#164
6th Sep 2020 at 3:10 PM
Last edited by Deshong : 8th Sep 2020 at
7:16 PM.
Quote: Originally posted by peno
The only time I remember having issue with NRaas mods was with Tempest and disappearing holidays, but that was long time ago resolved and ever since then, I only have problem with NRaas mods if I set them wrong. Yes, NRaas mods can be overwhelming sometimes, with all their settings, but they are very helpful, at least for me. They actually make my game run smoother, not the other way around. I don't remember the last time I've had any errors or crashes.
I did have issue with other mods from time to time, though. Not so long ago I went through a daunting removal of mods to find the one that made City Hall (and any combined RH with City Hall) unclickable. Eventually found the culprit and removed it, after hours of testing. So, yes, mods can cause you an issues, wouldn't lie you about that, but NRaas mods are probably the most stable and tested mods out there and while they are not safe from being in conflict with other mods, since they are so known, other mod creators try to avoid conflicts with them as much as possible, since they usually test their mods with NRaas.
But of course, if you feel you have issue due to NRaas mods, then, as Igazor said, you are free to play without them. But finding a mod that is causing you an issue is a daunting task and even though you think you know the right mod, you may be wrong. Happened to me in past.
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I already covered that it may or may not be NRass mods causing an issue, in other words, for that in the past segment but more so just sharing my personal experience with NRass and mods in general and whether the culprit is one of NRass mods or not. Sure NRass mods help a lot of people and maybe I'm just the odd one out who ends up having so many issues with mods in general despite rarely ever having more than 3 GB. Nothing else shows up on Delphy's Dashboard besides conflicts for the same creator, but even so I already know that is not 100% reliable for detecting all incompatibilities. Then I go back and re-read the descriptions and instructions of mods but I'm not noticing anything out of place on my end. Not saying it's not me but saying I am not noticing so perhaps I could be missing something that I overlooked. Though there were a few occasions with some mods I had where they conflict, Dashboard did not pick up on it nor was there anything in the instructions/descriptions of such incompatibilities. In fact, both mods seemed so unlikely to conflict but they did. So I might keep unknowingly installing various mods with these types of unexpected hidden incompatibilities.
In any case, my game experience is "my" game experience and does not, obviously, reflect others experiences with TS3 and/or mods usage which I am more than aware of.
"But of course, if you feel you have issue due to NRaas mods, then, as Igazor said, you are free to play without them."
"But if a player is truly convinced that NRaas (or any other) mods are really causing more problems in their games than they are solving, they certainly shouldn't be using them."
So I already stated I took ET out, deleted the caches and restarted the game and the problem was fixed and that's why I came to the conclusion it was ET though not knowing the why, the cause. MurderPrincessK also confirmed this with specific information about the IF doll. My other possible problems in the past with ET are rather ambiguous and obviously based on my own thought process based on my past and current game experiences and not anything factual pointing to a cause.
I'm currently in the process of trying to sort through what else to let go of for better performance with mods, and no I don't intend on getting rid of everything. Just need to figure out what works for me.
Edit:
"The MultiTab just does that, it's not because of Overwatch. The PocketProtector mod, the variant specifically for the tablet, is supposed to stop that from happening."
Not sure yet as I haven't played long, but so far buying the MultiTab 6000 and putting it in the Sims inventories and then switching households and then buying the tablet for them then switching back to the original household I started with...the tablets have not disappeared upon household switching. As claimed by some I read from their posts. This TS3 folder has all EP's/SP's/Store Content and only NRass NoCD. Waited until 3am and the active household still has their tablets, but I'll have to switch households again to see if the other Sims kept theirs. If so, then I'll play a few more days to see if I notice any change. Otherwise, I'll just hold on to that TS3 folder as a continued test and then add NRass OW later to see if the tablets stay or are deleted with just the default settings. If the tablets do get deleted then I'll make sure inventory clean up is set to false, buy more tablets and see if it still gets deleted. There has to be a reason why I correlate that to the possible deletion of IF dolls and MultiTab 6000's. I could be remembering wrong but I thought I read something about that from others having a similar issue and pinpointed to that particular setting in OW.
Also, I think I do remember setting 'clean up inventory' to false and then the tablets and IF dolls did stop getting deleted. I also think since I've changed worlds however long ago that was that I may have forgotten to change that back to false. I still haven't checked that in my main save yet.
Edit 2:
Okay, so I found out that yes, it must be one of the leftover glitches from The Sims Studio as the MultiTab 6000 does eventually disappear from my Sims inventory. I'm pretty sure others who don't use mods and don't know about NRass Pocket Protector Tablet already figured out a way to prevent it from happening. So I was curious if there was a workaround and came up with two, I think. I mean I play tested from about 2 Sim weeks of switching back and forth to confirm but it's always a possibility the test is not accurate despite not running to any hiccups at the time.
Method 1: Create a room wherever you want on the home lot with no doors. Sims should not be able to access this room and is more so a storage that only the player uses. The tricky part is memory though. Before switching households take all tablets out of Sims personal inventories and place them in this storage room. This way Sims cannot pick up the tablet and put it in their inventory while you are away. During the almost 2 Sim weeks the tablets were never deleted in the test save. Likely because it's a personal Sim inventory issue that the store team may have forgotten to assign so it doesn't get deleted. Possibly it was something mistakenly overlooked or maybe not whatever the reason(s) would be.
OR
Method 2: Place the tablets in the family inventory.
Then whenever you switch households with stored away tablets, remember to give everyone back their tablets, and also remember to store them all away before switching again.
Maybe someone figured out other workarounds without the use of mods? In any case, method 1 is what I'll likely do and put this storage room in the basement. Now I wonder if this will also work with IF dolls. I'm going to guess so, so I'll store those there too. Plus, when my Sims travel I can just throw all their stuff in the storage for when they get back, lol.
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