Adding more Worlds & Lots
UPDATE
It looks like Zerbu made a fantastic mod that takes all the hard work out of on trying to get this to work, you can find this mod here:-
https://zerbu.tumblr.com/post/19041...ds-experimental
I actual recommend that you use the above mod to complete the process far faster, I will leave this guide here for reference. I will say that I've been using multi duplicate worlds in my current save for the last month, so far one crashed game, I've not encountered any serous problems other than the problem Zerbu pointed out, in is mod. To what I can see and the number of tests I did on trying to fix some of the small issues is that the World ID can't be changed inside the zone field so that's why we get duplicate worlds not true standalone worlds, I did try a work around for the worlds sharing the same graphics for the current neighbors which involved using the instance inside the world object data for the given lot, this test failed, so to cut a long story short, this is a great way of increasing the number of worlds but it comes at small cost, which is what zerbu pointed out.
The last few day I've been playing about with adding new worlds to the game, so far I can duplicate a world in the save game. So this guide will show you how to do that, at some point in the future I might try and replicate this guide in some form off mod, but I've been having problems getting that to work.
So what is the point of this?
On a very basic level it increases the number of lots you have a available in your saved game, but to give you some idea's of what I'm currently using this for:-
I've duplicated Newcrest and turned the duplicate world into a retail shopping center.
I've duplicated Granite falls and turned the duplicate into a winter themed world.
There is perhaps many other idea's you can use duplicate worlds for, perhaps a upside down world of strangerville. (stranger things lovers)
Or even a you can duplicate one world 10 times if you wish and have some form of legacy version of the game where each world gets more advanced and each new generation will move into the next world.
One last possibility you find a good world somebody uploaded to the Internet and you wish to include part of that world in your current save game.
Is this safe to do to my favorite saved game?
I'm going to be honest and say this is still in testing, but I've not found any problems so far, but I do recommended that you
backup everything in your saved game folder.
Will this slow my game down?
The load times will increase if you add a silly amount of new worlds with hundreds of new Sims, to be honest I've added several new worlds and it loads about the same length of time.
Do I need any mods?
No, but I will post a few recommended mods that will help if you wish to make a unique world.
The Sims 4 Mods: World Type Changes (Destination to Residential or vice-versa)
Just one point about this mod, it works on both the original worlds and the duplicate worlds
https://zerbu.tumblr.com/post/17339...ges-destination
Fan Made maps
https://www.dershayan.de/fanart-maps
Part 1
1
backup your saved game
2 Download the latest version of S4 Studio
http://sims4studio.com/board/31/dow...g-sims-4-studio
Part 2
1 Part 1 was the easy part just to get you into the mood
2 Drag and drop the saved game onto the S4Studio - Shortcut, it will load straight away.
3 You need to find the Save Game Data, click on this.
4 Scroll down until you see neighborhoods and click edit items
5 On the left side you will see [Neighborhood Data] on the right side you will see the name of the world, if this is the first time and your a virgin to world duplicating I recommended at this point you pick a world with very few lots in Glimmerbrook, granite falls, something with less than 8 lots and don't pick any special worlds or anything with a blank name. Just on a side note special worlds do duplicate but very few of them actual work in the game they don't have world maps, the way around this, would be to make a mod that will replace them worlds with a map but that goes beyond this guide.
6 On the left field click copy to copy the world you did choose.
7 Scroll to the bottom of the left field to find your copy, on the right field you should see the neighborhood_id we need to change this, so we are going to change one number, it really does not matter what number you change but to make life easy we going to change the first number and add 1 to this. So for example if you picked Granite Falls and the neighborhood_id was 09290A60407127C5 (this number is unique in every save) you would change the number to 19290A60407127C5. It's also a good time to write this number down, if your fed up, you can just make a note of the last 3 digits.
8 Under description fill this in, example:- A verdant, sprawling region of lush bayous and rolling plantation land that is home to aristocratic farmers, southern gentry, and swamp-dwellers.
9 Next edit the name example:- Newcrest Shopping Centre
10 Click save
Part 3
1 I hate this part, we need to go into zones, it's at the bottom right of the right field, click edit items.
2 Now for the fun part the left side shows the ZoneData and somewhere in them files we need to find the files that are needed for our neighborhood, I will say they will be all grouped together. So what need to do is scroll the right field down to the bottom and 7 lines up you should see neighborhood_id. If you remember I did say to right down your neighborhood_id number, so the granite falls number before the change was 09290A60407127C5. So what we need to do is find the number on the left field that are equal to that number in neighborhood_id. No easy way to do, other than searching until you find one, all the files that you need will be around the same location on the list.
3 Now that we have got rid of all people who can't find the correct ZoneData file we can carry on. We need make a copy of all the ZoneData files with same original neighborhood_id number. So hold down shift on the last file and then click on the top file you need and click copy.
4 All the copied files will be at the bottom of the field, so move down to find the copies. On the right field we need to change neighborhood_id for all them files we are using for example granite falls neighborhood_id was 09290A60407127C5 we should change all the id's to 19290A60407127C5 on all the ZoneData file that say 09290A60407127C5.
5 I did say this part was bad, but we are nearly done, scroll down to the last Zondata file and this time we need to change the zone_id. So what we are going to is add 1 to the first number on the right field that's says zone_id (at the bottom of the field). For example if the unique code says 09290A6040712B18 we will change that code to 19290A6040712B18. We need to repeat this for each of the Zonedata files that we need change (all the copies)
6 Click Save
Part 4
1 At this point your probable thinking is this all worth the trouble, but you are on the last part and nearly done and two minutes away from a spanking new world. Anyway go back into neighborhoods and edit items
2 Move the left field down until we find the copied world we started with and we need to go into lots so click edit item under lots on the right field
3 In the Zonedata we changed the first number of each copied file, we replaced the first number with a one, so what we need to do is under zone_instance_id on the right field we need to add 1 to the first number of every file in this section.
4 click save, save again and click save one last time, this time you should get the message saying that Your package has been saved.
5 Exit and test out your new save game.
Situation world guide
This part is some extra stuff you can do to help make your world unique and improve the quality of life,
Making a portal world
What is a portal?
This allows fast travel inside the current world, for example the magic portal that takes you to the magic realms lot
You should have good understanding of how to edit the worlds by this point, so this guide will be a lot faster.
1 Go into your save Data, neighborhoods, edit item.
2 Search the Neighborhood data until you find the world you wish to make into a portal world, in this guide I'm going to pick The Magic realms, so copy this world, we shall work from the copy only.
3 In the copy change the region_id to the following 00000000000101BF and change the name to portal world and replace the neighborhood_id with the following code 12F309FA5DAB0276
4 This will place a portal to the Magic realms inside New a version of granite falls, this version will only contain 1 lot, your portal.
5 Save and test game. Just one last point you can do this with any world, this method also works with the police station, it will duplicate the world, any changes on one world will change on the other world.
Adding a portal lot to current neighborhood
This is much better way of doing the above, but I wanted to include the instruction above so you can see how it works in this example I will add The Magic World portal to glimmerbrook has a lot.
1 Go to your save Data, neighborhoods.
2 Probable the best method to do this will be to open your saved game twice in Sims 4 studio, because we will need to copy the data from Magic realms over to Glimmerbrook, it can be a little fiddle to see everything setup on your screen with 2 copies of the saved game open, so adjust your screen to see both side are easy to read.
3 Go to into the following on one your saved games Data, neighborhoods , magic realm, lots and in the other go into saved games Data, neighborhoods, Glimmerbrook, lots.
4 On the glimmerbrook side click add on the left field, all you need to do then, is copy and paste the data from the Magic realm over to the Glimmerbrook data in the new LowOwnerInfo (most of the fields will say 000000000, so just replace them with data from magic realms version.
5 Save the glimmerbrook side and exit studio and test game. Just remember this is a special lot and can't be replaced.
Adding normal lots to current worlds and design notes
I don't current think this is possible by using a saved game, adding a portal is one thing that you can do, but most of the world is controlled by the world files, so therefore you will probable need a mod to allow this to happen. Then again if you wanted more lots for your current world you can just use the duplicate method above. During testing of this I did try to make a mod that would allow new worlds, but I will be honest I'm not a very good moder, I'm better at file manipulation, for example I'm good at thinking outside the box to get this to work and work out what each file did in the save game file. Inside the saved game file you can edit some other things for example the calendar, clubs which can make your world rather unique.
Credits
Thanks for Sims 4 studio