#3
5th May 2021 at 11:59 PM
Last edited by Dizzy-noodles : 6th May 2021 at
12:15 AM.
Thanks for replying, sorry I'm a bit late replying back.
I'm feeling a bit disheartened by this issue, because I thought these hairs were finished and ony noticed the other day. I need to go back into my game and see how many hairs are affected.
I did have the problem a few times whilst making the hairs, but thought I'd fixed them all - the trouble is, it takes me ages each time, because I haven't found a consistent solution yet, I just have to mess about and try everything, then it seems to be random, what worked for one hair won't work for another and vice versa.
I don't think I have a picture of the texture when it is fine, but I will dig about and have a look.
I don't actually touch the settings at all when using Curves in Gimp , I do this:
1. Open volatile texture in
SimPE and export the texture as a PNG
2. Open Gimp and open up the PNG
3. Go to Colours > Curves > click the arrow by Presets > Import Settings from File
4. A list of pooklet colours opens, so I click on the colour I need and press OK
5. The hair on the PNG changes colour (at this point it looks fine, whilst trying to establish the cause of the issue, I have tried placing a background of the same colour on a lower layer, and magnifying it, to see if I could see the lines, but you can't see any lines at all)
6. I export as a PNG, from Gimp
7. I use Build DXT in SimPE, (I use DXT5 and Sharpen is set to None) Commit and Save as normal and put the file into my game
I do sometmes resize the PNG in Gimp, as many are blurry in my game at 512x512, so I make them 1024x1024 instead.
I never use Bodyshop if I can help it, so using
SimPE is my method of choice.
Yeah, using Curves doesn't work well on the lighter areas of the hair, such as highlights, you definitely lose some detail.
The lines don't appear in the middle of the sections of hair on the texture, they appear around the edges of each section of hair where it meets the transparent parts (I've roughly scribbled on a hair texture in red to show you where I mean, and added a picture of a male hair I half-started the other day (I have to admit I saw the lines, and sighed, and left it to fix another day)). I worked this out because I only get them where sections of hair overlap each other. I call them 'grey lines' but they are probably actually volatile - I use incendiary as my preferred blonde, so volatile probably would look grey on top of incendiary.
I can't see the issue in Gimp itself,
SimPE or in Bodyshop - I can only see it is CAS, when zoomed in on the head (you can't see it from the view when changing clothes, for example).
Do you know which settings I should use when Exporting as a PNG in Gimp please? I just use the default settings, I've never changed them (I've attached a picture of them).
Quote:
Also, which textures are you working on? If you extract from SimPE and get one that already has an alpha applied, you may get some problems around the edges. Working on textures directly from Bodyshop or applying a white alpha in SimPE gets you a full texture, which could help if the problems happen around edges.
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I'm using textures extracted from SimPE. The problem is the edges. How do you apply a white alpha in
SimPE please, I haven't tried that?
I have tried making a project in Bodyshop, opening one of the texture squares, exporting it as a PNG, opening it as a layer, and cutting out the hair using the PNG as another layer as a guide (using Select by Transparency in Gimp) - that's another thing which sometimes works, sometimes doesn't.
I have tried using one of the alpha squares from a Bodyshop project before, but I find the fuzzy select, or select by colour, not very accurate, it either doesn't pick up all the black, or doesn't pick up all the white. That's why I tend to use the PNGs I've exported from
SimPE instead.
Thanks for helping me, you're very patient
I feel like I'm missing something basic/obvious, like someting in the Gimp settings perhaps?