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Forum Resident
Original Poster
#1 Old 22nd Feb 2010 at 6:13 PM Last edited by lanawinst : 26th May 2010 at 4:51 PM.
Default World development work thread
This thread is going to be used to talk about the map creation.


legend:
1.? via ruberio (Run down home 1 ) - empty – $40,472/$28,672
2.? via ruberio (Run down home 2 ) - Mendez? Ricci? - $
3.? via ruberio (Run down home 3 ) - Mendez? Ricci? - $44,303/$28,678
4.The Lost Plaza? - small park
5.residential – middle income
6.residential – middle income
7.residential – high income
8.residential – high income
9.residential – ? income
10.residential (shop) - ? income
11.? - Science building
12.? - Bookstore
13.? - Elementary school
14.? - Church
15.? via campo fiore (boulevard loft2) - $21,789/$29,626
16.? via campo fiore (Talulah & Anita's Studio) - $28,754/$40,871
17.residential – ? income
18.Buon Inizio – empty starter - $16,456/$10,208
19.residential – ? income
20.residential – ? income
21.? (Boulevard loft n.3) – Mancini? - $28,027/$40,903
22.residential – ? income
23.residential – ? income
24.? - Windmill
25.Main plaza – grocery
26.? - Hospital
27.Galleria Bellissima – museum
28.residential – ? income
29.Castillo house – ?$
30.residential – ? income
31.residential – ? income
32.? - Police station
33.? - City Hall
34.? - Residential (tatoo parlour) - ?
35.Park?
36. residential – ? income
37.15 Via Guilia – Miramar - $19,843/$30,912
38.Porto Corrado library
39.17 Via Guilia – Revello - $46,281/$65,318
40.Park
41.Park
42.19 Via Guilia – Vargas -
43.? – movie theater
44.? (Gypsy camp) - ? income


legend:
1.residential – ? income
2.? – gym
3.? - stadium
4.? - Lilith death spot
5.? - Criminal hideout
6.? - park/pool
7.? (Antonio Ortega's Fishing Shack ) – $10,962/$20,825 OR Vita Semplice – empty starter - $13,344/$16,485
8.residential – low income
9.residential – low income
10.residential – ? income
11.residential - ? income
12.residential - ? income
13.? - Bell tower
14.residential - ? income
15. ? (Port Rose No.3) – $41,386/$67,191
16. ? (Port Rose No.2) – $54,356/$38,664
17. ? (Port Rose No.1) – ? income
18.? - SPA

We still need:
City Seaside:
- Business center: 25x20
Beach Outskirts:
- Creek with the swordfish: 40x30
-Residential x1: 10x20 (20 facing 10 siding)
- beach front
Mountain Outskirts:
- Nectary : 20x20
- Pizzeria : 30x30
-Military Base
-Oldcastle (castelvecchio)
-Mines

And enough room for Ambition expansion.
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Forum Resident
Original Poster
#2 Old 24th Feb 2010 at 12:18 AM
Here is a picture who might inspire the CAW artists:


The town is going to be smaller and surrounded by mountains but I really like the port area of this picture.

Since you asked about the roads, Beaver, something close to that would be great:

Lab Assistant
#3 Old 24th Feb 2010 at 1:42 AM
Oh, that would look nice! Maybe that for the normal roads, and there can be dirt roads leading to that witch hut and maybe into some forests!

Good music is like a candy bar; All you have to do is throw out the rappers.
Forum Resident
Original Poster
#4 Old 24th Feb 2010 at 1:56 AM
That would be perfect! Just one thing, the picture is just a guidance, we can't reproduce it since it's lemoncandy's work.
Lab Assistant
#5 Old 24th Feb 2010 at 1:56 AM
Im pretty sure CAW has a similar texture available. If not, we could always ask permission.
I also have a house Ive been working on, Ill upload some screenshots on the building thread.

Good music is like a candy bar; All you have to do is throw out the rappers.
Lab Assistant
#6 Old 24th Feb 2010 at 2:46 AM
Got roads! WOOO!
Screenshots

Good music is like a candy bar; All you have to do is throw out the rappers.
#7 Old 24th Feb 2010 at 2:56 AM
Woo! I'm glad you started working on the World. I can't wait to see the rest of it. I like the idea of using dirty roads for the forest, leading up to the witch hut.
Forum Resident
Original Poster
#8 Old 24th Feb 2010 at 3:29 AM
Great work beav! (I hope you don't mind me calling you that)

Can I see a more close-up picture of the roads? Have you actually started to build our world or is it roads on a generic world?
Lab Assistant
#9 Old 24th Feb 2010 at 3:33 AM
Roads on a generic world, but when I morph the terrain I will take your pictures into account! But now I am goin to bed. Kinda Beat.
Screenshots

Good music is like a candy bar; All you have to do is throw out the rappers.
Forum Resident
Original Poster
#10 Old 24th Feb 2010 at 12:31 PM
Thanks for the close-up! We're gonna need to rework these roads to erase those ugly lines but that's a good start

I thought a lot about it and I do think that the most important thing to do right now would be to draw a plan of our town, not on CAW, just a plan with the disposition of the lots etc to give us a precise idea of the overall look of the town and what goes where and the sizes of the lots. I'll help you know what should be where and with the sizes of course. Could you try your hand at this? I know I gave you changes to make for your building but this is kind of a priority since it's going to helps us all.
Lab Assistant
#11 Old 24th Feb 2010 at 2:57 PM Last edited by Beaversyeah : 24th Feb 2010 at 3:36 PM.
Im not sure how to erase the lines, if i do, the rocks appear all distorted.

EDIT: I figured it out! No more fugly yellow lines! :P
Screenshots

Good music is like a candy bar; All you have to do is throw out the rappers.
#12 Old 24th Feb 2010 at 3:32 PM
I remember seeing dirt and cobblestone road replacements made by Regina from MATY. Perhaps we could use those? Or maybe ask her how she got rid of the white lines.
Forum Resident
Original Poster
#13 Old 24th Feb 2010 at 4:08 PM
That's awesome! Can I see the result now?

PS: Have you tried working on the plan? Do you need help?

Edit: Sorry I haven't seen you posted the result. Can you erase the white lines too?
#14 Old 24th Feb 2010 at 4:11 PM
Yay, no more yellow lines!
Lab Assistant
#15 Old 24th Feb 2010 at 5:05 PM
Yeah, Sure. Ive got the world terrain up! Still a work in progress, though. im gonna finish the roads.

Good music is like a candy bar; All you have to do is throw out the rappers.
Forum Resident
Original Poster
#16 Old 24th Feb 2010 at 5:25 PM
Wonderful! Can't wait to see that
Lab Assistant
#17 Old 25th Feb 2010 at 1:11 AM
Uggh, I cant seem to get the worlds roads the way I want. This may take a while.

Good music is like a candy bar; All you have to do is throw out the rappers.
Forum Resident
Original Poster
#18 Old 25th Feb 2010 at 3:25 AM
Sorry about that I wish I could help.
Forum Resident
Original Poster
#19 Old 25th Feb 2010 at 8:04 PM
Two new pictures that could help doing the world landscaping:



Lab Assistant
#20 Old 25th Feb 2010 at 10:21 PM
Alright! Beta's Up! It needs decorating and lots, but I think this is a good start.
On a personal note, I think its too small.
Screenshots
Forum Resident
Original Poster
#21 Old 25th Feb 2010 at 10:30 PM
Yeah! Nice work

It may be too small yes, since we want lots of mountains. Could you also make it look more like the first pic I just posted? With highest hills and and a more close crescent form, rocky on the edges look.
Lab Assistant
#22 Old 25th Feb 2010 at 10:35 PM
I have to agree with beaver, maybe a more roads. But overall it looks great (=
In another thread we were talking about an area for a plaza. Maybe something of a cliff would be cool, a community lot could go up there. Maybe make the island, overall, bigger. So then that little isle thing we could actually use for lots. Then it would be connected with a bridge? Anyways, thats my two cents.
#23 Old 25th Feb 2010 at 10:37 PM
Wow, that looks great, Beaver.
Lab Assistant
#24 Old 25th Feb 2010 at 10:53 PM
Alright, Ive got a bigger world, Large map w/ max hight 300. It should house all of the buildings we need. Plus it has a volcano! F-U-N!
Now our sims can experience warmer climate!
Screenshots
Forum Resident
Original Poster
#25 Old 25th Feb 2010 at 11:09 PM
Awesome! Can we have a waterfall too? Oh, and what about having even more different heights, the sea level, the hill level and then the mountains? And a cliff at one of the side?
 
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