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My doctor is currently having a pretty nice time with her subjects. Her son was sent off for a total of 17,000 because he had 4 highly desired traits, and a degree. All subjects but two were great, one was a werewolf and one was evil so I kicked them out But, at the moment we have 3 very promising subjects and a toddler with two good traits already.
"900 years of time and space, and I have never met someone who wasn't important."
I just finished Doomsday pt 1 and realized, reading through the rules of part 2, that if you use the PortraitPanel mod, you have to change the settings to "General ----> Show Known Info --> FALSE" (default is true) because otherwise you will see the traits when you hover over a portrait on the panel. Which you basically can't avoid.
This is the best challenge I`ve ever seen. Not hardest, but most interesting. Also, it`s original and the idea is brilliant. Anyway, can you please give us a link for your lot? I`m too lazy to build one.
This is the best challenge I`ve ever seen. Not hardest, but most interesting. Also, it`s original and the idea is brilliant. Anyway, can you please give us a link for your lot? I`m too lazy to build one.
#81
18th Oct 2014 at 12:48 AM
Last edited by mygreeneyes : 18th Oct 2014 at 1:04 AM.
Reason: Forgot something
Posts: 7
9. When your doctor is not actively working with a subject, the subject should be set to high free will and left to take care of their own needs. For example, if a meal is presented to them and they choose not to eat it, do not direct them to do so. The only time you can give them direction to take care of needs is during the physical and psychological exam.
So do we just set the food on the counter then? What about the people who are on special diets? How do you separate them?
Also, when a subject is accepted to go to the colony, what do we do with them? Should we just put them back into the town or delete them?
9. When your doctor is not actively working with a subject, the subject should be set to high free will and left to take care of their own needs. For example, if a meal is presented to them and they choose not to eat it, do not direct them to do so. The only time you can give them direction to take care of needs is during the physical and psychological exam.
So do we just set the food on the counter then? What about the people who are on special diets? How do you separate them?
Also, when a subject is accepted to go to the colony, what do we do with them? Should we just put them back into the town or delete them?
If you have an open dining area, then yes, just set the food on the counter. If you choose to not have an open rec are like that, just put a table + chair in their quarters and set the food on that. People on special diets because of an illness, should be kept away from everyone else, so set it anywhere in their room. If someone is on a Lite/Pregnancy diet, that means, in my game at least, everyone goes on the diet. One person gets a salad, everyone gets a salad.
I just deleted whoever went through the Institute just to insure I don't accidentally add them again in the future.
If you have an open dining area, then yes, just set the food on the counter. If you choose to not have an open rec are like that, just put a table + chair in their quarters and set the food on that. People on special diets because of an illness, should be kept away from everyone else, so set it anywhere in their room. If someone is on a Lite/Pregnancy diet, that means, in my game at least, everyone goes on the diet. One person gets a salad, everyone gets a salad.
I just deleted whoever went through the Institute just to insure I don't accidentally add them again in the future.
Thanks I actually just read through again and it says to transfer them to a holding lot so I'm assuming it's for pt 3. There's so much to this that I've had to take quite awhile just to get it all set up. I'm dying to just play! lol I'm sure once I get going for a couple days, it'll come together easier.
So I finally started playing after almost a week of just prepping everything and the first couple that came in, whom were apparently newly pregnant, both had the virus!
So I finally started playing after almost a week of just prepping everything and the first couple that came in, whom were apparently newly pregnant, both had the virus!
Lord this makes me want to play this challenge again!
For those of you who liked it, I've decided to do three parts to Aliens Among us and part 2 (the one coming up) has a similar aspect to this. Not the same, but it has elements.
So I continued on and as I said I had a newly pregnant couple come and die on the first day. I then had a single man who died, a single woman died, two more pregnant couples where only the husbands survived but were put into ICU and then finally a family with a baby and child-the mom died and the baby and child were put into ICU. So out of 13 people only 5 were admitted with four of them being in ICU. But then on the second day, the baby died. This virus is sooooo harsh and unforgiving. :O
I used http://www.thesims3.com/assetDetail...assetId=2177754 as a starting point for the main floor but then did ALOT of work renovating, adding three basement floors. The main floor has an enclosed nurses station, waiting room, men's washroom, women's washroom, doctor's office, exam room and an elevator to go down to B1. On B1 there is an ICU, a pediatrics ICU, physical exam room, psychological exam room, an assessment room, a small kitchen area to prepare meals for the ICU units and a second elevator to go down to the other floors. On B2 there is an industrial kitchen with a large dining area, a large common room, large gym and six-2 bedroom separate living units for families. And finally, on B3 there is a large meeting room and a full apartment with 2 bedrooms, 2 baths, eat in kitchen, living room and separate gym for staff members. There are doors EVERYWHERE so you MUST have clearance to go anywhere!
I didn't put any trees on the property when I uploaded it to the exchange so the property looks sparse as it's mostly underground and there may be a few small things I might have missed doing but it's pretty much good to go
1. On Day 1, each potential colonist (henceforth referred to as "subject") must be introduced to the Unit in 100% isolation. Risk of cross-contamination is high at CIU onset and your responsibility is to preserve the reputation of Iso-Corp. If subjects are permitted to co-occupy the same room before the isolation process, they must be quarantined and the error kept confidential. Such instances in your report at the end of the week will be looked upn as highly unfavorable.
I am still finishing up my doomsday countdown, but I wanted to get at head start building for this challenge. There is this implication that they are supposed to be isolated from each other immediately and it seems like this will affect my lobby. All I can think is that unless I add them one at a time they will be near each other when they arrive on the lot. So when do I have to start worrying about isolating them? Do I just worry bout it as soon as possible? Or the second they enter the building? Or am I just completely misunderstanding this part of the challenge?
Also any other tips for building or playing this are appreciated. It sounds very detail oriented. My planned doctor(if he survives) is perceptive which will apparently be even more helpful then I thought according to an earlier post.
For the time being I am building with the assumption they are free to mingle within the lobby/waiting room until they are admitted, but not after baring situations mentioned in challenge rules. I figure resources are scarse(sp?) so they were probably not isolated on the transport vehicles due to a need to carpool essentially, and they certainly weren't before. So until admitted they wouldn't care so much.
Alright, I'm coming back again. I just finished Countdown and have decided to start this with my sim. Sadly University never really works for me anymore so I will have to leave the college alone. I will however spend a week or two with aging paused and allow her, her time to level up her skills. I am excited to get Kimmy moving along with her life and doing awesome things in this challenge. Along with trying to put her children through to the colony. If you didn't know from Countdown I love these challenges and actually was very close to failing, but my little Kimmy prevailed and, along with her triplets, is hoping to do great things. Her triplets were 2 boys and a girl. Maybe they'll all make it to the colony, who knows!
"900 years of time and space, and I have never met someone who wasn't important."
Alright, I'm coming back again. I just finished Countdown and have decided to start this with my sim. Sadly University never really works for me anymore so I will have to leave the college alone. I will however spend a week or two with aging paused and allow her, her time to level up her skills. I am excited to get Kimmy moving along with her life and doing awesome things in this challenge. Along with trying to put her children through to the colony. If you didn't know from Countdown I love these challenges and actually was very close to failing, but my little Kimmy prevailed and, along with her triplets, is hoping to do great things. Her triplets were 2 boys and a girl. Maybe they'll all make it to the colony, who knows!
So what you're saying is I should temporarily side bar the Freedom's Call I just started so that I can join you over here, right? I mean just so you're not all by your lonesome. This board is pretty ghost town lately you know.
Okay you twisted my arm...
I built a HUGE facility for this. It's probably waaay too expensive and will bog down my game, but I'll try it anyways...
Debating. Should I split the family into two save files now or wait till his siblings flung out of the unit...
So what you're saying is I should temporarily side bar the Freedom's Call I just started so that I can join you over here, right? I mean just so you're not all by your lonesome. This board is pretty ghost town lately you know.
Okay you twisted my arm...
I built a HUGE facility for this. It's probably waaay too expensive and will bog down my game, but I'll try it anyways...
Debating. Should I split the family into two save files now or wait till his siblings flung out of the unit...
Lol, well I'm glad to have somebody else over here too! I actually have two save files but to be fair, my Kimmy has no siblings. The first ones she has in her unit are her three kids (I have to make an assistant along with my own facility. I'd say add the siblings into the bin and take it over to the other save. Just put everybody you want to keep into the bin, insert them into the other save somewhere, and then bam, just gotta get 'em in and out of your unit wherever you feel fit lol.
"900 years of time and space, and I have never met someone who wasn't important."
Lol, well I'm glad to have somebody else over here too! I actually have two save files but to be fair, my Kimmy has no siblings. The first ones she has in her unit are her three kids (I have to make an assistant along with my own facility. I'd say add the siblings into the bin and take it over to the other save. Just put everybody you want to keep into the bin, insert them into the other save somewhere, and then bam, just gotta get 'em in and out of your unit wherever you feel fit lol.
I think I will take them all. If they don't flunk out after all then I will just start devastation, when I get to it, with new sims. For now, the tedium college awaits me!
By the way, do you know if I am supposed to send the assistant to college too? I'm thinking probably not, but it would give them time to pick up potions as well.
I think I will take them all. If they don't flunk out after all then I will just start devastation, when I get to it, with new sims. For now, the tedium college awaits me!
By the way, do you know if I am supposed to send the assistant to college too? I'm thinking probably not, but it would give them time to pick up potions as well.
It doesn't say, but I would. I can't send them to university because my game is bugged with it (it makes me start/create some new household and move them in) so I just put on needs static for a week, along with cancelling aging (it also kept the triplets as infants and non-distracting as though they weren't around) and let them level their skills and read, it's basically just time to level their skills so it's good to use. My sims now have nearly mastered what they need (assistant has mastered handiness and has 5 points in cooking, doctor has 9 science, 8 gardening, 8 logic + a few other old skills) so I am about to start the real challenge soon.
Here is my overly huge Unit...
"900 years of time and space, and I have never met someone who wasn't important."
It doesn't say, but I would. I can't send them to university because my game is bugged with it (it makes me start/create some new household and move them in) so I just put on needs static for a week, along with cancelling aging (it also kept the triplets as infants and non-distracting as though they weren't around) and let them level their skills and read, it's basically just time to level their skills so it's good to use. My sims now have nearly mastered what they need (assistant has mastered handiness and has 5 points in cooking, doctor has 9 science, 8 gardening, 8 logic + a few other old skills) so I am about to start the real challenge soon.
Here is my overly huge Unit...
Dear god you gave them washing machines! So much extra woooork... I don't know if I could function with laundry. But then again you've done this before, and I've only done a trial week to test my facility.
I should get some pictures of my facility to post when I get done with college. I only played two days and so far Remmy's roommates torched the kitchen in the middle of the night. I wish I had gotten pictures. It took all night to put out b/c it took me so long to get to it and the firefighter took so long getting there that half the kitchen was on fire. Two roommates caught fire and one of them died. Remmy did not go to classes that day, or work on skilling up. At least I got him a head start before countdown ended.
Dear god you gave them washing machines! So much extra woooork... I don't know if I could function with laundry. But then again you've done this before, and I've only done a trial week to test my facility.
I should get some pictures of my facility to post when I get done with college. I only played two days and so far Remmy's roommates torched the kitchen in the middle of the night. I wish I had gotten pictures. It took all night to put out b/c it took me so long to get to it and the firefighter took so long getting there that half the kitchen was on fire. Two roommates caught fire and one of them died. Remmy did not go to classes that day, or work on skilling up. At least I got him a head start before countdown ended.
Well, that sucks about that, uh, fire and death... I really considered not using laundry. I haven't exactly used them, other than a single load from a single basket. I just sorta gave up. I need to get rid of it, actually. There would be lots of laundry to do and not even close to enough time of the day (especially with the amount of work my assistant currently has to do. Also there is a bit of a love affair going on around my Unit. And I suppose it's not against protocol. It's not anything to do with the subjects, instead it's Niko, the assistant, and Kimmy, my lovely doctor... hmm. I'd love to see how this goes.
My little first subject made me want to scream. Of course the first person I bring in was evil, inappropriate and insane. No chance of getting that past or breeding her in the colony. Then I brought in 3 new ones the day after, one of which had to be sent away after being screened for the virus.
"900 years of time and space, and I have never met someone who wasn't important."
#98
27th May 2015 at 11:02 PM
Last edited by _xKindredxSoulsx_ : 28th May 2015 at 2:37 AM.
Posts: 232
I spent a lot of time and energy building, what is probably a ridiculously exspensive Colony Isolation Unit. It's intended for Island Paradise, but is being displayed in the college town just now for convenience. Ignore the mismatched trees please.
I have all of the exspansions, and three of the Stuff Packs, as well as some store conent. I have absolutely no idea which of these I used aside from a lot of Into The Future items and I also used Buy-De-Bug items, both for ambience and function. For instance, there is the use of Security Towers found in Buy-De-Bug. After all, if you built a facility meant to weed out the healthy in a virus ridden world, wouldn't you want to be able to protect it from the invading hordes of infected? I've also used the apartment mailbox, the skeleton, and the Sim Fu items to name a few.
I put in a lot of attention to detail(signs marking staff only areas and patient areas, various decontamination stations, hints of a ventilation system, and "keypads/intercoms" at the doors). I also have some intricate routes for staff and patients(some involving multiple floors) in order to keep everyone clean and uninfected. Unfortunatly, you will not get to see a lot of this well. I didn't want to overload you on pictures and also it is a slow difficult process to get them uploaded and get the image tag for them with only my smartphone for internet. Because of this, it's overview only, which I find dissapointing, but it will have to do.
I'm sorry for how big this is. I doubt it will happen again as I will probably only be updating after this, but there is a lot to cover so these very busy images will make sense. Amoung other things routes can be confusing and will need explaining. I want to give an idea how the facility is run, especially as you cannot see it well.
So as to save you from my giant babble and having to load up all of these images, whether you like it or not, I am using spoiler tags to hide the rest(Congratulate me, I didn't know how to use them before. Turns out it's pretty obvious.). I wouldn't open the 1st Floor or the Basement 1st and 2nd Level at the same time as anything else as they are quite long thanks to me having to describe two rather LARGE areas.
Click to continue:
An overview to orient you.
Before the virus, Isocorp, was a large and well off company which focused heavily on technilogical and medical reasearch in varrying fields. As such, when the T-12 Virus began to ravage the world they got started with a plan to rebuild it(in their image). They spared no exspense and have used the latest technologies at their disposal.
I will most likely go bankrupt trying to play in this thing and have to start over from scratch, but I intend to try.
There are two buildings; The front building is the Admitance Wing, the back is the Main Facility which has many floors some underground. As you can see there is a large outdoor area. This is employee access only and meant for recreation and inderect exercise mainly, not that I see them having much time for this sort of thing. It also contains some collecting generators, solar panels, and windmills as the facility is island based and must be largely self sufficient.
Click to continue:
This is the front building, the Admitance Wing. On all floors I've cut out all the distracting outsideness so you can focus more on what is inside the building, because there is a lot going on and the layout can be intricate. To create a sense of well being that lures in future subjects, IsoCorp has kept this part of the facility clean, and smelling of both money and the world before the virus.
There are two staff bathrooms, a subject bathroom, a dirty linens closet(decorational only, so as to fill an empty space), and seperate stairs (for both staff and subjects) accessing the Main Facility building from below. You may notice, tacked onto the back of the building a small Pharmaceutical Lab containing a single chemistry set, accessable only from the outside. I forgot to put it in till the end, so that's whay it's in a lonely room by itself and looks like an afterthought.
Doors leaving the lobby and waiting room remain locked until such time as a staff code is entered at which point they are opened automatically. Intercoms allow communications and windows fitted with riot proof glass allow staff to observe potential subjects. There is no contact between staff and potential subjects at this stage.Any subjects occupying the same room beyond this point and during the first twenty-four hours are considered potentially infected and placed under quarantine.
Beyond the lobby is the admitance hall. Doors lead to three subject exam rooms and the doctor's admitance lab. Cross-contamination is a worry here, please remember to lock and unlock doors as needed.
This is the 1st floor of the Main Facility building in the back of the lot. It is accessed by the basement and contains the common areas. The square room to the front is both staff access to this floor, the door to the Staff Courtyard, and a Decon Area. We use the tube elevators from Into the Future to travel between floors. Decon areas are placed throughout the building and include the sonic showers(also from ItF and representing both a sonic and radiation cleansing.), and the Hygienator(from Ambitions, bought from Buy-De-Bug and representing a disinfectant spray). The small square beside the kitchen is also a decon area and allows staff entrance directly to the kitchen from the staff dormitory.
Subjects enter from the tube elevator in the Common Room. Here they find a dominoes table, a computer, a tv set with game console, a bookshelf, an easel, a stereo, a dancefloor, and a karaoke machine all for their entertainment. Though homey, comfortable, and containing some exspensive items; Money is spared where possible here, and there is a slight institutional feel in the air. Subjects no longer need to be lured into the idea of the Colony and it's Isolation Unit at this point, though they must be happy so as to prevent unrest.
To the right is a small gym facility for their use. It includes a weight machine, a treadmill, chin-up bars, a ballet bar, a Sim Fu dummy, a stereo, and a few balls for play(though I doubt there is space). To the front subjects will find two inexspensive shower stalls so that they may keep fresh after their workouts.
To the left of the common room is the Caffeteria. There isn't much in it, besides a place to eat a couter for picking up their food, and a coffee pot. To the front is a small two stall bathroom for subject use.
Located behind the Caffeteria is the staff run kitchen. It is warm and homey, and in full view of the subjects so they may enjoy this and the smells of food wafting from the ovens. Along with all the usual kitchen amenities(dishwasher and trash compactor included) there is also to be found a bakers station. There will be good eating in this facility. I wish I had had room for a woodfire pizza oven as well, but cobblers, pies, and homemade cakes on birthdays will have to do.
Remember to keep staff areas such as exits and the Caffeteria locked to subjects at all times.
Click to continue:
Sorry, I seem to have left some of these smaller then others.
The second floor contains some roof space(air filtration, and generators can be seen here, as well as more solar panels). Otherwise this floor is made up entirely of the Administration Wing. This is decorated swankly even in more spartan areas. IsoCorp feels that it's staff should be rewarded for their hard work and their patience in awaiting their turn to embark for the colony.
The main tube elevator takes you directly to the Conference Room. In here will be found chairs surrounding a table litered with files(Green files are accepted to the colony and yellow are not yet deteremined. Not shown here, red files mean rejection). A bulletin board is tacked up with various reminders and meeting overviews, a shelf contains files and other pertinant reading material. On the wall is a television, which is used mainly in video conferences with the main IsoCorp Facility. The staff eat in the Caffeteria with subjects, but to keep them fueled in meetings a coffee pot and chocolate fountain is provided.
Both the staff and doctor's bathrooms are spacious and nicely decorated, containing both a shower and bathtub so that staff may relax when they have the time.
The Staff Dormitory contains only two loft beds at this time(there are dressers under them) and it is rather spartan, though nicely decorated. The doctor however works hard and is given a nicely decorated room with a double bed, a personal bookshelf, a mirror, and some greenery.
At both ends of this floor is provided roof access.
Click to continue:
The 3rd floor is made up only of the roof, it's access and the small greenhouse depicted above, to be used if my Assistant or doctor have the time. It has one of the outdoor showers so that they can clean up before they leave and nine pots. Trees must of course be grown in the courtyard if so desired.
Two views because I thought one made it easier to see what the layout was better.
The rooftop has some staff entertainment, like a chessboard and easel, but it also contains necassary items for self sustainability, which is highly recommended by IsoCorp. As such, there is entrence to a greenhouse, a chicken coop, and two beehives found on the rooftop. If you go up one more level there is a CB Radio station in case of a need for emergeny contact, and a telescope for both downtime, and research.
Click to continue:
I am so sorry about how difficult this is to see, there is just so much going on in this floor. Unfortunately I do not have close-up pictures for any of these rooms uploaded yet. Also All the lights apear to be off. I appologize.
Again I appologize for the lack of detail.
Most of the CIU Facility is housed underground where it develops a much more institutional feel and a cheaper budget. It is assumed time spent in the common areas upstairs will help keep the subjects from getting riled up.
The Subject Living Wing is found in the upper left corner. It contains six Subject Living Quarters(each of which have a living and sleeping area as well as a half bath). Some sleeping areas are large enough that a dresser may be replaced with a crib if I choose not to add on a nursery. Also included in this wing is a large empty room to be used as the Study & Analysis Lab as needed. Otherwise subjects pass regularly through this room also as needed including using the tube elvator to access the first floor. There are also two small shower stalls off the Study & Analysis Lab and to the uppermost right a subject hall leading to the Lab Wing. Staff will use other routes.
In the Lab Wing there are three subject exam/waiting rooms. Keep doors locked as subjects are not allowed to wander the hall in this area. Any ill subjects will also pass through this hall on their way to the ICU decon and the ICU Wing so it is considered a high risk area for contamination.
The Psychological lab is located above the exam rooms and, for staff, is accessed by tube elevator from below. The physical lab is located below the exam rooms and is also accessed by staff from below. These doors should be kept as staff access only, meaning patients may only access them when staff calls them for further examanation. Both red and green files can be seen in these rooms. Patients found to be acceptable at the end of their stay will be taken to the Outtake Wing(found on a lower level) from these labs.
I'm not sure how cantaminated and unfit patients are removed from the facility yet. Perhaps the facility is placed on lock-down and they are dragged out kicking and screaming through the entrance. Perhaps there is a large furnace in the basement where their bodies are burned after the doctor euthanizes them(Master Controller's Force Kill). I suppose that all depends on what type of unit this is I'm running.
There is an octogonal decon station at the end of the Lab Wing's subject exam/waiting rooms. This is the ICU decon. You will notice it has two entrances so subjects may be brought directly from either lab and it leads directly to the Intensive Care Wing and it's hallway.
Down this hall can be found the Intensive Care Lab(It's nice when you can see it. Honest) which contains a doctor's bath. In the back is the ICU area, conaining patient rooms, and a patient bath(shower included) to avoid cross contaminating. ANYONE leaving the Intensive Care Wing must pass through a decon area and follow all procedure including a sonic/radiation cleansing and dissinfectant spray(this procedure must also be used by ALL staff entering subject areas especially from outside).
You can find the entrances to this level(used only when entering or exiting the Admitance Wing Building) by spotting the stairs. Beyond that pathways can be intricate and involve many decontamination stations(Usually shaped as an octagon).
The subject entrence actually goes through decon, diverts to the 2nd level basement, and then comes back up to enter in a small 4x4 room which leads to the Study and Analysis Lab.
The staff entrance is pretty straight forward at first. It passes through decon into a second decon area, used as needed and placed just below the Subject Living Wing. This then leads to another decon area, also to be used as needed, which contains a tube elevator leading to the 2nd level of the basement where the doctors have halls giving them access to their labs and the 3rd basement level. the 2nd basement level is made entirely of halls and one decon station(the only one that is decon here is the octogon to the left).
Apparently I left the one level that didn't need it, larger. Go figure.
Click to continue:
I don't know if I will use this level or simply boot people out to the library bin imediatly. Or a combination. It depends on how my game can take the excessive amount of sims in the active family.
This is the Outtake Wing or more officially the Colony Embarkation Room. This is where subjects selected for the Colony are brought. It is highly classified and little is known about it, even by the staff. The doctor knows he wil be penelized if he lets on that the patients aren't really being sent to a colony, or at least not yet, but instead are placed in a kind of stasis. What will happen to them after that? Where is this colony located anyways? How are the new residents supposed to get there? When exactly does IsoCorp plan to pick them up? Could The Colony really be a plan by IsoCorp to simply put people in stasis until the T-12 Virus is eradicated? Or is there something else going on here?
#99
27th May 2015 at 11:07 PM
Last edited by _xKindredxSoulsx_ : 28th May 2015 at 3:00 AM.
Posts: 232
I could have sworn there was a way to close the spoiler tags on here... guess not, outside of refreshing that is.
I forgot to mention, but yes I did use move objects in some areas.
Due to some glitches with the image uploads, I ran out of time today and never got to load the game. When I do, I am about ready to start playing(just want to let them piddle about till Sunday so I can start then. Then I move them to Island Paradise and place my CIU).
By the way there was another fire. Luckily the roommate who started it this time must have been brave because he put it out all on his own and right away.
*poke head into forum* Is anyone still on this thread? Helloooooo? I guess I'm...in complete isolation. (Sorry I had to...I'll let myself out)
Is the Observant LTR legal for this challenge? It seems rather cheaty but hey, if it's cleared, I'm not about to turn it down. It can be a lifesaver. Maybe a requirement can be set on it. To buy the Observant LTR, your doctor sim has to have maxed their Charisma skill.