#8702
Yesterday at 5:29 AM
Last edited by DrChillgood : Yesterday at
4:52 PM.
Posts: 1,404
Thanks: 10010 in 18 Posts
14 Achievements
Setting up more secondary aspirations in Belladonna Cove. I plan on hooking up Armand DeBateau with Kimberly Cordial, so I set his secondary aspiration to Knowledge in the hopes that it will squish the wants for her to be cured. Tara went with Fortune as her secondary.
As for the Clevelands' secondaries, I chose Family for Jason since he's a cop and that job is associated with that aspiration, and Popularity for Marissa. Unsure what to pick for Justin. Geoff needs to use the ReNuYuSenso Orb to switch to Pleasure primary. I assume he's Romance because Pleasure is in the Nightlife EP and they didn't want the game to break if someone only had AL and not NL.
Jessica Peterson is definitely going to have Romance secondary. I picked the pink trailer and rented furnished with the apthack mod...it has the heart-shaped bed, perfect. Just enough room for an easel for the creativity needed for the Slacker career.
Back to playing the Cordials, Samantha ended up bringing the flu home, and with simler90's Disease Mod, the red aspiration is also not helping. Calling a townie made him a friend and brought the bar back to green, but the want to become a witch is gone for now. As for Kimberly, the Business Owner career I downloaded from here jammed up a job slot on the computer as I'm just waiting for the Politics career to appear. She also brought home the Picasos from the family bin, so I placed them in the townhouse lot next door. I made a grave mistake in getting a one-bedroom with a den that didn't have room for a double bed, so I quit and reloaded, and got the next unit which had a double bed. Tried to change Matthew's job, but the Business Owner career clogged up two slots, so switching careers to fulfill the Sports career will have to wait.
I can't pull out the Business Owner career, I'll need it for two of the kids I've planned out (Ian with his Own 5 Top-Level Businesses wish and Alice with her Earn $100k wish as she would run a home business being Family secondary). I use this one:
https://modthesims.info/d/248042/bu...wning-sims.html as the extra cash represents either tax breaks/incentives for small businesses and crowdfunding when starting out, or exploiting tax loopholes when you've made it big.
When Kimberly reaches the top of the Politics career and becomes an evil enough witch, she will start passing laws in the town (new rules/restrictions for everyone, I'm working on defining at the moment). Sims in the Criminal or Slacker careers, as well as good witches, are part of the resistance and by definition do not play by these rules, but must play every chance card, and if they break a law in public will have a chance card forced on them the next day by the chance card tester to see if they got away with it or not. Failure means lost money and skill points are seized and given to Kimberly by cheats (or if she has maxed a skill that the loser lost a point in, then the highest-ranked cop or soldier who could use it gets the skill point), while getting fired means they are outed as resistance members and must wait a week, cut all ties, and change their name and appearance if they want to rejoin the resistance. Good witches getting fired from chance cards are also required to relinquish their powers.
Upon reaching the top of a career, the Sim becomes a resistance leader and the next chance card represents the revolt. Success means Kimberly's regime is dismantled. The chance card tester will get her fired, and whether she keeps her powers is based on a fight with the resistance leader. All restrictions get lifted.
1/8/2016: New avatar! Pre-censored for EA's approval.
3/19/2015: Teens are too close to YAs. EA needs to either shorten the teens, or add preteens and make YAs look older.