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Replies: 11738 (Who?), Viewed: 498036 times.
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Lab Assistant
#11726 Old 26th Jan 2023 at 3:51 PM
This reminds me of when I had one laptop that would shut down if it got too hot, and playing the sims was what did it most of the time. I used to play in the corner of my bedroom so that I could plug in a fan, put the computer in a stool right next to the fan, wear a sweater because it was too cold and headphones cause it was always too loud!

Nothing was going to stop me from playing!
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Scholar
#11727 Old 28th Jan 2023 at 7:26 PM
Sometimes when I get the pink flashing, i like to do chaos in the family before I quit the game. Like, kill off sims, make them enemies with each other and fight. One of these times I'm going to accidentally save...

Omnia - Fantasy / Mythological / Medieval Hood
Ephemera MoreColorful - SimpleSkin Recolors
Lab Assistant
#11728 Old 29th Jan 2023 at 4:21 AM
The flies on waste. What the hell. If I leave an empty dish on the counter, it would dry up within an hour and not grow anything radioactive. Fruit flies also wouldn't be attracted to it immediately if it was not kept wet or not sweet. If flies did come, it wouldn't be as simple as washing the item to get rid of them. They'd be like the roaches, but in the house not near the mailbox. Only if we already had the insects, they would come and infest other dirty items.

Then I noticed flies on a baby too. Not after he's been with full pants for a day, but almost immediately. We are in the middle of a winter, not on the Island. There are no flies around.

It's not on my queue for modding. Can't change everything.
Mad Poster
#11729 Old 29th Jan 2023 at 5:03 AM
Babies with fewer than three Neat points get flies when their diaper needs changing. So consider yourself warned! And the green glow on plates, trash, etc., isn't radioactivity; it's a head's up that nasty bacteria have taken over and disease consequences can be expected. Remember time runs differently, so those dishes have been there longer than you think.

It's a game, a life simulator, not real life. We all have different levels of preferred realism; but ultimately you have to accept a certain amount of stylization of experience in order to play at all.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Lab Assistant
#11730 Old 29th Jan 2023 at 5:42 AM
Oh yeah, he has 1 point of neatness after his mother. Today I discovered that it is possible to fill one's pants neatly. I think the green vapors would be enough, like with adults. Dishes usually do give off some smell, even when dry. What would be nice if the youngster's neatness and other traits would adjust depending on how he is raised. But because of the fast pace of time it doesn't seem practical to get a significant number of influential interactions.

Flies, omg: https://i.imgur.com/KVTlhiO.jpg
4617ยท2^990511+1
retired moderator
#11731 Old 29th Jan 2023 at 11:51 AM
I always thought the green was stink, and I love it! It's one of the hilarious parts of Sims 2, everyone can see when you are a dirty minger or when you fart. No SBVs (silent but violent) allowed!
@jonasn That toddler has smart milk radioactivity, means he's super brained for as long as it lasts!
Lab Assistant
#11732 Old 29th Jan 2023 at 11:58 AM
Yes, I now have to time the feeding right because I fixed the flaw of the smart milk lasting indefinitely. I refered to the stink as radioactivity because of how overly nasty it looks, and the association with green in popular culture. The stink vapors are ok. It's the flies I have a problem with. Only time I had fly infestation in real life was from watery house plants and fresh peels.
Mad Poster
#11733 Old 29th Jan 2023 at 3:52 PM
It seems quite realistic to me, aside from the fact flies do not usually appear in the winter, I have found that in summer flies will be attracted to left-out food and dirty diapers (or something like a dog poo bin). They don't usually cause an infestation as long as the offensive (to us, attractive to flies!) item is cleared away. They just get bored and fly outside again. Perhaps this depends on climate?

I find the flies nasty, especially the particularly gruesome death-by-flies, but it creates a useful aesthetic if you have a very sloppy sim or just don't let them clear up.

Livejournal: simsfreq.livejournal.com
Tumblr: simsfreq.tumblr.com

Co sleeper for babies/toddlers, and teen career overhaul (also custom schools) Plus! TS2:UNI careers enabled for teens: Here at simbology
Mad Poster
#11734 Old 29th Jan 2023 at 8:01 PM
It's nice when I have a burst of inspiration for some new project, except since I know it's unlikely to last indefinitely, I feel like I have to really rush to take advantage of it while it lasts and end up ignoring other things I need to do... like IRL laundry.

Welcome to the Dark Side...
We lied about having cookies.
Field Researcher
#11735 Old 29th Jan 2023 at 8:06 PM
I don't know where to put this but I made AI generate this story:

"The players start off in their respective Sims world, The Sims 2, The Sims 3, and The Sims 4. Each world is unique and has its own characters and stories. Suddenly, a strange phenomenon occurs and the three Sims worlds merge into one. All the characters from The Sims 2, The Sims 3, and The Sims 4 are now living in the same world, but they are not sure how or why this happened.

The player, who is playing as a character in one of the Sims worlds, soon realizes that they must solve this mystery and find a way to separate the worlds again. They embark on a journey to find answers, and along the way, they encounter characters from all three Sims worlds. The player must interact with these characters and gather information about the strange phenomenon that merged the worlds together.

As the player progresses, they learn that a mysterious being with immense power is behind the merging of the worlds. This being is using the Sims as pawns in its quest for ultimate power and control. The player must find a way to stop this being and separate the Sims worlds before it's too late.

The player must use their creativity, strategy, and problem-solving skills to navigate this new world and save all the Sims from the grasp of the mysterious being. Will the player be able to save the Sims and separate the worlds before it's too late? The Sims Collide: A Tale of Three Worlds and a Quest for Unity is a thrilling journey of discovery and adventure."
Mad Poster
#11736 Old 29th Jan 2023 at 9:21 PM
I did this as well in Chat GPT-

"Arundel is a medieval town in Sims 2. what is the plot?"

Quote:
"The plot of the Sims 2 medieval town of Arundel is not specified in the game. Players are free to create their own stories and experiences for their Sims in the town. The setting is a medieval kingdom with castles, knights, and other elements of medieval life, but the player can shape the gameplay as they choose."


Then it gave me the step by step instructions on how to play it!
Pretty cool AI!

"What would be a good starting in Arundel?"

Quote:
"When starting in the medieval town of Arundel in Sims 2, some ideas to get you started could be:

Create a Sim character and customize their appearance, personality, and life goals.

Explore the town and its surroundings, getting to know the different places, people, and events that take place in Arundel.

Build a house or choose an existing one to live in, decorating it with furniture and items that suit your Sim's lifestyle and personality.

Pursue your Sim's aspirations and life goals, such as getting a job, building relationships, and acquiring wealth and status.

Participate in medieval events and activities, such as jousting tournaments, feasts, and festivals.

Interact with other Sims in Arundel, forming alliances, making friends, and perhaps finding love.

Build and upgrade your home, creating a castle or a cozy cottage, and making it comfortable and attractive for your Sim and any guests.

Visit the various shops, inns, and taverns in Arundel to buy items, have fun, and make new friends.

This is just a starting point, as the possibilities in Arundel are endless, and you can create your own story as you play."


I think the AI knows what Sims 2 is. It correctly named the pixels and the topology of the game.

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
My downloads of various stuff: https://www.mediafire.com/?r=wbmnd#myfiles (including funerals, here: https://www.mediafire.com/file/e6tj...albits.zip/file)
Field Researcher
#11737 Old 29th Jan 2023 at 11:12 PM
That's very cool!

I also made it make a theory.

"The Sims 2 is a popular life simulation video game released in 2004 by Maxis and Electronic Arts. One theory about the game is that it's a simulation of a virtual world created by a superior species as an experiment to study human behavior and emotions. This theory suggests that the Sims are not just computer-generated characters, but are actually conscious beings living in a simulated reality.

Some players of the game have noticed that their Sims exhibit strange and seemingly random behaviors, such as waking up in the middle of the night to stare at a wall, or randomly laughing for no apparent reason. This has led some to believe that the Sims are being controlled by a higher power, or that the game is actually a form of artificial intelligence.

Others have pointed out that the game's design and features, such as the intricate relationships between Sims and their ability to have children, are too advanced to be just a simple game. This theory has created a lot of speculation and discussion among fans of the game, and has even inspired some to create mods and modifications to explore this idea further.

Overall, while the theory about the Sims 2 being a simulated reality created by an alien species is just speculation, it has added an interesting layer of depth to the game for many players."
Instructor
#11738 Old Yesterday at 11:04 PM
Quote:
Originally Posted by LiliLiliLili
That's very cool!

I also made it make a theory.

"The Sims 2 is a popular life simulation video game released in 2004 by Maxis and Electronic Arts. One theory about the game is that it's a simulation of a virtual world created by a superior species as an experiment to study human behavior and emotions. This theory suggests that the Sims are not just computer-generated characters, but are actually conscious beings living in a simulated reality.

Some players of the game have noticed that their Sims exhibit strange and seemingly random behaviors, such as waking up in the middle of the night to stare at a wall, or randomly laughing for no apparent reason. This has led some to believe that the Sims are being controlled by a higher power, or that the game is actually a form of artificial intelligence.

Others have pointed out that the game's design and features, such as the intricate relationships between Sims and their ability to have children, are too advanced to be just a simple game. This theory has created a lot of speculation and discussion among fans of the game, and has even inspired some to create mods and modifications to explore this idea further.

Overall, while the theory about the Sims 2 being a simulated reality created by an alien species is just speculation, it has added an interesting layer of depth to the game for many players."

In my neighborhood, Service Area, this idea is explored. Although in a very subtle way. I also apply it to the real world.
Mad Poster
Original Poster
#11739 Old Today at 1:49 PM
When typing a post in another thread here, my spell-checker suggested a word which is new to me: "Gaybourhood". I can't help thinking that our Veronaville should qualify, especially downtown Veronaville, where about 85% of the population is gay, lesbian or bi! (I can never decide whether I should spell "Downtown Veronaville" with or without a capital "D". I suppose I should ask Julian, seeing that he won the SimCity Spelling Bee.) Unlike many Real Life Gaybourhoods, downtown Veronaville still has affordable house prices. It really is a great place to live, especially if you're LGBTQ! I know I'd like to live there -- maybe moved in with Chester Gieke, with whom you probably remember Andrew once paired me up in a daydream!

All Sims are beautiful -- even the ugly ones.
My Simblr ~~ My LJ
Sims' lives matter!
The Veronaville kids are alright.
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