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Lab Assistant
Original Poster
#1 Old 8th Jul 2021 at 8:36 PM
Default WCIF (Theo's or not) "Unlock alien eyes for all skintones"?
Pretty self-explanatory. I found about a mod that could do this by checking Theo's Shack Archive, but the download "link" for the hack itself has never been archived. Plus, I don't know if it's updated to AL/M&G/UC.

Does anyone know of a similar hack? Or happens to have their downloads saved up somewhere? I'd be interested in "No active personality check for "Run Here" interaction" as well, but I already posted a specific thread for it. :P
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Mad Poster
#2 Old 8th Jul 2021 at 9:16 PM
Creaturefixes fixes this, and you should have that anyway, to stop grand vampires from biting Mrs. Crumplebottom.
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retired moderator
#3 Old 8th Jul 2021 at 10:07 PM
Top Secret Researcher
#4 Old 9th Jul 2021 at 1:00 PM
There is also BastDawn's version.
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retired moderator
#5 Old 9th Jul 2021 at 2:08 PM
I think if I remember correctly that BastDawn's fix was the one eventually incorporated into Creaturefixes. So you wouldn't need it if you also have creaturefixes. The Theo mod also has a file for allowing alien skin in CAS and for NPC/townie creation, which I don't think Creaturefixes has (correct me if I'm wrong someone please, I am only going by Pes' documentation).
Lab Assistant
Original Poster
#6 Old 9th Jul 2021 at 2:50 PM Last edited by EduPie : 9th Jul 2021 at 2:58 PM. Reason: Removed the unnecessary quote
Thanks for your feedback, @simsample! Makes me wonder why the game doesn't auto generate alien-esque townies & NPCs. It'd be such a nice idea for a mod. For now, I haven't found any alien-skin townifier, but I'll link it here if I do!
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retired moderator
#7 Old 9th Jul 2021 at 3:39 PM Last edited by simsample : 9th Jul 2021 at 4:07 PM.
Quote: Originally posted by EduPie
Thanks for your feedback, @simsample! Makes me wonder why the game doesn't auto generate alien-esque townies & NPCs. It'd be such a nice idea for a mod. For now, I haven't found any alien-skin townifier, but I'll link it here if I do!

With Theo's two files in (which I linked before), any townie or NPC that is generated randomly by the game has a chance of having alien skin or alien eyes. I have a whole bunch of them in my main neighbourhood, also some of the dormies have alien skin and/or eyes too.

Edit: I uploaded some pictures of my sims, all of these were generated by the game, although I may have changed their outfits and makeup.
Lab Assistant
Original Poster
#8 Old 11th Jul 2021 at 6:04 PM
I just found out this is uncompatible with creaturefixes. Here's a thread where I ask for help to edit Pescado's mod so alien eyes/skin can be townified.
https://modthesims.info/showthread.php?p=5756957
Would any of you know how to help me in this?
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retired moderator
#9 Old 11th Jul 2021 at 6:19 PM Last edited by simsample : 19th Aug 2021 at 9:40 PM.
Hi, this works okay with creaturefixes- just have Theo's two mods load last first.
I have them both in my game, and everything seems to work.
Lab Assistant
Original Poster
#10 Old 12th Jul 2021 at 2:44 AM
I did it!
Hey @simsample
Not sure it would be of your interest, but for keeping files & load times short, I did end up modifying Pescado's mod after all.
With that, you can now safely remove Theo's mods. It should be working just fine! I'm now just waiting for Midge's clarification on this, and I'll set up my simblr for uploading there

Thanks for all your help on this matter!! :lovestruc
Attached files:
File Type: rar  creaturefixes.rar (12.7 KB, 97 downloads)
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retired moderator
#11 Old 12th Jul 2021 at 11:47 AM
Thank you @EduPie - that's brilliant!
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