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No More Zombies Generated At Full Moon - 2 Flavors

by Personcalledjoy Posted 16th Sep 2012 at 9:43 AM - Updated 17th Nov 2012 at 10:40 PM by Personcalledjoy : Update News 1.42 - Not Compatible
 
119 Comments / Replies (Who?) - 35 Feedback Posts, 83 Thanks Posts
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Test Subject
THANKS POST
#76 Old 15th Feb 2014 at 3:37 AM
Great Mod
Test Subject
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#77 Old 16th Mar 2014 at 12:10 PM
hope this still works
Lab Assistant
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#78 Old 23rd May 2014 at 10:31 AM
I'm up to 1.67 and I've had this mod in my game for a few days now, so far I have not seen any zombies spawning. Thank you very much for this, now I can enjoy the full moon once again..
Test Subject
#79 Old 8th Jun 2014 at 10:04 AM
Just a quick question, I wanted to confirm if I was to place this in "Documents\Electronic Arts\The Sims 3\Mods\Overrides" or "Documents\Electronic Arts\The Sims 3\Mods\Packages", I don't use much but some of them specified one or the other and I am loathed to get it wrong.
Test Subject
THANKS POST
#80 Old 25th Jun 2014 at 2:04 PM
Thanks!
Lab Assistant
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#81 Old 5th Aug 2014 at 4:07 PM
Thank you for this!
Test Subject
#82 Old 2nd Sep 2014 at 6:26 PM
Quote: Originally posted by chuckles_82
I can confirm that of patch 1.66 this mod should work as it did before - I compared the files notepad ++ with the current code. I'm about to try it out for myself, since I'm playing on a single phase full moon.


Thanks.

No more stupid jerks moaning and flailing around. 1 more thanks to the mod author
Test Subject
THANKS POST
#83 Old 12th Sep 2014 at 3:38 PM
This turned out to be a life-changing mod to my sims. Thanks!
Mad Poster
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#84 Old 14th Sep 2014 at 5:27 AM
Thanks for this.
Test Subject
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#85 Old 9th Nov 2014 at 9:59 AM
cool beans
Test Subject
#86 Old 23rd Dec 2014 at 5:35 AM
Quote: Originally posted by FreeUsername
Just a quick question, I wanted to confirm if I was to place this in "Documents\Electronic Arts\The Sims 3\Mods\Overrides" or "Documents\Electronic Arts\The Sims 3\Mods\Packages", I don't use much but some of them specified one or the other and I am loathed to get it wrong.


As far as I know, it makes no difference to the game, it's only for sorting the sort of CC that isn't likely to cause problems or need updating (i.e. clothes, hair, patterns, etc.) form the sort of CC that might (i.e. mods that may conflict with new patches or each other).

I place all mods in overrides and have sub-folders to organize everything. I once had a glitch with corrupted patterns and it was much easier to trace down since I had them all in a separate folder.

''I'm not saying it's safe for humans,'' he said. ''I'm not saying its unsafe for humans. All I'm saying is it that it makes hermaphrodites of frogs.
Test Subject
THANKS POST
#87 Old 28th Dec 2014 at 2:05 AM
Great Mod
Lab Assistant
THANKS POST
#88 Old 5th Feb 2015 at 10:23 PM
thank you so much. Zombies lag the living hell out of my game- my whole computer crashed when It was raining at the same time.
Test Subject
THANKS POST
#89 Old 12th Feb 2015 at 7:25 AM
<3
Test Subject
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#90 Old 2nd May 2015 at 2:05 AM
your a life saver! all those zombies were super annoying
Test Subject
THANKS POST
#91 Old 4th May 2015 at 1:31 PM
Glad to hear this mod still works for 1.67. Can't wait to use it! Thanks for sharing your time and talent.
Test Subject
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#92 Old 31st May 2015 at 4:16 AM
Zombies was the one annoying aspect in Supernatural. Thank you!
Test Subject
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#93 Old 12th Jul 2015 at 3:09 AM
Thank you
Test Subject
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#94 Old 19th Jul 2015 at 4:59 PM
Thank for making this mod.. It's useful
Test Subject
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#95 Old 15th Sep 2015 at 8:09 PM
I'm going to try this. I can't stand EA Zombies. They eat my gardens and get in the way. If they were "Walking Dead" zombies I may feel differently. LOL
Test Subject
#96 Old 3rd Oct 2015 at 4:02 PM
Quote: Originally posted by LaBlue314
I'm up to 1.67 and I've had this mod in my game for a few days now, so far I have not seen any zombies spawning. Thank you very much for this, now I can enjoy the full moon once again..

I'm super jealous, i used this mod before and it worked just fin (on 1.67) but i had to remove it and now that I've reintroduced it it isn't working for some reason. Would you know of any reason why? (I don't think any of my other mods would affect this one)
Field Researcher
#97 Old 18th Nov 2015 at 6:49 AM
Is there a possibility there is a version of this mod where it is "LESS" instead of "NO"?
Test Subject
THANKS POST
#98 Old 26th Nov 2015 at 7:34 AM
This mod makes my life easier, for sure!! Thank you so much for making these flavors also!
Test Subject
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#99 Old 28th May 2016 at 4:25 PM
Test Subject
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#100 Old 31st Aug 2016 at 5:35 PM
I have needed this for so long, I hate how this isn't normally in the game >_< Thanks so mich!
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