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Test Subject
Original Poster
#1 Old 20th Mar 2013 at 3:45 AM
The Disaster Jar Challenge
Just want to say from the start that this is not my challenge. The original challenge was created for TS2 and can be found here http://generations32.blogspot.com/2...-adventure.html. I'm simply editing and changing it a bit for TS3. And no the challenge isn't exactly the same, it isn't supposed to be.

The objective behind the disaster jar challenge is to give yourself a reason to use game options you rarely or have never used. Find a jar or container to hold slips of paper. Inside the jar, place slips of paper with challenge suggestions (see below). The slips contain simple or complex challenges. If you draw a slip of paper that you can't do, put the slip back in the jar or on hold until you can.

NOTE: You don’t need to literally use a jar. You may use a random number generator that can be found online.

Disaster Jar Rules
• Use any neighborhood you want. Start fresh or use one you have other challenges in.
• Create Sims and move into any size lot, with or without a structure.
• Males and females can have offspring with or marry any Sims in the neighborhood.
• The family name must be passed down. Pick from the beginning whether the heir will be male or female and stay consistent.
• Game ends when you become bored of the challenge or complete a goal you set for yourself. Such as 5 generations.
• Cheats and hacks are allowed.

When to draw a challenge strip?
• Week 1-2: During this time your founder has low skills, low money, and is establishing his/her life. Making the first contacts in hopes for marriage and creating offspring. You have your hands full without extra added challenge. Draw once. {What day and at what time is up to the player.}
• Week 3-4: Your base lots are established. You may still have little ones under foot. Initial hardships have past. Taking on extra challenge would work, but could be a struggle. Draw once a week.
• Week 5-6: Your base lots are established. A good time to start drawing extra challenges. Draw 3 times.
• Week 7-?: Wait until the lot becomes boring or start to feel rinse repeat. You may have elders in who are available to help with offspring, Working adults in the house, Money is no longer an issue, Little to no skills needed for adults, Skill building is mostly limited to school age Sims, Little to no challenge left on most lots, or Your just putting in the time to finish out some other goal. It’s time to mix it up and add some twists. Draw every 4th day and once every 2 weeks from mega disasters.
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Test Subject
Original Poster
#2 Old 20th Mar 2013 at 3:48 AM
Default Rules Continued
Disaster Jar Slips
1)Get divorced.
2)Bankruptcy: Delete all but $200.
3)Have the biggest house fire that you can manage.
4)Flu - no school/work for 3 days (exception children at risk of SW visit)
5)Move in a townie kid or teen (cheat needed).
6)Sim has an affair.
7)Unemployment: Everyone loses their job (Elders may retire).
8)Major Repo: Sell all furniture.
9)Move to a new house.
10)Redecorate a room in your house based on a theme. Ex: Space, Modern, Gothic, etc.
11)Midlife Crisis: Blow all money on entertainment, clothes, and cars. Spend all but $200.
12)Watch your Sim eat burnt food.
13)Adopt an infant every day for 3 days in a row. (move Sims out if needed)
14)TEEN: Sneak out with a friend. (Player’s decision on whether or not they get caught)
15)Kill a Sim by drowning and keep the tombstone on the lot for 1-2 weeks.
16)Pick a Sim in the house to be enemies with all other Sims in the house.
17)TEEN: Make everyone in the house hate one of the teens until they run away from home. Do Not Call Police.
18)MARRIED: Move in a Sim to be one of the spouses’ future girlfriend or boyfriend.
19)MARRIED with CHILDREN: Have adult Sims make out in front of their kids.
20)MARRIED: Have adult Sim have affair in front of one of their kids but not the spouse.
21)TEEN: Go steady with another teen. Then cheat on that Sim in a way that you’re caught.
22)TEEN: Get a job and NEVER go to work.
23)BAD DAY: Visit a community lot and pick a fight with everyone you can.
24)Delete all skill building items on the lot.
25)Try to have all Sims eat breakfast, lunch, or dinner together.
26)Spend the week eating only from the buffet table.
27)Go to a community lot and play in a band for tips.
28)Tutor someone for money.
29)Be a personal trainer.
30)Have 6 really bad dates.
31)Woohoo in an elevator.
32)CHILD: Spend the week selling lemonade from the lemonade stand.
33)Date a vampire, werewolf, cashier, maid, pizza delivery person, ghost or babysitter.
34)Neglect all pets.
35)Feed pet from your plate. (Place plate on the floor.)
36)Train pets to be bad. Destroy furniture; dig in yard, pee in house.
37)Adopt a bunch of cats but only have one littler pan, one sleeping area, one scratch post, and one food dish.
38)Let pets have full run of the lot.
39)Run Away Pet. Do what you can to get as many pets as you can to run away from your house.
40)Neglect all plants for the week. If you don't have any, then add about 12 trees or plants to your lot.
41)Visit 5 town lots that you don't normally visit.
42)Find a new spouse while on vacation.
43)Sim doesn’t pay bills.
44)Sim has to live with at least 2 lovers in the same house and have a child with each.
45)Move at least one Sim to an apartment and don’t pay rent.
46)Buy a Vacation home.
47)Hire a butler.
48)Cure the entire household of supernatural effects.
49)Have a bad reputation.
50)Marry your boss or have an affair with your boss.

Mega Disasters
1)EARTHQUAKE HITS: You lose half your house and half your stuff. Draw an imaginary line down the middle of the house. The part of the structure without the kitchen is destroyed. In three days, aftershocks hit. Pick one room to survive and everything else goes. [Extreme: you lose it all.... tear down the house and sell all belongings]
2)FIRE HITS: You lose everything on the lot including the house and all your stuff. Insurance drags their feet. They don't address your claim for at least a week. Lucky for you, your neighbors come to your aid and give you a fridge, one of each of the lowest cost item - folding chair, bed, recliner, toilet, and sink. They give you one weird extreme item such as a harvester, board breaker, flamingo, or any item you next to NEVER put into your game. It’s an item that makes you scratch your head wondering WHY the neighbors gave you that item. [Extreme: one Sim dies from fire]
3)HURRICANE HITS: Everything is destroyed on your lot. Since your neighbors lost everything too, there is no local aid to help you out. You’re forced to wait for FEMA or loot the neighborhood stores. Purchase any 8 items you want from any shop or buy mode. FEMA arrives in one week and you can purchase and rebuild at free will.
4)FLOOD HITS: Delete everything on the first floor and outside. The floors and inside walls are messed up and may need replacing. All items outside were washed away. A few items have washed up, or were donated to you. Buy any three cheap items in this list: cheap fridge, outside cheap BBQ grill, cheap single bed, cheap recliner, cheap toilet, cheap sink, cheapest shower or tub, gnome, or lamp/light.
5)TSUNAMI HITS: The water level is two stories high and you lose everything you own on the first two levels of your house and outside. Floors and walls may need to be replaced. If you had a car, it was washed away. FEMA must be on vacation because NO one sees them. You’re forced to risk starvation or loot the town. You head to a community lot. You have to fight for your items. Win 2 fights = 4 cheap items. Win 6 fights = 1 any priced item. You can buy up to 8 items, but you have to win the fights. Pick carefully, what you buy is all you get for 1 week. (Alternate - buy any 8 cheap items from buy mode)
6)TORNADO Hits: Whether or not your house is lost, is based on a coin toss or dice roll. Get a dice or flip a coin. If you roll even number (or heads) the house is safe. If you roll odd number (or tails) the house is hit by tornado. If your lot is hit by the tornado you will lose the full structure. They are able to sift through the rubble and save any 10 items. [Extreme: 5 items]
Test Subject
Original Poster
#3 Old 20th Mar 2013 at 3:49 AM
Default Rules Continued
If anyone has any comments/suggestions or sees any problems, let me know.

BTW: I didn't originally create a scoring system for the edited version but If anyone wants to make one or use the one from the TS2 version, feel free to do so.
Test Subject
#4 Old 22nd Mar 2013 at 4:16 PM
Awesome!
Field Researcher
#5 Old 23rd Mar 2013 at 12:14 AM
Nice idea! This could be coupled with the Epic Boredom of Epicness challenge for extra fun!
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