#1
24th Mar 2021 at 3:16 AM
Last edited by k-athleen : 24th Mar 2021 at
8:17 PM.
Reason: added v1.2 of the .sc4 terrain!
INTEREST CHECK & SC4 TERRAIN | Penumbra: a dystopian supernatural neighbourhood
Hi everyone! This is my first time using the creator forum, so please forgive me if I make any mistakes
I've been simmering (hah) an idea for a custom neighbourhood! I'm at the very beginning stages of development, where I'm just trying to figure out some very basic specs. Which expansion packs I should build the hood on, how many sims, and lots, and that sorta stuff!
Here are some of the ideas I have for the 'hood! If you're interested, I've linked a Google Form at the end of this post, to collect some data! You can also respond in this forum with any thoughts!
Years ago, Her Highest Lunacy, Queen <NAME> used her power to extinguish the sun, plunging the world into eternal night. Vampires and werewolves thrived, seizing control of society, while humans were left to dwindle away. Modern-day Penumbra features a variety of locales for all varieties of life: Her Lunacy, Queen <NAME> lives in the Lunar Palace, pampered by her servants (who she kindly provides work and accommodation for in her vastly manse), and protected by her werewolf guard. In the outskirts you can find the Plantsim Reserve, a green paradise to accommodate the most underprivileged members of the dark world. All they have to do is stay in the Reserve—the only place in Penumbra equipped with artificial sunlight—and farm for the community. In the urban center of the city, you can find the common people (like that human girl who ran away from the reserve to be with her boyfriend, or that newcomer with the big sunglasses and the green skin that no one can see in the darkness). And hidden in the dingy basement under the abandoned warehouse you can find the mad scientist with his bastardly dastardly creations.
Basically: vampires are classy. Werewolves are brawny. Plantsims (+ their human children) live on a reservation equipped with sunlamps. Humans are disadvantaged at getting work and such, both fromm prejudices and because they are physically weaker. Personal servos are common, and abandoned zombies roam the streets. Many sims have some alien ancestry. One alien has been dispatched from the Intergalactic Simvestigation Bureau to investigate what the fuck is going on in Penumbra.
At least! These are my ideas! I'm looking for some feedback in my interest check before I start developing! My first stage after this will be to arrange the neighborhood terrain, and then to build! In order to help me figure out some specs, I'd appreciate some feedback! Either by filling out my interest check, or by responding in this forum!
Fill out the intereset check here!
https://forms.gle/wEMr6HrBneMpWXSR6
You can playtest version 1.2 of the .sc4 terrain here!
https://drive.google.com/file/d/1UI...iew?usp=sharing