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world renowned whogivesafuckologist
retired moderator
Original Poster
#1 Old 27th Nov 2013 at 12:16 PM Last edited by PharaohHound : 30th Jun 2016 at 3:24 PM. Reason: switch ingame rubric to common
Default TS2 Walls, Floors, and Terrain Paints
These are the rubrics that MTS staff use in evaluating uploads of walls, floors, and terrain paints for TS2. The corresponding guidelines may be found here: MTS Creator Guidelines: Walls and Floors



Quality
1. Clear Textures
2. Texture Details
3. Brightness
4. Black and White
5. Usefulness
6. Scale
7. Seamless
8. Paintings and Logos
9. Undistorted

Files
1. File Type
50. (From common rubrics) Rar, zip, 7z

Information
1. (From common rubrics) Title
2. (From common rubrics) Description
3. Category Information and Price
4. Expansion Packs and Stuff Packs required

Screenshots
1.Tiling
2.Unobstructed
3.Angle
50. (From common rubrics) Size
51. (From common rubrics) Lighting
52. (From common rubrics) Clarity
53. (From common rubrics) Distance
54. (From common rubrics) Distortion
55. (From common rubrics) Photoshopping
56. (From common rubrics) Attached
57. (From common rubrics) Show all items
58. (From common rubrics) Inline images
59. (From common rubrics) In-game

Other
1. (From common rubrics) Pay or pirated content
2. (From common rubrics) Adult content
3. (From common rubrics) Content we do not allow
4. (From common rubrics) Credits

Special

Note: These are the only rubric items that can be rejected for on their own, with no other rubric items selected at all.

1. (From common rubrics) Uploader requested
2. (From common rubrics) Stolen content
3. (From common rubrics) Other
4. (From common rubrics) Duplicate
5. (From common rubrics) Uploads in Sets
6. (From common rubrics) Not Completed Requested Changes





Note to moderators: This first post (the summary) must be maintained manually. If you delete or add a rubric item or reorder anything, please edit this first post. All edits to Common Rubrics requiring editing its summary must be manually updated on every single individual rubric thread. Please copy the # link to use in the summaries, not the post number, to view the individual post.
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Sesquipedalian Pisciform
retired moderator
#2 Old 29th Nov 2013 at 8:24 AM Last edited by leefish : 29th Nov 2013 at 10:20 AM.
Default Quality|1|Clear Textures
1:The texture is very blurry or crunchy. This may be due to enlarging a source image or the texture file may have been overcompressed at some point.

2: Some elements of the texture are blurry or crunchy. This may be due to enlarging a source image or the texture file may have been overcompressed at some point.

3:The texture is a little blurry or crunchy in a few places. This may be due to enlarging a source image or the texture file may have been overcompressed at some point.

5:Your texture is clear and crisp. Great!
Sesquipedalian Pisciform
retired moderator
#3 Old 29th Nov 2013 at 8:28 AM Last edited by leefish : 29th Nov 2013 at 8:44 AM.
Default Quality|2|Texture Details
1:The texture(s) uses flat colours or patterns, with no shading to give the impression of a surface (such as wood, stone, etc), or of shadows beneath crowns etc.

2:Your texture(s) has some shading and texture, however some parts are still too flat, and need some more work to give the impression of a surface (such as wood, stone, etc), or of shadows beneath crowns etc.

3:The textures look realistic.

4:Your texture(s) have good shading and details, and look realistic and 3D.

5:Your texture(s) are exceedingly well-drawn - they look realistic, and have fantastic detail and shading!
Sesquipedalian Pisciform
retired moderator
#4 Old 29th Nov 2013 at 8:31 AM
Default Quality|3|Brightness
1:The texture(s) use exceedingly bright or oversaturated colours, which look unrealistic and cannot be used over large areas.
1:The colours of the textures are very dark, and this obscures the detail of the texture.

2:The texture(s) use some colours which are too bright or saturated. Turn the saturation down, and bear in mind that it should be possible to use the texture over a large area without the colours dominating the entire room (or garden).

3:The colours you have chosen are not unrealistic, and your creation looks good over a large area. However, the colours are still quite bright or saturated, and they may drown out the details of your texture.

4:The colours you have chosen are realistic, and look good over a large area. They allow the details of your texture to come through without being drowned out by bright colours.

5:The colours you've chosen work well together, and create an attractive and cohesive palette. Thank you
Sesquipedalian Pisciform
retired moderator
#5 Old 29th Nov 2013 at 8:33 AM
Default Quality|4|Black and White
1:The textures use pure black or pure white. The Sims 2 does not render pure black or white properly, making them look like glitches - either a "black hole effect", or a very bright, blinding white. Use very dark grey for black, and very light grey for white.|Making Black and White Textures

5:You have not used pure black or white on your textures.
Sesquipedalian Pisciform
retired moderator
#6 Old 29th Nov 2013 at 8:47 AM Last edited by Nysha : 10th Feb 2014 at 4:17 PM.
Default Quality|5|Usefulness
1: The wall/floor/terrain paint is not suited to the Sims2 game. Walls, floors, and terrains should be something useable in-game, and something that your sims might want to decorate their house with. Random patterns and pictures are generally not suitable for walls, floors, and terrain.


4: These will be useful for players with a specific game style. Thank you.


5: These will be useful to many players. Thank you.
Sesquipedalian Pisciform
retired moderator
#7 Old 29th Nov 2013 at 8:50 AM Last edited by leefish : 29th Nov 2013 at 9:03 AM.
Default Quality|6|Scale
1:The texture is very out of scale. It is either far too big, or far too small, to be realistic. Consider how big certain elements, such as the pattern or a tile, would be in comparison to a person in the real world, and then make sure they're the same size in comparison to a sim in game.

2:The texture is not hugely off-scale, but it is still slightly too big or small to be realistic. Try tweaking the scale a little: consider how big certain elements, such as the pattern or a tile, would be in comparison to a person in the real world, and then make sure they're the same size in comparison to a sim in game.

5:The scale of your texture is realistic and looks good. Thank you.
Sesquipedalian Pisciform
retired moderator
#8 Old 29th Nov 2013 at 8:55 AM
Default Quality|7|Seamless
1:The texture has several very obvious seams, either at the edges of panels or tiles, or where different sections of the texture meet.|How to make Walls, Floors, and Ground Cover, How to make Wallpapers Tile Properly with Photoshop

2:The texture has some/one visible seam(s), either at the edges of panels or tiles, or where different sections of the texture meet.|How to make Walls, Floors, and Ground Cover, How to make Wallpapers Tile Properly with Photoshop

5:Your texture is seamless.
Sesquipedalian Pisciform
retired moderator
#9 Old 29th Nov 2013 at 9:08 AM
Default Quality|8|Paintings and Logos
1:This upload would be much more suited as a painting, decal or rug rather than as a wall or floor.

5:Any pictures or paintings used in your creation(s) work well in the context, and look like a real mural/mosaic/other wall or floor art. Great!
Sesquipedalian Pisciform
retired moderator
#10 Old 29th Nov 2013 at 9:11 AM Last edited by leefish : 29th Nov 2013 at 9:25 AM.
Default Quality|9|Undistorted
1:The wall texture is very badly distorted: it is either stretched or squished, depending on how you look at it. Remember that the game squishes wall textures horizontally, so you may need to stretch parts of your texture in order to have them look right in-game.
1:The texture is very badly distorted: it is either stretched or squished, depending on how you look at it.

2:Most of the wall texture is not distorted, however some elements which are obviously supposed to be square or circular have come out rectangular or ovular. Remember that the game squishes wall textures horizontally, so you may need to stretch parts of your texture in order to have them look right in-game.
2:Most of the texture is not distorted, however some elements which are obviously supposed to be square or circular have come out rectangular or ovular.


5:Your texture has no distortion. Fantastic!
Sesquipedalian Pisciform
retired moderator
#11 Old 29th Nov 2013 at 9:11 AM
Placeholder
Sesquipedalian Pisciform
retired moderator
#12 Old 29th Nov 2013 at 9:17 AM
Default Files|1|File Type
1:The file is the wrong file type; you may have uploaded a sims2pack file, which is extra work for you to make and for downloaders to install; or you may have uploaded .bmp or other texture files, which will not work in anyone's game.|How to Make Walls, Floors and Ground Cover Please upload walls/floors/Terrain paints as .package files.

5:All your files are .package files. Perfect!
Sesquipedalian Pisciform
retired moderator
#13 Old 29th Nov 2013 at 9:20 AM
Default Information|3|Catalog Location and Price
1: You've forgotten to include the catalog location and price.

2: You've forgotten either the catalog location or price. Please edit your post to add the missing information.

5: Thanks for letting us know the location and price of your walls/floors in the catalog.
Sesquipedalian Pisciform
retired moderator
#14 Old 29th Nov 2013 at 10:15 AM
Default Information|4|Expansion Packs and Stuff Packs required
3:You have marked an EP or SP as required; walls floors and terrain paints do not require stuffpacks. Please edit your post so that your creation only requires base game so that it will be visible to more downloaders.

4:You have marked an EP or SP as required because this is a completer set; walls floors and terrain paints do not require stuffpacks. You can edit your post so that your creation only requires base game so that it will be visible to more downloaders but do ensure you mention in the post which EP/SP is required for the matching EA/Maxis floor/wall/terrain paint.

5:You have not marked any EPs or SPs as required but you have noted which EP/SP is required for the matching EA/Maxis floor/wall/terrain paint. Thank you.
5:You have not marked any EPs or SPs as required. Thank you.
Sesquipedalian Pisciform
retired moderator
#15 Old 29th Nov 2013 at 12:15 PM
Placeholder
Sesquipedalian Pisciform
retired moderator
#16 Old 29th Nov 2013 at 12:16 PM
Default Screenshots|1|Tiling
1:The screenshots do not show your creation(s) across enough tiles or panels. Please show multiple tiles so we can see how well your texture(s) repeat and tile. As a rule of thumb, your screenshots should include every wall spread over at least three continuous tiles, and every floor over at least a 2x2 area. For terrain paints, the appropriate size of uninterrupted paint depends on the scale of your terrain paint.

5:Your screenshots show your creation(s) across multiple tiles or panels. Excellent!
Sesquipedalian Pisciform
retired moderator
#17 Old 29th Nov 2013 at 12:17 PM
Default Screenshots|2|Unobstructed
1:Furniture, sims, other objects, text, or photoshop effects are obscuring your creation(s). Please make sure that furniture and other elements of your screenshots do not cover up your creation(s).

5:There is nothing in the way of your creation(s) to prevent them from being seen. Perfect!
Sesquipedalian Pisciform
retired moderator
#18 Old 29th Nov 2013 at 12:24 PM
Default Screenshots|3|Angle
1:The screenshots are taken from an angle which makes it difficult to see your creation(s). As far as possible, screenshots should be taken face-on - from directly in front of the wall, or top-down for floors and ground cover.

3:Your screenshots do show your creations, but they could be seen better from a slightly different angle. The best angle is usually face-on from directly in front of the wall, or top-down for floors and ground cover.

5:Your screenshots are taken from an angle which clearly shows your creation(s).
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