#1
30th Aug 2020 at 11:34 PM
This user has the following games installed:
Sims 3, World Adventures, Ambitions, Late Night, Generations, Pets, Showtime, Supernatural
Confusing Crash Cause, Looking for More Info
Specs:
OS: El Capitan
CPU: 2 x 3.2 GHz Quad-Core Intel Xeon (8-cores total)
RAM: 26 GB
GPU: NVIDIA GeForce GTX 780 3072 MB
Firstly I can get it to run, but I dislike the solution and I'm seeking more information so as to figure out another way around it. So a couple weeks ago I'm playing and my game's running fine. I had started a new save and was beginning making a new sim then I got busy IRL and left the game running in CAH. When I got back it was still running perfectly, but I was going to N&C so I Quit through the in game interface and it shuts down properly with no errors.
Next time I play it wont run, so:
I check Documents and the CurrentGame folder is empty so it's not that.
I delete caches and that doesn't fix it either.
I restart the computer; because even though I'd just turned it on that sometimes fixes it; but it didn't work either.
Now this has happened to me before, and I can debug it but sometimes even after I run the whole battery of tests there's just absolutely no reason why it shouldn't be running. Then I'll go do something else and try again in a couple days and it will just suddenly work again. So I thought it was just another one of those times where TS3 was mad at me and needed to cool off, and I didn't bother with the whole debugging process.
However this time it went on for a couple weeks, and I thought that was unusual so I decided it was time to go through the debugging process. I found some issues with the Downloads folder, but so far as I know that folder doesn't even matter. The items I need are already installed, and I have backups on a secondary drive if I ever needed to reinstall.
There was a second cause though, the Mods. However all the mods were working before, and it seems to not be any of the mods individually nor in any combination. I suddenly have a strict mod limit of 342, though I've never had a mod limit before.
Mind you I'm not real mod crazy (anymore) as it looks. A third of those are sliders I got when I first started TS3 maybe a decade ago. I did a ton of research on sliders those first couple years and managed to get all the ones I need in order to make any kind of Sim I could ever want, then never looked at sliders again.
Back then I also tried tons of cc and other mods but I realized I didn't really care all that much about them. I think I had over 2k at one point, and a 30 minute load time on the game (compared to ~1 now with my SSD). The only things I kept were a few well balanced cc that complete the game imo, graphics updates, and the NRaas Mods, and KW, and that was it for a long time.
There may be a couple others I collected, and I do have store content too, so I'm not sure what is what anymore... Well the breast feeding mod is third party for sure. Also I got KAPs child abilities set recently, to replace the JTP child abilities set which wasn't really functional anymore (though it didn't cause glitch nor crash) and couldn't do as much. I kind of just forgot it was installed because I think it stopped working with an update years ago, so I just uninstalled it when I discovered and installed KAPs.
Anyway... Anyone know what the deal with the sudden Mod limit is? I mean some of the old sliders I have possibly don't work anymore so I could try to figure that out going through them all, and then I wouldn't have to lose anything. However that will be a pain, and what if I want to install more mods in the future? I'd like to find a way around it.