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Lab Assistant
Original Poster
#1 Old 14th Apr 2022 at 7:10 PM
Storing User Input String in Object?
I'm trying to make an object that receives a text from the player and then displays it as a notification.
I've learned that game only accepts text input for naming babies and novels.
But I want to push my luck: Could these text entry methods somehow be used for storing the string in the object to be accessed later on by message functions?
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