Car windshield is weirdly divided + wheel rotation & sim placement issues
I made a clone of the Retro Ride from the Sims 3 Dr. Pepper promotion & exported the MLOD through the "export to s3asc" function in S3PE.
After Milkshape editing (deleted the fuzzy dice) & swapping the model using TSRW, I tested it in game, & I noticed that the shading of the windshield was looking strange, like it had been divided in half. I'm assuming this is related to Milkshape somehow, because in Milkshape the shading of the windshield is similar to that of the car in-game.
Additionally, the wheels don't move, & the sim clips inside the seat of the car for some reason. Do any of you know what's happened here, & how I can resolve it? If so, thank you very much!