26th Aug 2018 at 1:32 PM
Last edited by Darksideofsims : 24th Aug 2018 at 3:53 AM.
House is trap
Your sim start live in new house, but house is strange. If you want normal life, you have to stop it. Sometimes house is good, but sometimes is bad.
How to play
1.Sim First, you make your Sim, only one. You can choose gender. Sim have to be Young Adult or Teenager (if you can do it that teen live alone)
Sim have to have traits : Loner, Over-Emotional, Insane. other traits is your decidion ( One good and one bad)
2. You bring the sim to place far from the city center and build little house(at most 10 x10 ), You can't have cellar, and you can hace only one level in your house. After build walls, doors, windows and floors, you should have 10.000 $ .
3.Your sim will close in house most of the time. Sim can't shopping when is close in house. First day you should buy all you need. first night, your sim will sleepy before 22 o'clock. when he/she go sleep you close house (Place the fence around the plot without entrances. Block All doors outside. you are making water around the plot. )
Rules when the house is closed
ofcorse, you can't get out with house
you can't open buy mode / build mode
you can't sold anything
you can't have fire alarm (you can use fire extinguisher or go to different room and wait to end of fire)
you can't used a mirror and wardrobe to change sim
you can't buy food in fridge
you can't used phone
You have to deleted bailiff or different sims who come to you
you can't used internet
you can't watch TV
Child and Teen can't go to school
When is end ?
When your sim know Handiness on 10 level,
When your sim know Handiness and Cooking on 10 level, and have one or more child in Toddler age
When your sim know Handiness and Cooking on 10 level, and have one or more child in YA age
When your sim know Handiness and Cooking and Gardening on 10 level, and have two or more child in teen age
when you do this, house will open forever
RULES FOR ALL TIME
you can't used cheats (exept when you have to deleted other sims or reset sim) you can't adopt baby your sim have to live alone when you start. everyday you must draw special event. you can't have job all new sims disappear after 24 hours ( not your children) you can't get newspapers you can have a car, but when house is close you can't use it
1.house have a bad day, He blocked wather. you can't used water 24 hours
2.House have funny day, He hid all your food, you can't eat next 18 hours
3.Today you have pain head, you can't learn anythig next 24 hours
4.today morning in house wake up one new person this is Female.
5.today morning in house wake up one new person this is Male.
6.inside house now is too hot, your energy is yellow all the time, This end after 19 o'clock
7.the oldest baby is take by second parent, becouse He/She think than you are bad parent ( if you don't have a baby you live like in other day)
8.home is happy and open next 10 hours. you can to city and shoping and sold.
9.in house now is new tomb ( random sim )
10.Today is without special events
11.Oh No ! House ate all your money.
12.today house is good for child they can go to city, but they can't shoping
13.House doing joke on you, and when you take shower, water make red and your hair are red next 5 days.( If you have red hair, your sim have green hair 5 days)
14.today you can go to city, but only for fun, not for shoping ( All sims in house)
15.If in house is at least 3 sims,now one is free and gone to new home.
28th Dec 2019 at 5:44 PM
Last edited by M-hzer : 3rd Jan 2020 at 2:49 PM.
So I decided to make the opening text more readable (at least for me):
Your Sim has found an affordable house. However, it seems strange. Sometimes it acts in your favor, sometimes it outright tries to stop you from accomplishing your task. Luckily, your Sim happens to know how to stop this.
How to play:
Create exactly 1 Sim of any gender. They should be a Young Adult (or Teenager, if you have a mod that allows them to live alone). The Sim must have these traits: Loner, Over-Emotional, and Insane. Other trait(s) may be chosen freely, however, 1 must be a "bad" trait.
The Sim should be placed at a place far away from the city center, and they should have a small house (10x10 at most). The house should only have 1 level (excluding foundations but including basements). The family funds should be at 10,000 after building walls, placing doors, windows, roofs, and painting walls and floors.
The first day should be used to purchase whatever is required for a life inside the house. Your Sim should go to sleep before 22:00 that day. When they are sleeping, close the house down (by using methods like making a fence around the house with no exit or blocking doors outside)
Newspapers are not to be taken.
Cheats are not allowed unless it is used to remove Sims, to fix any bugs/glitches, or if indicated otherwise.
Using adoption is not allowed.
Your family must not have any extra members on day 1. Any increases after that are allowed, as long as no other rules are violated.
No Sims may have a job.
All Sims invited to your family should be evicted back after 24 hours.
You are not allowed to take your Sims to another neighborhood (including, but not restricted to travel destinations, the University, and the Future worlds)
From the second day, randomly select a special event. Any methods you find suitable to do so may be used. It may be done at any time of the day, however, you may not change the time.
Additional restrictions when the house is closed ("Restrictions"):
No Sim may leave the house lot via any means.
Neither Buy Mode or Build Mode may be used.
Nothing may be sold.
Fire alarms may not be used. If you have them, they should be put into the family inventory.
No Sim may have their appearances changed unless stated otherwise.
No food may be bought from the fridge.
Phones may not be used.
Any Repomen or other non-family beings at your house should be removed from the lot. Cheats may be used to accomplish this.
The computer may not be used to buy anything, chat, browsing the Web, or anything else that can be considered as using the Internet. Cancel any free will actions doing so.
TVs may not be used. If you have them, they should be put into the family inventory (to prevent them from being used by free will).
No children or teens may go to school.
Cars may not be used outside of the house.
The oldest baby disappears.
The money is set to 0. Use the "familyfunds" cheat to accomplish this.
If there is at least 3 Sims in the house, 1 Sim gets evicted.
For the next 18 hours, no Sims may eat anything.
For the next 24 hours, no Sims may do anything involving water.
For the next 24 hours, no Sims may do any activities that would increase any skill or would make them learn something else new.
Until 19:00, all Sims' energy is locked at the yellow level. Cheats may be used to lower or raise the energy bars.
For the next 24 hours, if any Sim uses the shower, their hair becomes red for the next 5 days. (If they do have red hair, their hair becomes green instead of red.) You may use the mirror, the wardrobe, or cheats, to change the appearance or revert the changes made.
No special events happen.
A female Sim appears in the house. They will disappear after 24 hours.
A male Sim appears in the house. They will disappear after 24 hours.
A new random Ghost Sim appears in the house. They will disappear after 24 hours. (note: please correct me if "tomb" was not used to mean ghost Sims)
For the next 10 hours, the house opens and restrictions are lifted.
For the next 24 hours, children may leave the house, but they may not shop.
For the next 24 hours, any Sim may leave the house, but they may not shop.
Goals, for 4 difficulties:
When one of your sim's levels on Handiness skill reaches 10.
If one of your sim's levels on Handiness and Cooking skills are both 10, and at least 1 Toddler Sim(s) are present.
If one of your sim's levels on Handiness and Cooking skills are both 10, and at least 1 Young Adult Sim(s) excluding the first Sim are present.
If one of your sim's levels on Handiness, Cooking, and Gardening skills are all 10, and at least 2 Teen Sims excluding the first Sim are present.
Once you achieve your desired goal, the challenge is considered to be cleared and all restrictions can be lifted.