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Original Poster
#1 Old 13th Nov 2024 at 5:43 PM
WCIF a mod that automatically adds money to a sim family routinely in the Sims 1?
is there a mod for the sims 1 that automatically adds money to a sim family every day or every few days without the sim having to go to work or do anything?

where can i download that mod?
Lab Assistant
#2 Old 28th Nov 2024 at 7:47 PM
I don't know of one but I could think of how one could work. 🤔 ...Now I kinda wanna try giving it a try, but I don't know when I might have time...
Top Secret Researcher
#3 Old 29th Nov 2024 at 1:06 AM
Quote: Originally posted by purplewowies
I don't know of one but I could think of how one could work. 🤔 ...Now I kinda wanna try giving it a try, but I don't know when I might have time...

Even though the player can't see any days of the week, the game DOES keep track of days. Leo Grun (aka Damon) has a calendar that gives sims two days off from work or school per week, which you can find at https://white.leadpipecollection.net/sims1.php, where it's called Domcal. Looking at his calendar should make it clear how to use the game's calculation of the day of the month, and writing a BHAV to add money to the family funds should be simple. So all you need to do is figure out how much money to give the player and how often. :-)

(I haven't made the requested mod myself because I have several chronic illnesses, so my health is poor, and I can do very little these days.)

I've made some mods for The Sims 1 -- yes, The Sims ONE :-) -- which you can find at http://corylea.com/Sims1ModsByCorylea.html
Lab Assistant
#4 Old 29th Nov 2024 at 5:15 AM
Quote: Originally posted by Corylea
Even though the player can't see any days of the week, the game DOES keep track of days. Leo Grun (aka Damon) has a calendar that gives sims two days off from work or school per week, which you can find at https://white.leadpipecollection.net/sims1.php, where it's called Domcal. Looking at his calendar should make it clear how to use the game's calculation of the day of the month, and writing a BHAV to add money to the family funds should be simple. So all you need to do is figure out how much money to give the player and how often. :-)

(I haven't made the requested mod myself because I have several chronic illnesses, so my health is poor, and I can do very little these days.)


I hadn't even thought of that... which is funny because I once made--and I think shared (long time ago, Simblesse Oblige days)--a recolor of that calendar! It's literally in my game RIGHT NOW! One of my lots is using it! I think it was one of my first introductions to knowing the game had a calendar internally.

Now my brain is running wild about how best to make this object... (i.e. do I keep it simple (i.e. make an object that does things on a single schedule and amount I decide)? do I make TOO many options for people to choose when and how much to get paid? XD).

Maybe I should just jump in and play around. At worst I'll have given making the object a try!
Lab Assistant
#5 Old 18th Dec 2024 at 9:13 PM
Just wanted to update that after some playing around (and getting sick, and encountering a bug, and pulling my hair out over the bug, and realizing it'd be easily fixed by a REALLY obvious text box in IFF Pencil), I've gotten the options I came up with into a state where they can be chosen (about 7 options for schedules (a range of options between daily and monthly) and 7 options for amounts of money (some of which are round options like 1000 or 50, others are things like averaging all the in-game job pay amounts per day/week/etc. and using that number)).

I haven't actually put the behavior into the object that will cause it to actually DO the payment on a regular basis (I've written the BHAV itself, just not put it into the main BHAV yet). This means I haven't been able to actually test that the schedules work--some of them borrow technique from the calendar and check the day of the month, others borrow technique from the mailbox's mail carrier time thing and count down every x days. I want to make sure they all work as expected.
Lab Assistant
#6 Old 23rd Dec 2024 at 9:41 PM
I've made an object that does this! http://www.simfileshare.net/download/5205343/

The readme says this and more, but I wanted to detail it here:

I made the base for it using The Sims Art Studio. It retains the "view" interaction that came with it from there. It should work on the base game and above, but the submenus may be unwieldy on earlier versions of the game, i.e. the base game. (Specifically, every submenu option might show up in the schedules submenu, which makes the submenu big enough to require tabbing to see all options.) (Its catalog description has a joke about JG Wenthworth that might not make sense to people outside the US but I thought it was funny so I kept it.)

The object contains an option to view the current info about when you will next be paid and how much you will get paid. It also contains a "schedules" and "amounts" submenu.

Schedules contains the following schedules:
  • Every day
  • Every other day (i.e. one day on, one day off)
  • Every five days
  • Every seven days
  • The first of every month
  • The 15th and 30th of every month
  • The 7th, 14th, 21st, and 28th of every month (this is different from every 7 days slightly, in that there are 9 days between the 28th and the 7th)

Countdowns on every X days options update at 3 p.m. every day (the same time you will get paid, if payment is due to you that day). The day of the month updates as soon as it changes in the game's globals/simulation (so, midnight), though you do not get paid until 3 p.m. The time was chosen because it is the same hour of the day you get bills if bills are due that day.

Amounts contains the following amounts:
  • $50
  • $250
  • $1000 (equivalent to 1 rosebud/klapaucius use)
  • $527 (the mathematical average of every single daily wage in the game, rounded to the nearest dollar)
  • $3687 (the mathematical average of every single daily wage in the game (multiplied to reach a week), rounded to the nearest dollar)
  • $15801 (the mathematical average of every single daily wage in the game (multiplied to reach a month), rounded to the nearest dollar)
  • $171 (the mathematical average of every starting position's daily wage in the game, rounded to the nearest dollar)

The object contains an option that lets you get paid whatever your current payment amount is set to whenever you want. When you use this option (or when the payment happens automatically on the schedule), the game will play the little happy sting you hear when you do something good money-wise in game.

This object by default (if you place it on the lot and then don't touch it at all) pays you $3687 every 7th, 14th, 21st, and 28th of the month. It contains no checks for hiding pie menu options (because I ran into a problem while testing and didn't want to spend the time to figure it out), so it lets you pick from every schedule/amount option whenever you use the object, even if it's the option you currently have selected.
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