#4
30th Sep 2020 at 3:31 PM
Last edited by echoweaver : 30th Sep 2020 at
6:25 PM.
Posts: 978
Thanks: 1928 in 13 Posts
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Hi! It's good to see you!
My current strategy for the bowl and saucepan textures is to see if I can find the offending _IMG resources in the in FullBuild or Gameplay packages and do a search on those RKs. There's no reference to, say, foodCookHotAndSourSoup, and the images aren't in my recipe packages, so I have to assume that something I cloned still points back to the original.
[ETA: This the bit about external vs internal resource keys seems like a good lead on the problem. Now I just have to read it over very carefully to sort what to try:
https://modthesims.info/showthread....58#post4610658]
That bit about buffs is really helpful! I was just reading about adding buffs with CCLoader, but I couldn't find examples of buffs that filled motives. The example you pointed to gives me a launching point for that. Maybe:
Code:
<IncreasedEffectiveness>Hunger</IncreasedEffectiveness>
Or is it HungerMotive? I don't know what any of these things are called!
The next question is how to make those buffs ONLY affect mermaids?
I'm a software engineer by trade, and in spite of this (or perhaps because of?) I've never been able to maintain focus on script modding. Animations, modeling, textures, etc. have been a bigger draw. I don't know if this iteration will be different, and I'll finally get beyond the development environment setup tutorial and actually do something
. It's too bad we can't tweak the favorite food lists. As I understand it, all Mermaids have "kelp" as a favorite food. #3 was a flight of fancy. It seems like it would be a good starter script mod if I ever get that far with scripting.
My first recipe project was Escargot, and I got that complete except that I crashed and burned on texturing. I am equipped now with a better image editor with a DDS plugin, and I have a better understanding of what I'm trying to do. Still shopping around for a good food model to retexture though. Cookies won't work. I'm considering just retexturing spaghetti as I did with seaweed salad -- the annoying part is that it uses the same texture for group vs. individual portion. When you have a countable bunch of snails on a plate, it'd be nice to have the individual portion feature FEWER snails on the plate.
Echo Weaver's Simblr:
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A portrait in stubbornness - Playing the same legacy since 2009
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