
  • some diving bodyshop accessories
  • some lots I had made for a building contest a long time ago and even the corresponding neighborhood
  • and (the one project that definitly can't be done in 2 monthes) a mod for sims to dive when swimming in the sea...

As you will see, I will have time for neither of those. What a pity !
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I'm still there !

Date Posted: 3rd Mar 2018 at 12:27 AM

Back after some time .... I think my pool spot is a good present for the 5000 downloads point break, isn't it ?
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2000th download !

Date Posted: 7th Jun 2016 at 1:06 AM

Hey ! I just pass the 2000th downloads ! Hihi ! I'm happy for nothing. I'll certainly create something for the 5000th anniversary. :D
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21th May

Date Posted: 21st May 2016 at 6:05 PM

It's been a long time, but I was reading the "hacks youwant" forum and saw that from Rosebine :
I would like a special interaction. Similar to aging Townies, but for twins, triplets..etc. One click on the cake, age who?..Lulu, Tom, Pom. Then they all jump'N turn together. here you go. All 3 wishes furfilled, all guests happy etc.

Perhaps I'll do it some day.

But right now, I'm working on diving equipments and lots for my Atlantis holiday subhood (for the contest "built a resort").
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December theme : Winter Wonderland

Date Posted: 16th Dec 2015 at 11:45 PM

I'll definitely go for the theme this month.
I'll test on GOS and perhaps on MTS if they accept my downloads ...

- My first idea is a whole vacation neighbourhood to meet a custom NPC, the yeti ! (made out of big foot with some original interactions / animations) However it will be difficult and there's no time left.

- I got an idea today : it's an old project of mine. I wanted to be able to wear out all that pull over and coat in outwear category to wear some less warm cloth in every day category but some that will still match the outwear ! So that when you enter the house you don't just suddenly wear a totally different cloth and shoes ...
I had already done one outfit and I found some samples on the web for a few hours.

I think that second project is promissing and doable in the time left.

- Just thought about a new idea : a secret Hobby Lot that is in fact the santa claus house !!! You have to get an invitation from santa himself, but for that, I have to finish my custom NPC caribean santa !

- That one santa. However, I'm working on it for two years now, so it won't come out, not this month.

Just got new ideas :
- I love simwardrobe presents. A smart one that provides something according to the aspiration of the sim opening it would be great.

- In my country, pupils just love wearing red and white oufits (not santa) the last day of school before christmas, it's like a tradition. I could do a red and white version of the uniform if I was good at texturing ...
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New Step

Date Posted: 4th Oct 2015 at 7:16 PM

I've done it : I've transferred all interactions from the NPC to the Podium !
And it wasn't an easy task ...

Moreover, I've cleaned up a little so that there's less useless files in the packages.


Then I succeed in adding the possibility to move the podium with the NPC on it. You can't delete it yet, though.

I'm tired, I wanted to put it to testing area but it's still a little buggy.

I'll see ...
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Remove NPC

Date Posted: 3rd Oct 2015 at 1:04 AM

I'm moving the interaction "Remove NPC" from the NPC to the Podium ; and I hope it will work, because if it works, it means that moving the other interactions (choose poses / clothes / category oufit) is possible too.

For now, it seems to work but without the "sub - set stack to NPC" : it has to be done in the first BHAV "remove NPC".

Moreover, it will be fun if all characters in the room could react in horror when the NPC fled.

For now, it's not working according to my plan ... but it's better than nothing ! So it works on the podium but there's no reaction from the sims viewing it when the NPC flees.
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Posted !

Date Posted: 28th Sep 2015 at 4:44 AM

There, it's done : I have posted the mannequin on the test forum. With some feedbacks, I might be able to post it on MTS before the end of the month.

But there's not yet all the interactions / possibilities that I had dreamed of. We'll see what we'll get in the future.
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Mannequin : the return ?

Date Posted: 13th Sep 2015 at 12:38 AM

I've a day to look around, so I'll examine the human NPC. It seems that it is not really safe to manipulate. Moreover, the GLOBAL "NPC Create OOW" isn't usable without default replacing the human NPC ; so I've tried to create my own line in Primitive Constant 132 to use GLOBAL "NPC Create OOW" but it doesn't work : the controller NPC pool doesn't recognize it.

I'll see that later, for now I'll try to transfer all informations of Mannequin's pie menu to the podium instead of the NPC, inspiring myself from the human statue :

- Save NPC ID in the podium => create attribute "NPC ID" - OK ! -
It seems that it was all that was needed for the NPC to keep the same pose and outfit category (but not the outfit itself), but only if you say yes to the saving when quiting. If you save separatly, then quit, it won't save the NPC.
=> create a retrieve Mannequin BHAV ?
=> create a loading BHAV that will use the attribute "NPC ID"

- Keep NPC informations in the podium
=> create attributes "Chosen Pose" & "Chosen Outfit Category" to keep them - OK ! -
=> create several links in the NPC to "My Container Id" in order to transfer informations to the podium - OK ! -
Is it still necessary ? Yes, for the mannequin's pose not to be resetted when changing outfit.

- Cut the "Customize" Interaction in several different interactions (one for each outfit category - OK ! - + one for buy jewel + one for change appearance)

- Add a system to choose the age of Mannequin in Community (not start live) => one recolor = one age ?

- Block all customize & category interaction with guardian + Add Unpack interaction & guardian + add skin unpack + change init category in naked => when first init, there's only the interaction "unpack" and it is alwys in an unpack appearence
NOT POSSIBLE WITHOUT GLOBAL DR OF AN NPC => only guardians are - OK ! -
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