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> When you say you don't use geom tools... not even the originals by cmo? And I think someone else did the update for 2.79???
no. again, most of my cc is made without geom tools (though i did use them for the two outfits published on mts to fix bones/morphs as i explained in this tutorial)
i'm not aware of any functional simgeom plugin for 2.79, the only related plugin i know of is only for objects
> i was edge splitting because i thought i had to align normals
kind of a nitpick but that's.. not exactly what edge splitting means (at least that's not what i'm talking about). it's disconnecting faces that are next to each other by creating overlapping edges
connected:
edge split:
separate objects/groups:
edge splitting is necessary for most clothes. separating your mesh into different objects/groups isn't
> do you mind me continuing to update you?
i don't mind. though maybe make your own thread
here, since most of your questions by now aren't related to the tutorial
> if i were to use 2.8x for the seam fixer option upon exporting, do you suggest using it?
as far as i know, that option is part of the geom tools plugin and you won't be able to use it unless you're working with simgeom files. that's only relevant for a completely different workflow (explained in lyralei's reply here) that doesn't use tsrw (tsrw doesn't work well with direct simgeom import; you can do it but it's a headache)
> people use the sims 3 naked body as a reference mesh. is this ok to do?
you can use any mesh you'd like. the naked body is usually more than enough, but if you see any weird deformations with it (often in the armpits or thighs areas), you might want to use a reference that's closer to yours
> i was on 2.78 so i'll change it to 2.79 and see if it helps the process
there aren't any huge differences between those two, i don't think anything will change. but i do recommend 2.79 over 2.78 because of the principled bsdf shader. i doubt you know how to work with shaders/nodes in blender, but it might come handy later, when you have more experience
> Meshing Tool Kit (MTK) fixes af, but not tf seams.
mtk 1.3.0 fixes tf seams as far as i know, it's only broken in the latest version
> i just went back to my starting point and it did not look like the tsrw picture after exporting
what do you mean?