Criquette: That looks great! I can't wait to download it. bP: Thanks you! That's a really nice terrain. Too bad I can't make it my main hood, because I don't know how to move Sims... Blake: Love it! It looks nice and cosy. I love small neighbourhoods.
I love everyone's 'hoods. One day i will get around to posting my own.
boolpropped- I have used that terrain before- it is really great for background shots on the other side of the river. Babolat- are you still using your Denali River terrain, or have you changed? linnulvklo- I love your little 'hood. It is so quaint. What terrain are you using?
Babolat, that looks really cool!
Linnulvklo, ohh, autumn makes this tiny hood even more cute
...Here's a picture with some bridges from my current project:
Autumn comes too
Criquette, seeing your CC makes me proud to be a Sims 2 player lol! I wish I could marry you so I wouldn't have to wait for MTS2 to post your content for download! I've been stealing some of your hood designs for my own hood. Hope you don't mind!
HRPuffNStuffAddict, lol, you're the second who tells me about marriage because of my items But, i have a girlfriend allready so.. huh, sorry, lol :D
And thank you very mutch
Elwood, that's right! Last pics are great!
So i just want to show off another try to create a hood that i would play.. i meen, every time i start making a new neighborhood, i come up with another ideas that noes not fit the terrain i've created allready so most of the time i just start over again. This time i've decided to create a new terrain for bridges testing, but later i've realised that it could be great to make it real playable hood. So i've named it Dullfielde.
And here it is:
You may have noticed allready that it is the same terrain as in my previous pic. Worst thing about TS2 neighborhood terrain for me is a shore sand texture that does not fit in some layouts. Long time ago i was trying to replace the sand texture with something more like a grass or dark soil but i've failed. Now i think that in neighborhood mode, there is a shader (not texture) that gives a shore this bright sand look - i should try to figure it out later but any way - i've found the way to get rid of it.
As you know - there are 3 overlay grass textures in hood decos menu. They mask this ugly sand perfectly but they spoil the shore line by overlaying the water color. I've noticed that if you place any object below the water level and over this grass texture, the object hides it and water color looks okay again. So i've made a huge (100x100 tiles) brownish square and placed a couple of it a bit lower than water level to have these unwanted grass texture issues off but keeping all these water reflections on.
In the end, i have a good looking grassy shore line and the water looks like it's kinda dark and dull even close to the shore line (you can notice that at the pics above) - just exactly what i needed Didn't tested it in the lot and beach lot mode, but i will
Criquette - Dullfielde looks amazing (not dull at all ) The shorelines are outstanding, I've never seen anything look so real and natural in any neighborhoods before! You truly push limits when it comes to neighborhood building and your pictures are a big inspiration.
Linnulvklo - Coastal Edge looks great. I like how all the buildings have the almost the same colors.
Babolat85 - You are a building master! Love the modern city!
Wow, Criquette, that 'hood and those bridges look awesome! I've never liked the sandy beach shores either, but it sounds too confusing to change it. :P
You're amazing at creating neighbourhoods. :lovestruc
Paradise, thanks! I really exited with these shores too finnaly! And the Dullfielde it's just kinda ironic name, just because it doesn't looks like a warm and shiny blue crystal clear water heaven, but still has it's charm allready
Anyerfillag, thank you! Concerning skills, i must say tha as a former SC4 geek, i use my experience from SC4 while making a neighborhood Placing hood decos on a SC2 terrain is kinda placing props in the SC4 lot editor
For example, to have your flora look more natural while placing down the same tree or shrub i hold 'rotate' key to have it rotated every time i plop it at the new place. It gives a little bit more good looking variety to the flora and trees doesn't look like a cloned ones
Gonebynow, thanks! Huh, yes, i thought it would be easy to modd it (just like terrain textures), but i've failed, lol. Thanks again
Zepe, thank you! Umm, not sure about this. The map itself is totally boring since all the canals (and some other terraforming) was added using FT EP terraforming feature
Here's another couple of pictures of Dullfielde. No big deal, just want to show how it looks with walkways and pedestrian crossings removed from the Maxis's temperate road texture
Now it looks more modest and rural without walkways and pedestrian crossings (i want to add some walkways using walkway pieces on some main streets) I've also made T and X intersection road corners rounded so for me it looks just right
You may also see this orange background behind the hood border - this is what i've talk about - a huge square that hides everything below the water level and gives the water this kind of look
While the topic is on sharing, if you were to upload that underwater texture it would be very nice.. That beachline problem is very familiar to me as well and I've never been a fan of the watercolor in Sims2.
A sub-hood to my mega-hood (because it's the only neighbourhood I play) which I started working on before getting AL.
I'm in love with the grass texture, although it doesn't work at all when on lots...
This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.