<?xml version="1.0" encoding="ISO-8859-1"?>
<rss version="2.0"
						xmlns:dc="http://purl.org/dc/elements/1.1/"
						xmlns:syn="http://purl.org/rss/1.0/modules/syndication/"
						xmlns:content="http://purl.org/rss/1.0/modules/content/"
						xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#">

<channel>
	<title>szielins's Journal</title>
	<link>https://modthesims.info/journal.php?do=showjournal&amp;j=432</link>
	<description></description>
	<syn:updatePeriod>hourly</syn:updatePeriod>
	<syn:updateFrequency>1</syn:updateFrequency>
	<syn:updateBase>1970-01-01T00:00+00:00</syn:updateBase>
	<dc:language>en</dc:language>
	<dc:creator>vB Journal 1.5</dc:creator>
	<dc:date>2026-04-13T12:04:57+02:00</dc:date>
	<item>
		<title>Current project: alternating hacking at hydra and running away to lick wounds</title>
		<link>https://modthesims.info/journal.php?do=showentry&amp;e=1519</link>
		<content:encoded><![CDATA[Which is to say, I've decided I'm too lazy to update the &quot;Current project&quot; thing with any real frequency, given that there's hardly anybody waiting with bated breath on anything I'm working on.

And the &quot;Noise projecting bottom&quot; thing is, indeed, a hydra-- every time I take off a head, two more...]]></content:encoded>
		<guid isPermaLink="false">https://modthesims.info/journal.php?do=showentry&amp;e=1519</guid>
		<dc:date>2007-06-16T05:30:06+02:00</dc:date>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=1519</comments>
	</item>
	<item>
		<title>Current project: noise projecting bottom  (NPB0) groundwork</title>
		<link>https://modthesims.info/journal.php?do=showentry&amp;e=1508</link>
		<content:encoded><![CDATA[Currently working on some of the infrastructure stuff-- as I type this, I just nailed dirt0A and dirt0B to the wall, as it were.  This yielded bikinis as a side effect.  Next step: posting those.  After that: reassess garment production plan.

(NPB0 is all about bottom separates that project noise...]]></content:encoded>
		<guid isPermaLink="false">https://modthesims.info/journal.php?do=showentry&amp;e=1508</guid>
		<dc:date>2007-06-12T05:01:20+02:00</dc:date>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=1508</comments>
	</item>
	<item>
		<title>Current project: Nothing in particular</title>
		<link>https://modthesims.info/journal.php?do=showentry&amp;e=1052</link>
		<content:encoded><![CDATA[I heard this weird rumor that there's a second binary with the distribution that lets you actually play these little simulated people wearing the clothing one designs.  I'm looking into it...]]></content:encoded>
		<guid isPermaLink="false">https://modthesims.info/journal.php?do=showentry&amp;e=1052</guid>
		<dc:date>2007-02-17T01:10:45+02:00</dc:date>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=1052</comments>
	</item>
	<item>
		<title>Current project: Rapid Apparel Suite Prototype Yakker</title>
		<link>https://modthesims.info/journal.php?do=showentry&amp;e=1028</link>
		<content:encoded><![CDATA[Which is just a fancy name for &quot;a quick way to generate a texture file that can be used for a whole bunch of final outfits.&quot;  But RASPY is such a cool acronym, don't you think?]]></content:encoded>
		<guid isPermaLink="false">https://modthesims.info/journal.php?do=showentry&amp;e=1028</guid>
		<dc:date>2007-02-07T13:09:22+02:00</dc:date>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=1028</comments>
	</item>
</channel>
</rss>