Hi there! You are currently browsing as a guest. Why not create an account? Then you get less ads, can thank creators, post feedback, keep a list of your favourites, and more!
Test Subject
Original Poster
#1 Old 11th May 2022 at 3:09 AM
Default Odd Texture Problem, I'm Stumped
I made a clone of the "Gunshow/ Show of Strength" in The Sims Resource Workshop (sims 3).
I made my mesh in another program and put it into milkshape

It looks fine in milkshape.
It looks fine in TSRW.
The texture fails to tile properly in game and has no transparency , but oddly the recolor channels I made for create a style all still work(They just go on the wrong parts as the texture is not tiling right).

I've googled this for about two weeks, then asked at another site for help but no avail.
Does anyone know what the issue could be? It looks fine in milkshape and in workshop.

Advertisement
Blenderized to Pieces
retired moderator
#2 Old 14th May 2022 at 11:09 AM
Hello, It looks like the UV mapping is the problem. PLUS a problem with the alpha channels. It looks like a flat image instead of a floating image. You have to use an existing Sims 3 mesh to get the correct vertice values (bones, weights) and copy them to the new mesh then you have to UV map it correctly. Have a look at these.

http://www.simlogical.com/ContentUp...s/830/index.htm

This one is TS2 to TS3 conversion but the info is useful for the foilage issues you are having.- http://simswiki.info/wiki.php?title...ersion_Tutorial
Test Subject
Original Poster
#3 Old 18th May 2022 at 3:23 AM
Thank you for your kind response!

For context, I am following this tutorial but with my own mesh and a different object cloned: http://poccisims3.blogspot.com/2014...or-making_8.htm
I notice that, when assigning bones, TWO bones show up within milkshape, which I had assigned properly, but in The Sims Resource Workshop FOUR bones are listed? (Four bones do not show up in milkshape for the cloned object, which is the sculpture "A Show of Strength" in the sims 3 by mode catalogue)
Even with the two bones assigned in milk shape the textures still are broken (I am aware of, and am fixing the alpha transparency issue, I would just like the texture to be properly layed out first before tinkering with the alpha).
Should I instead just try assigning bones directly in TSRW? It seems like milkshape isn't "seeing" all four bones belonging to the clone?
Back to top