The State of the Sims 4: Rant, Wonder & Why?
As a player from the very beginning… we’re talking 2000, things have changed drastically. When an expansion pack was released, we’d rush and open the packages and read the leaflets inside to see what was coming next for the game. We’d discover that there’s a new ‘something’ coming. With that information and a fresh new game to install, we’d be happy. We’d be satisfied until the very next one and the process would repeat.
Fast forward to almost the end of Sims 2′s life and almost everything changed. And that’s partly because of technology, the market crash and businesses cutting back on expenses. A lot of the information we received from EA was communicated to fans via the Internet. Once the web became more of the go-to, EA and many other businesses realized that the best way to communicate with its customers is through the Internet.
With the Sims 3 we were constantly updated about the state of the game and where it was headed. Sure, we didn’t get any leaflets inside of the game packages like we did in the old days, but the Production Team was allowed to give us hints and even do broadcasts about the state of the game. I remember in 2012 particularly, there was a huge Maxis conference. Production got to talk about the Sims 3,its updates and even SimCity. The very last broadcast for the Sims 3 took place just before the release of Into the Future. That was to be expected, because we knew that the Sims 4 was on its way.
Fast forward again and we’re deep into 2013. EA/Maxis received a lot of negative player feedback from SimCity (server failures, and the overall game design limiting players to build the cities of their dreams) but Maxis still kept fans updated with the game. There were constant patches to SimCity and there was even an expansion pack for the game later that year.
After Sims 4 was shown at GamesCom, a lot of players fled to the Internet to express their love/concerns for the game. A lot of players felt like the direction of Sims 4 was completely different (which it was, because it was originally supposed to be an online multi-player experience) and many players didn’t like the overall look/purpose of the game. Then came silence.
Many players wanted to know if all of the life-stages from previous games (Sims 2 & 3) would be in the game. One of the production members quoted that all of the life-stages that there was in the past would be in the Sims 4. The reason why EA/Maxis was hounded by fans regarding the life-stages, and many other features of the game was because they were barely discussed prior to release in September 2014. Prior to the Sims 4′s release, we received renders (containing only Young Adult/Adult Sims), and newsletters about the advanced CAS & building. Now keep in mind, players have been aware of the Sims 4′s new and advanced CAS and build mode since GamesCom 2013, but those seemed to be the only things that EA/Maxis wanted us to know… oh and I forgot to mention the new emotions. So CAS, build mode & emotions were the 3 main selling points of the Sims 4 right up until the release of the game.
Then came Summer 2014… oh it was dreadful. It was what we would call a PR nightmare. We received a newsletter informing us that toddlers/pools were taken out of the game so that the production team could focus on more “meaningful and deeper” emotions, weirder stories and more advanced building features. After that newsletter was released, players were outraged and rightfully so. Players were ‘promised’ that all of the life-stages would be included in the game, and then when players questioned the said producer that originally stated that they were; he simply stated “things change.” Yes, things do change and when it comes to producing a game, I am sure they change and change often. But here we are almost 1 year later and the ‘base game’ is still incomplete… at least according to this particular newsletter.
http://www.thesims.com/en_GB/news/w...ut-and-whats-in
Then some weeks go by and another newsletter is released informing players of the CAS demo.
https://help.ea.com/en/article/the-...a-sim-cas-demo/ Some received the demo right away in their Origin application without having to sign up, but others were instructed to sign up in order to receive the demo. The distribution of the demo seemed fair at first, but then players (myself included) started noticing that if a more known Sims player (Let’s Player/Fan-site Owner) stated online that they did not receive an invitation, they got one and almost instantly while others had to wait. The newsletter promised that eventually all players would be able to use the CAS Demo. That was true. Just about 2-3 weeks before the actual game was released, everyone was then able to go onto Origin and install the demo if they hadn’t received it (which was the majority of the player base). Any how I digress…
The Sims 4 released in the U.S. on September 2nd & many other places world-wide shortly thereafter. Players noticed quite a few bugs (which to be fair, no game has ever been released without its fair share) but one of them was known as the ‘demon baby’ which can be seen here:
We received a patch for this and a few other bugs almost instantly, and we were also informed about a few major updates that were coming to the game. Pools, ghosts and added careers and career difficulty level adjustments were the major updates for the remainder of the year. Many players were satisfied, because they thought that things were coming together… which in my opinion, they were.
Then here we are in 2015 and EA starts getting quiet. We did receive a few more game updates such as basements, and much needed patches but questions from players pertaining to toddlers and other ‘base-game’ features such as dishwashers, trash-compactors, etc. were ignored or were answered with “no comment.” Then we received news that the Sims 4′s first expansion pack, “Get to Work” was on its way. Many players were psyched, because Get to Work was the first expansion pack in Sims history where we could actually follow our sims to work and direct them while at work. This expansion pack was heavily anticipated, brought joy to the community and even brought the players together again. It felt like a family again, because everyone was so excited to get their hands on it… well almost everyone anyway. There were still players being vocal on the forums, twitter, reddit & YouTube about the missing 'base-game’ features, but for the most part everyone was excited. March 31st 2015, Get to Work was released.
Many players noticed a few bugs with the careers and the retail system… many of the bugs affecting the overall game-play and the purpose of the expansion pack. Players were very vocal about their frustration with their failing retail shops, because employees weren’t working as they were supposed to and many other things which I don’t really care to point out. We all get the point. Some of the producers of the game, tweeted fans letting them know that with future patches many of these bugs would be worked out… but here we are in August with some of these bugs still not properly worked out.
After Get to Work released, EA basically became quiet. Very quiet. Gurus were instructed from EA to no longer comment on future game updates, etc. Why? No one really knows. Some people suspect that it’s because of EA’s legal team, but if you conduct your research you will see that there is nothing in writing stating that EA can’t/won’t comment on future releases of any of their games. And then there are others who suspect that it’s because they’re afraid of the reception from the players. Anyone wonder why? We still don’t know if toddlers and other ‘base-game’ features will make their way into the game. Just recently, dishwashers were released right before EA’s latest Sims 4 title, “Cool Kitchen” a DLC Stuff Pack.
With everything that’s happened with Sims 4 so far, a lot of players were still anticipating GamesCom 2015 because the Sims was to hold a presentation there. Many players on the forums, twitter, etc. expected to hear about the remaining ‘base-game’ features and possibly more. Well at GamesCom players were presented with EA’s newest Sims 4 expansion pack coming this fall called, “Get Together.” Nothing was said about toddlers, or anything else. Not one word. So once again, players expressed their frustration on social media about this and rightfully so. Why is it that after almost a year of the release, we still have zero confirmation about the remaining missing ‘base-game’ features? Why is EA so quiet? What are they hiding/if they are hiding anything? To make matters ‘worse’ or as some would put it… “to instill players with hope” a survey leaked shortly after GamesCom that discussed many possible releases, INCLUDING: “Generations.”
The Sims 4 Generations… if it’s an expansion pack, players will have to shell out money for toddlers (a life-stage that’s been in the base-game since Sims 2) and a new life-stage known as pre-teens. Why should players have to pay for toddlers, if they were “promised” by EA themselves in 2014? Something’s not right and I think we all deserve honesty and formal communication from EA regarding the current state of the Sims 4 and its future.
Now I know that this is a SUPER long read & I know that I might receive some backlash because I am stating my opinion, but mostly facts, but I am a Sims player. I love the Sims. I have loved this game since I was 11 years old. I am 26 years now and still play this game more than any other game in my life. I just want to know if the game that I was once head over the moon in love with will still be my everything, or if it’s going to die out. I don’t think any of us want to see it die out. Our loudness as some may put it, is because we want the Sims to the BEST that it can be. We want it to survive, we want it to live on… we want to PLAY WITH LIFE.
Are we going to be able to do that before the year’s end? Are we going to be able to do that in 2016? I guess that all remains to be seen… but right now, as positive as I am trying to be … I don’t have that much hope. Will I still buy the upcoming releases, probably. And that’s only because I love to play the Sims, but will I be truly happy? I guess you can never be 100% happy, but I just want to know if the Sims 4 will be the game that we will look back at and say “wow, I loved that game” or “wow, that was one of the worst Sims ever.”
It all remains to be seen folks. It all remains to be seen. But until then, let’s keep being vocal. The more our voices are heard, the more they (EA) might actually listen to us and provide us witht the Simming experience that we want. But let’s remember to be respectful. Using foul language and such will get us absolutely nowhere.
Until next time,
-TheSimsBoi/KLTboy
CHECK out The Real Simwives of Starlight Shores!:
http://www.youtube.com/realsimwivesHD