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- New Career -- Starfleet (from Star Trek)
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- New Career -- Starfleet (from Star Trek)
Replies: 2 (Who?), Viewed: 1040 times.
#1
22nd Jan 2022 at 11:28 PM
Last edited by Corylea : 23rd Jan 2022 at 3:52 PM.
Posts: 1,827
Thanks: 1113 in 4 Posts
New Career -- Starfleet (from Star Trek)
I've made a Starfleet career — patterned after the Star Trek TV show — for The Sims 1. Five years ago, I made a Starfleet career for The Sims 3, available here on ModTheSims at https://modthesims.info/download.php?t=580458 . So I do have a track record with both Starfleet and Sims careers. :-)
I've made Starfleet uniforms to go with the career, the meshes for which are already in your game. The career can be thought of as going with any of the Star Trek series, but the uniforms are those of Star Trek's original series. Garment creation is really NOT my forte, and I could only manage the relatively simple uniforms of the original series. :-) The women's uniforms are just like the men's. Although I mostly adore Star Trek's original series, putting working Starfleet officers in miniskirts is crazy, so I've given the female officers the protection of long trousers.
Here are the uniforms:
The career levels are job descriptions, not just ranks. I figure the progression of military ranks is not all that interesting; what's interesting is what FUNCTION your sim has in Starfleet. So that's what I gave you. You can serve as a Redshirt or a Helmsman or a Science Officer and things like that. Getting promoted quickly out of the Redshirt position is probably wise. :-)
Every level of the career has a chance card, and all of the chance cards except the Redshirt level are positive. Most of them give you a point or two towards the skills you'll need for your next promotion. I've given you a high probability of getting a chance card, so you'll probably see most of them. If you'd prefer a lesser likelihood of getting a chance card, you can use the Career Creator program to adjust the probability of getting a chance card. You don't need the program to play this career, though; I've given you all the files you need.
(If you want the Career Creator program, you can get it (for free, of course) at the Useful Programs page at SimEchoes: http://www.simechoes.org/simechoes1/info/programs.html)
This career is about as difficult as the Military career, requiring about the same number of skill points. The Military career is one of the more difficult Sims 1 careers, but really, it's Starfleet, after all — this career is for the best and brightest; Starfleet is no place for slackers. :-)
To reach Level 10, you'll need a lot of Logic, a lot of Charisma, and a fair amount of Mechanical and Body, with a dash of Creativity. This is a good career for Serious sims who are also Active and Outgoing. You should probably spend a lot of time playing chess with a buddy, and you might want my More Fun Chess Table as an additional download. :-)
Unlike in most entry-level careers, you won't get promoted automatically from Level 1 to Level 2, because you need some skills to be promoted to Level 2. You're a student at Starfleet Academy during the Level 1 job, so of course you need to know something in order to be promoted.
Although Starfleet is only a QUASI-military organization, I thought Military was the closest of standard Sims 1 careers, so I followed the model of the Military career in giving a generous starting salary (by entry-level Sims 1 standards). The top level of the career earns a salary that's right in the middle of the Sims 1 careers; there are ten careers where the top pay is higher and nine careers where the top pay is lower.
I figure that Starfleet is intended to be a meritocracy, so there are very few friends needed for this career, only four at the highest level. In Starfleet, it's WHAT you know, not WHO you know that enables you to get ahead. Star Trek is known for its idealistic view of the future, after all. :-)
Although the highest levels of Starfleet in Star Trek are admirals and the Commander in Chief, those aren't the highest levels of this career. Admiral isn't what most people really want to experience when they think of Starfleet; they think about being the captain or the science officer. It made sense to include Admiral and Commander in Chief as the final career levels in The Sims 3, where the sims age — so they'd need a less-strenuous ground posting after a certain age — but given that Sims 1 sims are ageless, I made the tenth level of the career Captain. Because admirals may have a higher rank, but captains have WAY more fun. :-)
Sadly, I couldn't have a starship beam you up to go to work; you get a carpool in the usual way. We'll pretend that the carpool is to the transporter facility. :-) For the first two levels, you attend Starfleet Academy, and after that, you'll be serving on a starship.
Here's what the first level of the career looks like. You may recognize the face of one of my testers. :-)
Some people like to know everything about a career before they sign up for it, though personally, I think half the fun of a career is seeing what the next job level is and what they say about it. So I'll list all ten job levels but put them under a spoiler tag, so those who want to see everything can look, but those who want to be surprised won't be spoiled.
Position Salary Work Hours Skills_____________
1. Plebe 250 8 - 2
Train your body and your mind, learn huge amounts of information, pass physical, mental, and psychological tests. Only the very best make it through the first year of Starfleet Academy!
2. Cadet 275 8 - 2 1 M, 2 B, 1 L
Continue to train your body and your mind. Learn all you can, because you never know what obscure fact or skill might save your life out there in the black.
3. Redshirt 425 9 - 3 2 M, 4 B, 2 L
You've graduated from the Academy and are now serving on a starship! Now that you're actually working, you get a jump in pay, as well as a lot more risk.
Protect your captain on landing parties, guard dangerous prisoners on the ship, and generally get between trouble and the ... more important ... members of the crew.
Show a talent for survival – and for machinery – if you want to be promoted.
4. Transporter Operator 475 9 - 3 4 M, 4 B, 3 L
You're still wearing a red shirt, but you're not working in security anymore, so your life expectancy just went up!
Beaming people up and down is a vital ship's function, but it's rather dull. Study up if you want a more interesting job.
5. Navigator 575 9 - 3 6 M, 6 B, 5 L
Implementing the captain's orders about which course to follow is your responsibility. You don't want to end up on the wrong side of the Neutral Zone or in the heart of a star, so plot those courses carefully. Work on your ability to communicate if you'd like to be promoted.
6. Helmsman 625 9 - 3 8 M, 6 B, 6 L
Piloting something as a big as a starship takes a good eye, steady nerves, and a thorough grasp of the laws of physics. Get good at evasive maneuvers if you want to live long enough to be promoted.
7. Communications Officer 675 9 - 3 8 M, 4 Ch, 6 B, 6 L, 1 Cr
Incoming orders from Starfleet, outgoing reports from the captain, negotiations with alien ships, greetings to new planets, calls for help from landing parties ... it all goes through you. Open those hailing frequencies and listen hard!
8. Science Officer 775 9 - 4 8 M, 4 Ch, 6 B, 10 L, 2 Cr
You have information on every possible subject at your fingertips, the better to inform and advise the captain. You also manage all of the specialist scientists under your command, since as a generalist, only you have the knowledge to see how all those specialties fit together. It's an intellectually satisfying job, but a tiring one.
9. First Officer 875 9 - 5 8 M, 7 Ch, 7 B, 10 L, 3 Cr
It's the captain's job to focus on the mission and your job to keep the ship running smoothly so that everything the captain needs is ready whenever they need it. That means you get to handle everything from crew schedules to discipline to the procurement of resources. Plus, you get to go on landing parties to back up the captain whenever necessary.
Hope you don't need much sleep, because this is a BIG job!
10. Captain 975 9 - 3 8 M, 10 Ch, 7 B, 10 L, 6 Cr
You're an explorer, a diplomat, a cop, and a rescuer. You're the highest authority and the only recourse for hundreds of light years. That means you get to respond to emergencies on Federation planets, engage in high-level diplomacy with planets both allied and unallied, protect and defend Federation ships, planets, and personnel ... and squeeze in some exploration whenever you can.
This can be a lonely job — the captain's on a bit of a pedestal, and you need to stay there with all but your most senior officers — but it's also an astonishingly satisfying one.
Since the newspaper only gives you one job offer per day, and the computer only gives you three, I recommend that you get the Z-80 Computer by Gnohmon , which offers a LOT more jobs per day.
Installation -- Very important!
It isn't possible to add additional careers to The Sims 1 — we're limited to the number that comes with the game, so the way the Career Creator program works is by substituting this career for one of the existing careers. I've had the Starfleet career replace the Crime career, since that's the one I never play.
The Crime career isn't overwritten, though; it's only replaced temporarily. When you want the Crime career back, just take the files I've given you out of the folders they go into, and you can once again get a job as a Pickpocket. But I hope you'll enjoy being a Starfleet officer more! :-)
You do NOT need the Career Creator program to use this career; all you need are the files I give you.
The Starfleet uniforms only go with the career; you can't dress regular sims in them. (I can make a separate download where the uniforms have been re-named so as to be usable for any sim if there's interest in that.)
Sadly, the "export" function of Career Creator doesn't work, so the only way to share a new career is to give people the entire Work.iff file. The Work.iff file I've given you is exactly like the Maxis one, except that the Starfleet career replaces the Life of Crime career. If you want to use another custom career, you'll need to uninstall this one before installing that one.
Do NOT put these files in your Downloads folder, because they will not work there!
Careers are pretty complicated, so there are several files you need to have a new career.
1. Put the Work.iff file in your Maxis\ExpansionShared folder.
2. Put the CarPortal.iff file in your Maxis\GameData\Objects folder.
3. Put the uniform files (the ones that end in .bmp) in your Game Data\Textures folder. I used a mesh that's already in the game, so you don't need a mesh file, just the texture files.
4. Put the cpanel folder (yes, the whole folder) in your Maxis\UIGraphics folder.
You can get the career at http://corylea.com/StarfleetCareerForTheSims1.html
This was made with a game installation that has all the expansion packs; I don't know how or if it works if you're missing a pack.
I hope you'll enjoy playing this career. Boldly go!
I made this career for my own use, but I went to the trouble of testing it and uploading it in an attempt to make my fellow simmers happy. So if you enjoy it, I'd love to hear about it! I don't get mail at corylea.com, but you can leave a comment in the thread announcing the career here at ModTheSims or at Reddit or send me a PM at either of those places; I'm Corylea at both.
I've made some mods for The Sims 1 -- yes, The Sims ONE :-) -- which you can find at http://corylea.com/Sims1ModsByCorylea.html
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#2
24th Jan 2022 at 4:51 AM
Posts: 12
Quote: Originally posted by Corylea
The Starfleet uniforms only go with the career; you can't dress regular sims in them. (I can make a separate download where the uniforms have been re-named so as to be usable for any sim if there's interest in that.) |
Oh yes, please!
#3
24th Jan 2022 at 8:36 PM
Posts: 1,827
Thanks: 1113 in 4 Posts
Quote: Originally posted by Weezzle
Oh yes, please! |
Okay! I've re-numbered the uniforms so that they can be worn by sims who aren't in the Starfleet career. The mesh is the B003 mesh that comes with the game, so you don't need a mesh file, just the textures. All of these are for Fit sims, except that I've also made the blue Science uniform available for skinny, light men, because Mr. Spock is a slender guy. :-)
You can get them at the bottom of the page that offers the career: http://corylea.com/StarfleetCareerForTheSims1.html.
By the way, you probably can't tell by looking at them, but each uniform color has the correct symbol on the badge -- the star for Command, the two circles for Science, and the curved lightning for Engineering. Sims 1 file sizes are so small that the symbols on the shirts were only 10 pixels by 16 pixels, which makes them pretty much indistinguishable in game. They're a little blurry, even in the file, because there's only so much you can do with ten whole pixels. :-) But here they are:
Have fun!
I've made some mods for The Sims 1 -- yes, The Sims ONE :-) -- which you can find at http://corylea.com/Sims1ModsByCorylea.html
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