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Instructor
Original Poster
#1 Old 9th Dec 2022 at 1:43 AM

This user has the following games installed:

Sims 2, University, Nightlife, Seasons
Default Get my Sims to quit Poke Poke Poking people!
This is something that's started happening fairly recently: a high level of rage amongst my neighborhood's denizens. This happens on Community Lots: A non-played Sim will play a prank on another one, or occasionally on a Sim I'm directing, and the situation quickly spirals into a poking/shoving match, culminating in a full-blown dustup. Sometimes the instigators are total NPCs; sometimes Sims I've created, but who are visiting the lot autonomously. While I realize there are no permanent consequences for the Sims involved in these brawls (at least I don't think there are), and while I can easily diffuse the situation if the antagonism is directed at someone under my control... it's getting to be more than a little tedious.
The Sims I've made aren't ALL complete jerks; I only create those personality traits in neighborhood "villains", who I would expect to behave accordingly, and about whom I wouldn't be posting here. Some of the NPCs might be... a certain Katy McGill seems to be involved in these incidents pretty often. Also, to my knowledge, I haven't installed any mods that would create these behavior patterns, but I could be mistaken. Are there mods that are known by y'all to do this? Might there be objects on the lots in question that would raise anger levels (drop fun levels?) to make this happen? Since the instigator Sims are not ones I'm controlling, I can't look at their motive bars. I suppose it's possible that some of my Sims have become corrupted and are acting out of character when I'm not steering their actions. As an experiment, I just recently visited the home of a certain gruff, but basically nice police chief of my creation, and Sim-Modded his "niceness" level up through the roof; we'll see if that puts an end to his involvement in these brawls... now he'll probably just end up crying a lot.
ANYHOW - if anyone knows of a particular bit of CC known to make Sims have fights every time my back is turned, I'd be glad to know what it is. I have 81 behavior mods installed, so it shouldn't be too hard to sort out in a binary sweep, if it comes to that.
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Mad Poster
#2 Old 13th Dec 2022 at 7:07 PM
This used to be my biggest issue at one time back when I played the game vanilla and I've gotten that Modded out and have a lot visitor comtroller to limit visitors when community lots being visited are small so they don't become overcrowded as that turned out to be the cause of most of that in my case.I've used THIS for ages to control visitors coming to community lots and a visotor limit is set with a teleporter shrub.There's also another option HERE at the archived Simbology and SIMBOLOGY SFS
Field Researcher
#3 Old 14th Dec 2022 at 11:44 PM
Quote: Originally posted by TadOlson
I've used THIS for ages to control visitors coming to community lots[...]
I really do wish people would just link directly to a mod's page when possible. Less chance of said link becoming outdated.

WARNING: Professional Lurker Alert!
Quote:
"Ew, trees [WooHoo-ing]."

-- "Oral Pollination", Not Always Right
Mad Poster
#4 Old 15th Dec 2022 at 6:34 AM
Here's the direct link to the LVC which is thwe one I currently use.I used to use the Sonbology one for years and that indirect link was an accident because a RAM cleaner cleared my clipboard out bbecause I had it's auto clear enabled by mistake.
Lab Assistant
#5 Old 18th Dec 2022 at 9:29 PM
This is all vanilla game behavior! Sims tend to stay on the relationship path they're on, so positive relationships will usually have positive interactions and negative will have negative. Poke specifically has no personality restrictions, all sims will do it if their relationship is low enough. I think shove and fight are the same but I haven't looked. Evil witches can always poke good witches as well, that's neat! Visitor controller is definitely an option for you! But maybe you'd be wanting something more to control the inciting incidents like the pranks? Depends on how you wanna do it but there's lots of mods out there if you need ideas let me know!
Needs Coffee
retired moderator
#6 Old 18th Dec 2022 at 10:09 PM
Mean sims enjoy poking other sims so when you say "Are not complete jerks" how many nice points do they have?
If I want to mend a relationship quickly I use "Apologize Forgive" from Simlogical. This wipes out furious and sets the sims back to low normal. I only use it if it's like 'What the heck is going on I need to fix this situation.' times as it does feel a bit cheaty.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Mad Poster
#7 Old 19th Dec 2022 at 2:03 AM
I oten use dhacked objects to get rid of bad relationships and Modded out most of those negative interactions at least being done autonomously and Modded others to be positive or no change.Lot visitors are limited and strict limits are placed on corner shops as those are very small and not meant for honging out at and just for a dash to the store for shopping or a quick meal out at the self serve kitchen.
Mad Poster
#8 Old 19th Dec 2022 at 3:21 AM
I have a couple of mods that seem to have tamed this behaviour in my game.

One is Social Sanity Fixes.package, which I think is by TwoJeffs and was originally on Simbology.

The other is djsnocommunityornpcpranks.package by jFade (djs).

Between the two of them these mods seem to have made my Sims much more reasonable. Autonomous poking incidents are now rare.

I'm not sure where to get them now, but I believe all Simbology files are now on Sim File Share, and I think the djs site is still available for jFade's stuff. (The Simbology website is much missed.) Maybe someone else can provide links.

Also available is Squinge's NoAutonomousBadSocialsCollection.package available on insimenator.org. It stops nearly all bad social interactions. I seem to have had this mod in my game at one time, but I must have taken it out again. The other two mods seem to work well enough so that I don't need it.

I prefer to use mods to directly address the issue of bad behaviour rather than limit the number of Sims on community lots. I like my community lots busy, as this gives my Sims more opportunity to meet each other and make new friends. I also like to give my CAS Sims plenty of Nice points -- I seldom make a new Sim with less than four Nice points. It all helps to make the community friendly and accepting. I make no secret of the fact that my Sims and I have made our Veronaville into a welcoming neighbourhood, where I'd be more than happy to go and live with them.

All Sims are beautiful -- even the ugly ones.
My Simblr ~~ My LJ
Sims' lives matter!
The Veronaville kids are alright.
Lab Assistant
#9 Old 19th Dec 2022 at 3:38 AM
^

Social Sanity Fixes is a godsend, thank you so much for reminding me about it!
Mad Poster
#10 Old 19th Dec 2022 at 6:47 AM
I just checked and Social Sanity Fixes is already installed in my game as I though it would be from years ago when I started Modding my game.I have a link to the site where the Simbology files are now hosted in the SIMBOLOGY SFS under TwoJeffs.
e3 d3 Ne2 Nd2 Nb3 Ng3
retired moderator
#11 Old 19th Dec 2022 at 10:34 AM
Yes, much better to link to the Simbology SFS- it's great that people are bothering to upload sims files to archive.org, but unfortunately that version of the file doesn't state which EP it's for.

For the Simbology SFS that tadolson linked, you just have topick Twojeffs>Mods and then your EP, and the ctrl-f search to find the right SocialSanityFixes.zip for your game. I've been helping a lot of people with sims 2 on reddit lately, and quite often the problem is that they have mods from archive.org which turn out to be wrong for their game.
Instructor
Original Poster
#12 Old 23rd Jan 2023 at 4:47 AM Last edited by chitownriverscum : 23rd Jan 2023 at 5:09 AM.
Thanks for all that info. I had kind of forgot about this thread until I witnessed a Sim of mine (with seven "nice" points) engaged in a brawl with a random NPC, at a community lot. If I didn't know any better I might blame the outlandish behavior on elevated caffeine levels (coffee obsession is another pet peeve of mine). Anyhow, I think I'll give those mods a shot. I appreciate your assistance.

The thing is, Social Sanity Fixes (by its own description) seems to curtail only autonomous positive actions:

Social Sanity Fixes
"Nerf's, but does not nuke the following social interactions, but only for autonomous actions by sims: Appreciate. Admire, Entertain. Dirty Joke, Play Punch You Punch Me, and Hug. Friendly Hug to make sims less stupid about choosing them."

There's no mention of pranks or irritations, which are what tend to lead to shoving contests. Am I better off using Squinge's methods then?
Inventor
#13 Old 23rd Jan 2023 at 5:08 AM
I don't like the poking sessions either. I don't want to completely restrict people from doing it for variety and dynamic, but find it weird that they find poking the most attractive thing to do repeatedly once it becomes available. There ought to be a cooldown preventing them from doing the same action repeatedly. They "know" they've done it already because the relationship gain has diminished.
Instructor
Original Poster
#14 Old 23rd Jan 2023 at 5:47 AM
Also available is Squinge's NoAutonomousBadSocialsCollection.package available on insimenator.org. It stops nearly all bad social interactions. I seem to have had this mod in my game at one time, but I must have taken it out again. The other two mods seem to work well enough so that I don't need it.

Any idea where on Insimenator I would find that Squinge collection? I eventually found Squinge's Mods (after a lot of stumbling around the site) but... there are hundreds of them! What EP might it be under?
Instructor
Original Poster
#15 Old 24th Jan 2023 at 3:48 AM
[QUOTE=AndrewGloria]

Also available is Squinge's NoAutonomousBadSocialsCollection.package available on insimenator.org. It stops nearly all bad social interactions. I seem to have had this mod in my game at one time, but I must have taken it out again. The other two mods seem to work well enough so that I don't need it.

http://www.insimenator.org/index.php/topic,9756.0.html

Well... after a thorough search through all of Squinge's stuff on Insimenator, I FINALLY found all the "no autonomous _____" mods, and sadly, the vast majority of the links get a "404 - Not Found" response. SO, kind of back to square one, I guess. I did find some other mods of Squinge's that I'm going to use, among them one that prevents Sims from rushing over to watch a fight in progress (which is also often annoying)... but none, sadly that will stop the fighting in the first place. I'm thinking the Visitor Controller may actually work best in these situations, once a belligerent NPC has been identified - I suppose I'd just have to ban them from ALL community lots. Either that, or put SimBlender plants on ALL my community lots, so I can use the "teleport" option to control Sims engaged in fight-inducing behavior, and get them to knock it off. But that's an awful lot of rigmarole. Such is life in the Simverse.

Unless, of course, you'd be willing to send me a copy of that package you were talking about...
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