#2
7th Sep 2021 at 6:02 PM
Last edited by simmer22 : 7th Sep 2021 at
6:19 PM.
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The "proper" way is to make a default replacement the other way, with PropertySet files.
Tutorial:
https://mooglesims.livejournal.com/26934.html
(Files with just the GMDC and/or TXTRs overlap the originals and can sometimes create issues, although texture-replacing works fine if the outfit you're replacing can use the same mesh. The ones in Moogle's tutorial take the place of the outfits via the PropertySet without actually replacing the mesh/textures, and works much better for mesh replacing and hairs)
If the files are just default textures without a mesh, I think it can also work if you extract the PropertySet files for the originals and add those to the files. Then you shouldn't need to extract everything else or make recolor files or anything like that. It's not the "proper" way to do it, but it should work.
The PropertySet should also allow you to change things like the category and gender (kids/toddlers), but let people know you've added it to the files, because a lot of people use recategorizers for clothes these days, and only one can be active at a time (the last one loaded for each outfit, the rest will be ignored by the game).