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Test Subject
#101 Old 26th Apr 2017 at 3:51 PM
House size mods
Do any of you know any good mods that actually allow more than 8 sims per household? I have the MC Command Center installed and set to 15 sims per household, but it won't let me get past 8, to the point my Leader disappeared when my Housewife had twins.
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Lab Assistant
#102 Old 1st May 2017 at 5:33 PM Last edited by Kelci : 1st May 2017 at 7:22 PM.
Also, the house should be empty except for the few items they bring with them?

edit: what is the difference between the "tools" and "item" column. we get to bring both with us?
Test Subject
#103 Old 10th Jun 2017 at 9:33 PM
I've been thinking on ways to incorporate the new parenthood features into this, since it is my favorite challenge. The best I can come up with is altering the housewife for people who have the pack. They have to reach level 10 in parenting and complete the Super Parent aspiration in order for the children to assume a user decided spot. If they age up and the goals haven't been met, then the player has to roll for the role they will fill? I haven't tried this out yet to see how difficult it would be, but I don't imagine it will change the game too drastically, as it's rather easy to level up the parenting skill, and it gives the housewife something to do besides be communication fodder for other more important sims. Really, the Housewife is the Holy Grail of this challenge, and parenting stands to make her that much more vital and important, in my opinion at least.
What does everyone think? OP?
Test Subject
#104 Old 26th Jun 2017 at 5:05 AM
Most definitely will be trying this out ! thank you! Bump!
Test Subject
#105 Old 9th Jul 2017 at 10:14 AM
This challenge is sooooo much fun, thank you so much for providing this! After setting up the hood I only played it for one evening so far, but I like it A LOT! I have ideas I wanna add, like more "collecting things to survive", like gathering Wood for the stove in the kitchen and for woodworking, and also a "progressive gameplay" where the survivors are meant to move from one world to another, form a resistance and eventually battle the aliens - IF my plans work out I shall share my experiences with all of you who are interested. Again, thank you for the inspiration and well thought up ideas, and all the work that went into this and the homepage!
Field Researcher
Original Poster
#106 Old 13th Feb 2019 at 1:18 AM
Hey guys, I am back and just submitted a NEW CHALLENGE called Murder in Smalltown X. I'm sure it will be a few days before the mods get around to approving it but I wanted to let all of you know it was coming. Enjoy!
Lab Assistant
#107 Old 13th Feb 2019 at 2:44 AM
Quote: Originally posted by MistyDW
Hey guys, I am back and just submitted a NEW CHALLENGE called Murder in Smalltown X. I'm sure it will be a few days before the mods get around to approving it but I wanted to let all of you know it was coming. Enjoy!

I will most definitely be checking this challenge out <3
Test Subject
#108 Old 16th Feb 2019 at 12:31 AM
I found an alien baby and mom on the gallery for baby bassinet adoption event! How cuuuuuttte! The mother wanted to save her child so she dropped her child by my sims doorstep so the child will be raised in a 'safe' enviorment!
Test Subject
#109 Old 6th Jul 2020 at 8:57 PM
Default My Purge Base
I am excited to try this challenge! I just built my base with the starting items based on my survivors. I am adding a new element to make this more interesting, since there is a whole slew of gameplay with off-the-grid items now. So, it does have a couple of things from the new Eco-Life expansion.

The lot can be found on the gallery as Abandoned school, ID: AllyLena95.
Screenshots
Lab Assistant
#110 Old 20th Jul 2020 at 12:32 AM
I love the sound of this challenge but I have so many questions!

1. Can any of the group fish/garden or only the hippee?
2. My chef can’t make any recipes because he is level 1 and the only recipe with an ingredient is onion which isn’t in season. So if I can’t cook anything yet, i would need to give sims a piece of fruit or veg to eat? Is there any restriction on that?
3. I went to a lot with my thief and took my leader and chef as backup. However as I have full autonomy on, it was impossible to stop the leader and chef from trying to go into the house or speak to the people and so cause a distraction, any tips on what to do?
4. Do you have any plans to update this challenge with the likes of eco lifestyle now out? I did add the off the grid trait but had to remove it due to needing my accountant to use the computer to skill up writing and my leader to find pen pals.
5. The starter veg and seeds for the hippee, do you dispose of what’s left after planting one of each variety? Or do you get rid of half and keep the other half? Or keep just one of each leftover variety?

Think that’s about it, sorry for so many!
Field Researcher
#111 Old 12th Jul 2022 at 5:32 AM
Hi wanted to play but the Role page is incomplete. It is missing the roles with their skill objects, Listing # and BDR and SR rating. Anyone have a copy?
Scholar
#112 Old 12th Jul 2022 at 5:32 PM Last edited by ChickieTeeta : 12th Jul 2022 at 5:51 PM.
Quote: Originally posted by cookniro
Hi wanted to play but the Role page is incomplete. It is missing the roles with their skill objects, Listing # and BDR and SR rating. Anyone have a copy?


I have this challenge in a txt document. Here's the part with the roles with objects.


STEP SIX: THE BASE

Your merry band of survivors should set up shop in a location other than a traditional house. Clear a 30x20 lot (one should already be free) and download #purgechallenge. You may edit this if you like (set them up in a factory, prison, clinic, whatever) but the starting furnishings cannot change. I've even left you a half eaten bowl of fruit salad on the table in case you get desperate

In addition, most of your survivors will bring something with them to add to the base. See the list below and add the appropriate items for your group (you may need to use the bb.ignoregameplayunlocksentitlement cheat to access some of these items.

Ex-Marine – A wall with gate
Handyman - Workbench
Mad Scientist - Cheapest rocket
Biologist- Large microscope (the one that analyzes plant samples)
Hippie Prepper – 1 veggie seed pack, 1 fruit seed pack, and the old fashioned refrigerator (icebox).
Young Child - 1 skill building toy of your choice
Master Thief - Nothing...for now
Chef - Wood burning stove
Model - The fancy clothes on their back
Computer Guru - Cheapest desktop computer
Leader - Cheapest desktop computer (if you already have one form the guru, bring an extra cot instead)
Grumpy Old Fart - A bad attitude
Ex-Con - Nothing but their experience
Lazy Bum - A comfy folding chair (something that looks transportable)
Jock/Cheerleader - An athletic item (not electric)
Pro Athlete - An athletic item (not electric)
Housewife - A child's toy or furniture item (not electric)
Teacher - See the "teacher" section under ROLES section
Musician - Instrument
Accountant - Skill book or Computer (Only allowed to use for writing)

In addition to the above, complete the following:

---If you have a chef, the kitchen should be locked to all but them. If you do not have a chef, the designated cook should only have access.

--Use of the computer is EXTREMELY limited and dangerous. Only the leader and computer guru should have access and only as needed. Keep the room locked to everyone at all other times.

--You may not have ANY lights at the start. The power is out. Sims using plumbing is considered using water they scavenged.



And the BDR + SR ratings...the roles part on the site where it talks about the teacher ends at hippie prepper but musician and accountant should have been after that so I've included that as well.

(Musician: Raise instrument to lvl 7 - Everyone may have a shot of the instrument till the teacher becomes proficient enough to be the musician or teach someone else for the role)
(Accountant : Raise writing to lvl 7 - May keep extra ingred but not one of each harvested, maybe too of one harvest of your choice) or (count a harvest that doesn't count (i.e daisy) as a substitutes ingred for something)

ROLE: Biologist
NOTE: Seeking a cure for all the new diseases sims face. The closest thing you have to a doctor. The biologist can travel to Granite Falls once per week to collect 1 of every plant/insect for 1 day. Others can come for protection but cannot collect.
GOAL: Reach Lvl 10 in Logic Reach Lvl 10 in Herbalism (optional) Complete the microscope prints collection
REWARD: May now create (purchase on computer) two medicines every Sunday.
SUB: None other than teacher (see above)
SR: 1

Chef
Ah, Gordon Ramsay did well for my sims. The chef knows how to make great dishes with limited food (see feed restriction)
GOAL: Reach Lv 10 Cooking
REWARD: Create food at half the ingredient cost
SUB: Can only eat cold dishes (no stove) and raw food
SR: 2

Computer Guru
Your typical gamer with a nerd-like flare for computers. Hacks and runs network interference for the group, gathers alien data. Add +1 to BDR against alien attacks.
Reach Lv 10 Programming
Add an addition +1 to BDR vs. alien attacks if the guru is well and on the lot.
None other than teacher (see above)
1

Ex-Marine
Profesional survivor.
Immediately builds base defenses and adds a wall (+2 BDR). Additional marine +1 BDR
GOAL: Fitness Lvl 10 Defend a base twice
REWARD: Add +1 BDR
SUB: None
SR: 3 Day 2 Night

Grumpy Old Fart
I'd call this the grandpa/ma of the group but that would imply they gave a crap. He'd beat you with his cane if he had one (damn you EA) S/he wants to get out of this hellish world and reunite with a spouse killed by aliens.
GOAL: Die and get out of this misery (remember, you can't orchestrate a survivor death)
REWARD: The pearly gates (or somewhere a bit warmer the way this old codger is going).
SUB: None
SR: 0

Handyman
Repairs, upgrades, modify base (construction). W/o him, sims cannot use the build panel. Use workbench to craft furniture. Add +1 BDR per handyman
Handiness Lvl 10 Upgrade (using parts) all possible base items to max
Add +1 BDR
Any can repair broken items.
2

Hippie Prepper
Long haired, ganga smoking, conspiracy theorist that has been prepping for this! Your main farmer/fisherman (see food restrictions). The hippie spends his evenings by the spinach patch where he stashes those weed plants. Often high, suffer a -1 BDR when he's around.
Reach Lvl 10 in Gardening and Lvl 5 Fishing
You may now have 2 of each plant in your garden and only toss back 1 in 3 fish (if you haven't cleared the food restriction.
Only the Hippie can maintain a garden and fish. Any sim may harvest wild plants.
2

Leader
One of your MVPs on the team. Without a leader, sims cannot actively recruit for survivors outside of random events. See General Rules for directions.
Reach Lv 10 Charisma + Complete the penpal postcard collection
You may recruit any penpal who sends you a postcard (even if you already have one like it).
(Penpals can't actually be met ingame, choose someone you like from town to be the penpal and follow the rules for leader recruitment under general rules)
None other than teacher (see above)
2

Mad Scientist
Build/upgrade starter rocket (money cheat ok). Upgrade once before space travel. Afterward must expend a space rock of any size and have required skill to upgrade.
Rocket Science Lvl 2 Completely upgrade a rocket alone, Complete space rock & alien life collections
Large & Unusually Large Space Rocks can now be used as generators. (Lg=1day, UL=3days of power IF electricity restriction is lifted)
None other than teacher (see above)
1

Master Thief
An ex-con that knows how to use the night to their advantage. The only role that can steal from other colonies (homes). See "Thieving" section under general rules.
Reach Lvl 10 Mischief Steal at least 10 useful items for the base w/o getting caught (i.e. food w/4+ servings, skill books, beds, items for a 2nd bath, etc.)
Increase nighttime SR to 4
None
2 Day 3 Night

Model
More concerned w/looks than being practical. Still yearns for comfort items. Will often take a cot from a more deserving sim.
Survive and look good doing it baby!
The eye candy they provide your survivors?
Anyone...
1

Young Child
Can be groomed to grow up into any needed role. On the down side, -1 to BDR until young adult. Applies to babies born at base.
GOAL: Once grown to young adult, select any survivor role and use CAS to edit traits if needed.
REWARD: None
SUB: None
SR: -1

Ex-Con
S/he used to be a gang banger in the area. While they no longer follow that path, their knowledge increase your SR by +2 when going up against thugs (does not include aliens).
GOAL: Reach Lvl 10 n Fitness
REWARD: None
SUB: None
SR: 2

Jock/Cheerleader
Teen (male or female) who was popular in school and has athletic ability.
When aged up, they have a 50/50 chance of being useful to the group. Reach Lvl 5 in fitness before age up or not be able to become a Thief or Athlete
Random Rolls 1--Bum 2--Model 3--Thief 4--Athlete
None
1

Lazy Bum
This is someone who has spent their life finding the best ways to get out of work. They are incessantly lazy and good for very little.
GOAL: Every time the bum is forced to do something useful (i.e. go out on a scavenge, etc., he crashes in one of your beds and monopolizes it for 1 day. No other sim can use that designed bed until 24 hours expires. Using him in a combat scenario counts as "work".
REWARD: If he gets his way and does absolutely nothing, you may kick him out of a bed (something you can't do to anyone else).
SUB: None
SR: 1

Professional Athlete
This is someone who spends a lot of time honing their body through physical exercise. As a result, they are fairly strong and fast making them excellent lookouts. If you are attacked and the athlete is at the base, gain +1 to your BDR.
Ward off at least 3 base attacks (must be at the base to count).
Once the goal is reached, this survivor gives you an early warning on all base events if he is present at the base. With the lookout, you would roll your event and give yourself one GAME hour (not real hour) to take any actions to prepare for what is coming.
None other than teacher (see above)
2

Teacher
The teacher loves to learn and pass her knowledge onto others. This is the only role that can change the role of another sim once she completes her goal. At the start, the teacher comes with one skill item of your choice (i.e. workbench, rocket, etc.).
GOAL: Reach Lvl 7 in a skillrelated to a role to train someone to fill it (or fill it themselves). See the teacher section above
REWARD: Unlike many other roles, the teacher doesn't unlock anything, they make it possible for others to UNLESS they give up being a teacher and assume the role permanently.
SUB: None
SR: 1

Housewife
Due to the alien contaminations, most women have become sterile. These particular few are still able to procreate. Since they must stay at the base, they are usually responsible for keeping everything neat and tidy.
To have a child.
Their children assume the "young child" role.
None
1

Musician
Can be an ex-rock star, pop artist, part of a jazz band, whatever you like. They provide much needed entertainment and raise the morale of the base.
GOAL: Reach Lvl 10 with desirec instrument
REWARD: Adds +2 to BDR when at the base.
BRINGS: Instrument
SR: 1

Accountant
The base organizer. He/she keeps track of everything coming and going. As a result, things tend to run more smoothly and there is less waste. Prior to completing goal, keep one extra piece of fruit or vegetable per day (i.e. one extra apple).
GOAL: Reach Lvl 10 in Writing skill
REWARD: All food dishes require one less of an ingredient (i.e. if 4 servings of fish & chips would normally cost 2 veg & 2 fish, complete the dish with 1 veg & 2 fish, etc.)
BRINGS: Computer or Skill Book of Your Choice
SR: 1
Test Subject
#113 Old 17th Jul 2022 at 6:14 PM
Hi wanted to play but I can't find the Static Traits anywhere.
Does anyone have a copy?
Scholar
#114 Old 18th Jul 2022 at 10:37 AM
Quote: Originally posted by Lynyeld
Hi wanted to play but I can't find the Static Traits anywhere.
Does anyone have a copy?


STEP FOUR: THEIR TRAITS

So you've got that badass ex-military guy looking all pimp and loaded for bear, but we all know you can't judge a book by it's cover. Each survivor has a a static (must have), random good, and random bad trait.

STATIC TRAITS
Ex-Marine – Active
Handyman - Creative
Mad Scientist - Genius
Biologist - Neat
Hippie Prepper – Loves the Outdoors
Young Child - Any (See the ROLES section for guidance on how the child is played)
Master Thief - Kleptomaniac
Chef - Foodie
Model - Materialistic
Computer Guru - Geek
Leader - Self Assured
Grumpy Old Fart - Mean
Ex-Con - Bro
Jock/Cheerleader - Active
Professional Athlete - Active
Lazy Bum - Lazy
Teacher - Genius or Bookworm
Housewife - Family Oriented - Neat
Musician - Music Lover
Accountant - Neat or Something that affects writing or Genius
*Housewives are women who have remained fertile to spite all of the alien contaminates. One big reas for this is their excessive need for a clean, sterile environment. As they already have two positive traits, just roll for one negative.

POSITIVE TRAIT
Not all positive traits are listed as some didn't seem appropriate or were restricted to certain survivors.
Roll between 1 – 17 for each survivor and assign the appropriate trait:

(1) Active; (2) Cheerful; (3) Creative; (4) Goofball; (5) Romantic; (6) Self-Assured;
(7) Art Lover; (8) Bookworm; (9) Geek; (10) Music Lover; (11) Perfectionist;
(12) Loves Outdoors; (13) Neat; (14) Bro; (15) Good; (16) Family Oriented: (17) Outgoing

NEGATIVE TRAIT
Roll between 1 - 16 for each survivor to determine their negative trait.

(1) Gloomy; (2) Hot Headed; (3) Childish; (4) Clumsy; (5) Glutton; (6) Insane; (7) Lazy;
(8) Materialistic; (9) Slob; (10) Snob; (11) Squeamish; (12) Evil; (13) Hates Children;
(14) Loner; (15) Mean; (16) Noncommittal
Field Researcher
#115 Old 5th Aug 2022 at 9:59 PM
Quote: Originally posted by ChickieTeeta
I have this challenge in a txt document. Here's the part with the roles with objects.


STEP SIX: THE BASE

Your merry band of survivors should set up shop in a location other than a traditional house. Clear a 30x20 lot (one should already be free) and download #purgechallenge. You may edit this if you like (set them up in a factory, prison, clinic, whatever) but the starting furnishings cannot change. I've even left you a half eaten bowl of fruit salad on the table in case you get desperate

In addition, most of your survivors will bring something with them to add to the base. See the list below and add the appropriate items for your group (you may need to use the bb.ignoregameplayunlocksentitlement cheat to access some of these items.

Ex-Marine – A wall with gate
Handyman - Workbench
Mad Scientist - Cheapest rocket
Biologist- Large microscope (the one that analyzes plant samples)
Hippie Prepper – 1 veggie seed pack, 1 fruit seed pack, and the old fashioned refrigerator (icebox).
Young Child - 1 skill building toy of your choice
Master Thief - Nothing...for now
Chef - Wood burning stove
Model - The fancy clothes on their back
Computer Guru - Cheapest desktop computer
Leader - Cheapest desktop computer (if you already have one form the guru, bring an extra cot instead)
Grumpy Old Fart - A bad attitude
Ex-Con - Nothing but their experience
Lazy Bum - A comfy folding chair (something that looks transportable)
Jock/Cheerleader - An athletic item (not electric)
Pro Athlete - An athletic item (not electric)
Housewife - A child's toy or furniture item (not electric)
Teacher - See the "teacher" section under ROLES section
Musician - Instrument
Accountant - Skill book or Computer (Only allowed to use for writing)

In addition to the above, complete the following:

---If you have a chef, the kitchen should be locked to all but them. If you do not have a chef, the designated cook should only have access.

--Use of the computer is EXTREMELY limited and dangerous. Only the leader and computer guru should have access and only as needed. Keep the room locked to everyone at all other times.

--You may not have ANY lights at the start. The power is out. Sims using plumbing is considered using water they scavenged.



And the BDR + SR ratings...the roles part on the site where it talks about the teacher ends at hippie prepper but musician and accountant should have been after that so I've included that as well.

(Musician: Raise instrument to lvl 7 - Everyone may have a shot of the instrument till the teacher becomes proficient enough to be the musician or teach someone else for the role)
(Accountant : Raise writing to lvl 7 - May keep extra ingred but not one of each harvested, maybe too of one harvest of your choice) or (count a harvest that doesn't count (i.e daisy) as a substitutes ingred for something)

ROLE: Biologist
NOTE: Seeking a cure for all the new diseases sims face. The closest thing you have to a doctor. The biologist can travel to Granite Falls once per week to collect 1 of every plant/insect for 1 day. Others can come for protection but cannot collect.
GOAL: Reach Lvl 10 in Logic Reach Lvl 10 in Herbalism (optional) Complete the microscope prints collection
REWARD: May now create (purchase on computer) two medicines every Sunday.
SUB: None other than teacher (see above)
SR: 1

Chef
Ah, Gordon Ramsay did well for my sims. The chef knows how to make great dishes with limited food (see feed restriction)
GOAL: Reach Lv 10 Cooking
REWARD: Create food at half the ingredient cost
SUB: Can only eat cold dishes (no stove) and raw food
SR: 2

Computer Guru
Your typical gamer with a nerd-like flare for computers. Hacks and runs network interference for the group, gathers alien data. Add +1 to BDR against alien attacks.
Reach Lv 10 Programming
Add an addition +1 to BDR vs. alien attacks if the guru is well and on the lot.
None other than teacher (see above)
1

Ex-Marine
Profesional survivor.
Immediately builds base defenses and adds a wall (+2 BDR). Additional marine +1 BDR
GOAL: Fitness Lvl 10 Defend a base twice
REWARD: Add +1 BDR
SUB: None
SR: 3 Day 2 Night

Grumpy Old Fart
I'd call this the grandpa/ma of the group but that would imply they gave a crap. He'd beat you with his cane if he had one (damn you EA) S/he wants to get out of this hellish world and reunite with a spouse killed by aliens.
GOAL: Die and get out of this misery (remember, you can't orchestrate a survivor death)
REWARD: The pearly gates (or somewhere a bit warmer the way this old codger is going).
SUB: None
SR: 0

Handyman
Repairs, upgrades, modify base (construction). W/o him, sims cannot use the build panel. Use workbench to craft furniture. Add +1 BDR per handyman
Handiness Lvl 10 Upgrade (using parts) all possible base items to max
Add +1 BDR
Any can repair broken items.
2

Hippie Prepper
Long haired, ganga smoking, conspiracy theorist that has been prepping for this! Your main farmer/fisherman (see food restrictions). The hippie spends his evenings by the spinach patch where he stashes those weed plants. Often high, suffer a -1 BDR when he's around.
Reach Lvl 10 in Gardening and Lvl 5 Fishing
You may now have 2 of each plant in your garden and only toss back 1 in 3 fish (if you haven't cleared the food restriction.
Only the Hippie can maintain a garden and fish. Any sim may harvest wild plants.
2

Leader
One of your MVPs on the team. Without a leader, sims cannot actively recruit for survivors outside of random events. See General Rules for directions.
Reach Lv 10 Charisma + Complete the penpal postcard collection
You may recruit any penpal who sends you a postcard (even if you already have one like it).
(Penpals can't actually be met ingame, choose someone you like from town to be the penpal and follow the rules for leader recruitment under general rules)
None other than teacher (see above)
2

Mad Scientist
Build/upgrade starter rocket (money cheat ok). Upgrade once before space travel. Afterward must expend a space rock of any size and have required skill to upgrade.
Rocket Science Lvl 2 Completely upgrade a rocket alone, Complete space rock & alien life collections
Large & Unusually Large Space Rocks can now be used as generators. (Lg=1day, UL=3days of power IF electricity restriction is lifted)
None other than teacher (see above)
1

Master Thief
An ex-con that knows how to use the night to their advantage. The only role that can steal from other colonies (homes). See "Thieving" section under general rules.
Reach Lvl 10 Mischief Steal at least 10 useful items for the base w/o getting caught (i.e. food w/4+ servings, skill books, beds, items for a 2nd bath, etc.)
Increase nighttime SR to 4
None
2 Day 3 Night

Model
More concerned w/looks than being practical. Still yearns for comfort items. Will often take a cot from a more deserving sim.
Survive and look good doing it baby!
The eye candy they provide your survivors?
Anyone...
1

Young Child
Can be groomed to grow up into any needed role. On the down side, -1 to BDR until young adult. Applies to babies born at base.
GOAL: Once grown to young adult, select any survivor role and use CAS to edit traits if needed.
REWARD: None
SUB: None
SR: -1

Ex-Con
S/he used to be a gang banger in the area. While they no longer follow that path, their knowledge increase your SR by +2 when going up against thugs (does not include aliens).
GOAL: Reach Lvl 10 n Fitness
REWARD: None
SUB: None
SR: 2

Jock/Cheerleader
Teen (male or female) who was popular in school and has athletic ability.
When aged up, they have a 50/50 chance of being useful to the group. Reach Lvl 5 in fitness before age up or not be able to become a Thief or Athlete
Random Rolls 1--Bum 2--Model 3--Thief 4--Athlete
None
1

Lazy Bum
This is someone who has spent their life finding the best ways to get out of work. They are incessantly lazy and good for very little.
GOAL: Every time the bum is forced to do something useful (i.e. go out on a scavenge, etc., he crashes in one of your beds and monopolizes it for 1 day. No other sim can use that designed bed until 24 hours expires. Using him in a combat scenario counts as "work".
REWARD: If he gets his way and does absolutely nothing, you may kick him out of a bed (something you can't do to anyone else).
SUB: None
SR: 1

Professional Athlete
This is someone who spends a lot of time honing their body through physical exercise. As a result, they are fairly strong and fast making them excellent lookouts. If you are attacked and the athlete is at the base, gain +1 to your BDR.
Ward off at least 3 base attacks (must be at the base to count).
Once the goal is reached, this survivor gives you an early warning on all base events if he is present at the base. With the lookout, you would roll your event and give yourself one GAME hour (not real hour) to take any actions to prepare for what is coming.
None other than teacher (see above)
2

Teacher
The teacher loves to learn and pass her knowledge onto others. This is the only role that can change the role of another sim once she completes her goal. At the start, the teacher comes with one skill item of your choice (i.e. workbench, rocket, etc.).
GOAL: Reach Lvl 7 in a skillrelated to a role to train someone to fill it (or fill it themselves). See the teacher section above
REWARD: Unlike many other roles, the teacher doesn't unlock anything, they make it possible for others to UNLESS they give up being a teacher and assume the role permanently.
SUB: None
SR: 1

Housewife
Due to the alien contaminations, most women have become sterile. These particular few are still able to procreate. Since they must stay at the base, they are usually responsible for keeping everything neat and tidy.
To have a child.
Their children assume the "young child" role.
None
1

Musician
Can be an ex-rock star, pop artist, part of a jazz band, whatever you like. They provide much needed entertainment and raise the morale of the base.
GOAL: Reach Lvl 10 with desirec instrument
REWARD: Adds +2 to BDR when at the base.
BRINGS: Instrument
SR: 1

Accountant
The base organizer. He/she keeps track of everything coming and going. As a result, things tend to run more smoothly and there is less waste. Prior to completing goal, keep one extra piece of fruit or vegetable per day (i.e. one extra apple).
GOAL: Reach Lvl 10 in Writing skill
REWARD: All food dishes require one less of an ingredient (i.e. if 4 servings of fish & chips would normally cost 2 veg & 2 fish, complete the dish with 1 veg & 2 fish, etc.)
BRINGS: Computer or Skill Book of Your Choice
SR: 1


Thank you, Thank you.Thank you.
Was also doing the "ThePurge Rebooted Challenge" by ramblinghaggis, while I was hoping someone would find and respond to this post.
Fun too but really wanted to do this one. So, Thank you again.
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