Date Posted: 14th Nov 2013 at 7:25 AM
This is why testing in game is needed, not just in Body Shop.
These sleeves will be part of an alpha tunic too, not just this shirt.
I want to get them right. It's a pleasant challenge so far.
Clipping is actually reduced from what it was initially.
edit: The hands were an easy fix, I had simply put in the wrong bone assignments, 50% thumb rather than 75%.
The underarms are trickier. Already did quite of bit of reshaping the sleeves and modifying the bone weights,
trimming the underarms a tiny bit, and that reduced some clipping, but added clipping elsewhere!
My current solution is to throw more polys at the problem in the sleeve underarm portion, and thus
make the bone weight change more gradual from the undarm to the upper arm in the sleeve. This will
also put some more space between the underarm and arm / sleeve. I was able to look *inside* the torso
in MilkShape to see just where and how much the sleeve was intersecting the underarm, big help!
.