Help With Custom Distant Terrain
I am working on a rural world set around a lake on the edge of a mountainous forest. About half of the map is rough terrain and forest while the other half is nearly perfectly flat farm land. I am wanting to make a custom distant terrain to fit it (especially considering there is a dam from which you can very easily see the edge of the map across the fields).
I have a heightmap for the world as well as the distant terrain.
Here is the heightmap of the distant terrain:
The hole in the middle is where the actual world area is. This is it's heightmap:
I have tried following
this tutorial but was not able to follow it very well (it probably didn't help that the images are hosted on Photobucket, which is one of the worst image hosts as they tend to place an overlay over all their images that blurs everything, and that many of the links to the needed software simply redirected to my Internet Service Provider's homepage)
I managed to get the needed software, but the tutorial had no information on how to use them, how to get them installed, or what to do with the files they made. I also tried looking through the site linked in that thread for meshing tutorials, but I was also unable to follow those.
In Milkshape, I managed to generate a terrain from the above heightmap (the one with the hole in the middle), but when exporting it as a .obj to open it in the UVMapper, the UVMapper simply gave me a white page:
I do have experience with modelling, though not much. I have managed to make a few mods for other games (mostly Cities: Skylines) which involved making models in Blender (which was torture, I can't use Blender), 3ds Max, Sketchup, etc. as well as UVMapping and texturing. However, I can't seem to figure out Milkshape or the UVMapper linked in the above tutorial.
Basically, I am seeking help getting the above heightmap turned into an actually usable model and how to get that model textured (what are some useable UV programs, perhaps I can use 3ds Max for this step?), and how do I get the model and texture into proper format to get it imported back into a package file? This is all something the above tutorial never went over, so it has me lost.
Any help would be greatly appreciated!